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Difference between revisions of "v0.34:Blacksmith"

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The '''metalsmith''' [[skill]] is used to make [[furniture]], [[bucket]]s, [[bin]]s, [[block]]s, [[cage]]s, and [[anvil]]s at a [[metalsmith's forge]].  (Despite their being under the "furniture" menu of a forge, [[chain]]s are made by [[metal crafter]]s, and [[animal trap]]s are made by [[trapper]]s).
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The '''metalsmith''' [[skill]] is used to make [[furniture]], [[bucket]]s, [[bin]]s, [[block]]s, [[cage]]s, and [[anvil]]s at a [[metalsmith's forge]].  (Despite being under the "furniture" menu of a forge, [[chain]]s are made by [[metal crafter]]s, and [[animal trap]]s are made by [[trapper]]s).
  
The [[labor]] that corresponds to the metalsmith skill is called '''blacksmithing'''.  A dwarf whose highest skill is "metalsmith" will have the '''Blacksmith''' profession.
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The [[labor]] that corresponds to the metalsmith skill is called '''blacksmithing'''.  A dwarf whose highest skill is "metalsmith" will have the '''Blacksmith''' profession. (Confusingly, '''[[Metalsmith]]''' is the title given to the whole class of metalworking skills, so a Master Furnace Operator/Weaponsmith may gain a profession of '''Metalsmith''', despite having no metalsmithing skill at all)
  
 
==Bugs==
 
==Bugs==

Latest revision as of 21:13, 28 April 2013

Skill: Metalsmith
Association  
Profession Metalsmith
Job Title Blacksmith
Labor Blacksmithing
Tasks
Workshop
Attributes
  • Strength
  • Agility
  • Endurance
  • Creativity
  • Spatial Sense
  • Kinesthetic Sense
This article is about an older version of DF.

The metalsmith skill is used to make furniture, buckets, bins, blocks, cages, and anvils at a metalsmith's forge. (Despite being under the "furniture" menu of a forge, chains are made by metal crafters, and animal traps are made by trappers).

The labor that corresponds to the metalsmith skill is called blacksmithing. A dwarf whose highest skill is "metalsmith" will have the Blacksmith profession. (Confusingly, Metalsmith is the title given to the whole class of metalworking skills, so a Master Furnace Operator/Weaponsmith may gain a profession of Metalsmith, despite having no metalsmithing skill at all)

Bugs[edit]

  • Buildings which are built using material-dependent labors (e.g. a trade depot) may require "any metalsmithing skill," but will only raise Metalsmith and not the other qualifying skill (e.g. weaponsmithing). Bug:4899
Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused