v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Blacksmith"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
({{Buggy}})
m (moved v0.31:Metalsmith to v0.31:Blacksmith: this too)
 
(One intermediate revision by one other user not shown)
Line 5: Line 5:
 
| skill      = Metalsmith
 
| skill      = Metalsmith
 
| specialty  = Blacksmith
 
| specialty  = Blacksmith
| profession = {{L|Metalsmith}}
+
| profession = [[Metalsmith]]
| job name  = {{L|Blacksmithing}}
+
| job name  = [[Blacksmithing]]
 
| tasks      =
 
| tasks      =
* Construct {{L|furniture}}
+
* Construct [[furniture]]
* Construct {{L|cage}}
+
* Construct [[cage]]
* Construct {{L|bucket}}
+
* Construct [[bucket]]
* Construct {{L|bin}}
+
* Construct [[bin]]
* Construct {{L|barrel}}
+
* Construct [[barrel]]
* Construct {{L|pipe section}}
+
* Construct [[pipe section]]
* Construct {{L|anvil}}
+
* Construct [[anvil]]
* Build metal {{L|building}}s
+
* Build metal [[building]]s
 
| workshop =  
 
| workshop =  
* {{L|Metalsmith's forge}}
+
* [[Metalsmith's forge]]
* {{L|Magma forge}}
+
* [[Magma forge]]
 
| attributes =
 
| attributes =
 
* Strength  
 
* Strength  
Line 29: Line 29:
 
{{av}}
 
{{av}}
  
The '''metalsmith''' {{L|skill}} is used to make {{L|furniture}}, {{L|bucket}}s, {{L|bin}}s, {{L|block}}s, {{L|cage}}s, and {{L|anvil}}s at a {{L|metalsmith's forge}}.  (Despite their being under the "furniture" menu of a forge, {{L|chain}}s are made by {{L|metal crafter}}s, and {{L|animal trap}}s are made by {{L|trapper}}s).
+
The '''metalsmith''' [[skill]] is used to make [[furniture]], [[bucket]]s, [[bin]]s, [[block]]s, [[cage]]s, and [[anvil]]s at a [[metalsmith's forge]].  (Despite their being under the "furniture" menu of a forge, [[chain]]s are made by [[metal crafter]]s, and [[animal trap]]s are made by [[trapper]]s).
  
The {{L|labor}} that corresponds to the metalsmith skill is called '''blacksmithing'''.  A dwarf whose highest skill is "metalsmith" will have the '''Blacksmith''' profession.
+
The [[labor]] that corresponds to the metalsmith skill is called '''blacksmithing'''.  A dwarf whose highest skill is "metalsmith" will have the '''Blacksmith''' profession.
  
 
==Bugs==
 
==Bugs==
* Many things a '''blacksmith''' makes should require more than one {{L|bar}} of metal, but only one bar is ever used per item produced. {{Bug|130}}
+
* Many things a '''blacksmith''' makes should require more than one [[bar]] of metal, but only one bar is ever used per item produced. {{Bug|130}}
 
* Buildings which are built using material-dependent labors (e.g. a trade depot) may require "any metalsmithing skill," but will only raise Metalsmith and not the other qualifying skill (e.g. weaponsmithing).  {{Bug|4899}}
 
* Buildings which are built using material-dependent labors (e.g. a trade depot) may require "any metalsmithing skill," but will only raise Metalsmith and not the other qualifying skill (e.g. weaponsmithing).  {{Bug|4899}}
  
 
{{Skills}}
 
{{Skills}}
 
{{Category|Professions}}
 
{{Category|Professions}}

Latest revision as of 01:17, 12 March 2012

Skill: Metalsmith
Association  
Profession Metalsmith
Job Title Blacksmith
Labor Blacksmithing
Tasks
Workshop
Attributes
  • Strength
  • Agility
  • Endurance
  • Creativity
  • Spatial Sense
  • Kinesthetic Sense
This article is about an older version of DF.

The metalsmith skill is used to make furniture, buckets, bins, blocks, cages, and anvils at a metalsmith's forge. (Despite their being under the "furniture" menu of a forge, chains are made by metal crafters, and animal traps are made by trappers).

The labor that corresponds to the metalsmith skill is called blacksmithing. A dwarf whose highest skill is "metalsmith" will have the Blacksmith profession.

Bugs[edit]

  • Many things a blacksmith makes should require more than one bar of metal, but only one bar is ever used per item produced. Bug:130
  • Buildings which are built using material-dependent labors (e.g. a trade depot) may require "any metalsmithing skill," but will only raise Metalsmith and not the other qualifying skill (e.g. weaponsmithing). Bug:4899
Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused