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Difference between revisions of "v0.34:Blacksmith"
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(Removed Bug 130 entry (wrong forge job bar amount) --> fixed as of version 0.34.02) |
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− | The '''metalsmith''' [[skill]] is used to make [[furniture]], [[bucket]]s, [[bin]]s, [[block]]s, [[cage]]s, and [[anvil]]s at a [[metalsmith's forge]]. (Despite | + | The '''metalsmith''' [[skill]] is used to make [[furniture]], [[bucket]]s, [[bin]]s, [[block]]s, [[cage]]s, and [[anvil]]s at a [[metalsmith's forge]]. (Despite being under the "furniture" menu of a forge, [[chain]]s are made by [[metal crafter]]s, and [[animal trap]]s are made by [[trapper]]s). |
− | The [[labor]] that corresponds to the metalsmith skill is called '''blacksmithing'''. A dwarf whose highest skill is "metalsmith" will have the '''Blacksmith''' profession. | + | The [[labor]] that corresponds to the metalsmith skill is called '''blacksmithing'''. A dwarf whose highest skill is "metalsmith" will have the '''Blacksmith''' profession. (Confusingly, '''[[Metalsmith]]''' is the title given to the whole class of metalworking skills, so a Master Furnace Operator/Weaponsmith may gain a profession of '''Metalsmith''', despite having no metalsmithing skill at all) |
==Bugs== | ==Bugs== |
Latest revision as of 21:13, 28 April 2013
Association | ||
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Profession | Metalsmith | |
Job Title | Blacksmith | |
Labor | Blacksmithing | |
Tasks | ||
Workshop | ||
Attributes | ||
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This article is about an older version of DF. |
This feature has one or more outstanding bugs. Please view the Bugs section for details. |
The metalsmith skill is used to make furniture, buckets, bins, blocks, cages, and anvils at a metalsmith's forge. (Despite being under the "furniture" menu of a forge, chains are made by metal crafters, and animal traps are made by trappers).
The labor that corresponds to the metalsmith skill is called blacksmithing. A dwarf whose highest skill is "metalsmith" will have the Blacksmith profession. (Confusingly, Metalsmith is the title given to the whole class of metalworking skills, so a Master Furnace Operator/Weaponsmith may gain a profession of Metalsmith, despite having no metalsmithing skill at all)
Bugs[edit]
- Buildings which are built using material-dependent labors (e.g. a trade depot) may require "any metalsmithing skill," but will only raise Metalsmith and not the other qualifying skill (e.g. weaponsmithing). Bug:4899
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Ranger | |||||||
Doctor | |||||||
Farmer | |||||||
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Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf |
Bone carver · Clothier · Glassmaker · Glazer · Leatherworker · Potter · Stone crafter · Strand extractor · Wax worker · Weaver · Wood crafter | ||||||
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Unused |
Balance · Coordination · Discipline · Druid · Military tactics · Poet · Reader · Speaker · Tracker · Wordsmith · Writer |