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Difference between revisions of "v0.34:Baron"
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− | {{Quality| | + | {{Quality|Superior|20:12, 20 May 2013 (UTC)}} |
{{Noble | {{Noble | ||
| noble= Baron | | noble= Baron | ||
Line 6: | Line 6: | ||
| dining= Decent Dining Room | | dining= Decent Dining Room | ||
| tomb= Tomb | | tomb= Tomb | ||
− | |||
− | |||
| chests=2 | | chests=2 | ||
| cabinets=1 | | cabinets=1 | ||
+ | | racks=1 | ||
+ | | stands=1 | ||
+ | | mandates=1 | ||
+ | | demands=2 | ||
| arrival= | | arrival= | ||
* 20 population | * 20 population | ||
* 100k created wealth | * 100k created wealth | ||
* 10k exported wealth | * 10k exported wealth | ||
− | }} | + | | function= |
− | {{ | + | * Appoints a [[Champion]] |
+ | }}{{av}} | ||
+ | |||
+ | When a fortress meets certain requirements, the [[liaison]] will offer to make it a barony. The player will then have the option to promote a [[dwarf]] of his or her choice to the rank of '''baron''', which will take effect when the liaison leaves the map. This offer can be temporarily rejected (by choosing the "we'd rather keep our distance" option or by canceling out of the selection screen after agreeing), deferring the choice until the liaison's next visit. Until the offer is accepted and a candidate nominated, the liaison(s) will not negotiate trade agreements. | ||
+ | |||
+ | It is possible (and probably preferable) to select a dwarf who has no item [[preference]]s to be the baron. This will prevent [[mandate]]s, though it may be a good idea to supply additional happy [[thought]]s to replace those that would have been experienced from having mandates met. Additionally, material preferences influence [[demand]]s; though not as annoying as mandates, it is a good idea to make sure your fortress has access to any preferred materials. Unfortunately, preferences are not viewable from the promotion screen, so it is necessary to find the best dwarf for the job in advance of the liaison's offer. | ||
+ | |||
+ | Since the baron is promoted from within, rather than immigrating, he or she will not automatically be accompanied by a baron(ess) consort. However, if you chose to promote a [[marriage|married]] dwarf, then the spouse will become the consort, and will be considered an unlisted noble (doesn't appear in the {{k|n}}oble menu, but is listed as a [[noble]] in the {{k|u}}nits menu). | ||
− | + | The selected baron(ess) may still perform useful labor from his/her normal life (as a miner, for example). However, as the baron is supposed to be a [[Noble#Notes|lazy noble]], this seems to be an unintended, broken behaviour in all 0.34.xx versions (so far) and might be fixed in future releases. | |
− | + | If a baron dies, goes insane, or has an [[unfortunate accident]], players will not be able to appoint another baron and consequently cannot get other nobles which are upgraded from baron, i.e. [[count]] and [[duke]]. | |
− | + | [[File:Barony appointment.PNG|200px|thumb|right|A picture detailing how a baron is appointed]] | |
== Requirements == | == Requirements == | ||
− | *Have a caravan leave when your | + | *Have a caravan leave when your population is 20 or more |
*Exported 10k wealth | *Exported 10k wealth | ||
− | *Created | + | *Created 100k wealth |
+ | |||
+ | If a player meets the above requirements and still can't promote anyone, this may be due to a glitch, which affects some games, requiring that the trade caravan depart before meeting with the liaison in order to get the barony option. Try keeping your mayor and liaison separate until after the caravan has left the map. | ||
− | {{gamedata}} | + | {{gamedata|{{raw|{{raw|v0.34:entity_default.txt|ENTITY|MOUNTAIN}}|POSITION|BARON}}}} |
{{Nobles}} | {{Nobles}} | ||
{{Category|Aristocrats}} | {{Category|Aristocrats}} |
Latest revision as of 20:24, 16 June 2024
Room requirements | ||
---|---|---|
Office | Decent Office | |
Quarters | Decent Quarters | |
Dining room | Decent Dining Room | |
Tomb | Tomb | |
Furniture requirements | ||
Chests | 2 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | 1 | |
Demands | 2 | |
Arrival conditions | ||
| ||
Function | ||
|
This article is about an older version of DF. |
When a fortress meets certain requirements, the liaison will offer to make it a barony. The player will then have the option to promote a dwarf of his or her choice to the rank of baron, which will take effect when the liaison leaves the map. This offer can be temporarily rejected (by choosing the "we'd rather keep our distance" option or by canceling out of the selection screen after agreeing), deferring the choice until the liaison's next visit. Until the offer is accepted and a candidate nominated, the liaison(s) will not negotiate trade agreements.
It is possible (and probably preferable) to select a dwarf who has no item preferences to be the baron. This will prevent mandates, though it may be a good idea to supply additional happy thoughts to replace those that would have been experienced from having mandates met. Additionally, material preferences influence demands; though not as annoying as mandates, it is a good idea to make sure your fortress has access to any preferred materials. Unfortunately, preferences are not viewable from the promotion screen, so it is necessary to find the best dwarf for the job in advance of the liaison's offer.
Since the baron is promoted from within, rather than immigrating, he or she will not automatically be accompanied by a baron(ess) consort. However, if you chose to promote a married dwarf, then the spouse will become the consort, and will be considered an unlisted noble (doesn't appear in the noble menu, but is listed as a noble in the units menu).
The selected baron(ess) may still perform useful labor from his/her normal life (as a miner, for example). However, as the baron is supposed to be a lazy noble, this seems to be an unintended, broken behaviour in all 0.34.xx versions (so far) and might be fixed in future releases.
If a baron dies, goes insane, or has an unfortunate accident, players will not be able to appoint another baron and consequently cannot get other nobles which are upgraded from baron, i.e. count and duke.
Requirements[edit]
- Have a caravan leave when your population is 20 or more
- Exported 10k wealth
- Created 100k wealth
If a player meets the above requirements and still can't promote anyone, this may be due to a glitch, which affects some games, requiring that the trade caravan depart before meeting with the liaison in order to get the barony option. Try keeping your mayor and liaison separate until after the caravan has left the map.
Raws |
---|
[POSITION:BARON]
[NAME_MALE:baron:barons]
[NAME_FEMALE:baroness:baronesses]
[SPOUSE_MALE:baron consort:barons consort]
[SPOUSE_FEMALE:baroness consort:baronesses consort]
[SITE]
[LAND_HOLDER:1]
[LAND_NAME:a barony]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[SUCCESSION:BY_HEIR]
[APPOINTED_BY:MONARCH]
[REPLACED_BY:COUNT]
[PRECEDENCE:40]
[SPECIAL_BURIAL]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:2]
[MANDATE_MAX:1]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:500]
[REQUIRED_BEDROOM:500]
[REQUIRED_DINING:500]
[REQUIRED_TOMB:500] |
Appointed Nobles | |
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Military Ranks | |
Elected Nobles | |
Aristocrats | |
Other |