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Difference between revisions of "23a:Manager"
(Created page with "{{av}}{{Quality|Tattered}} {{Noble | noble=Manager | quarters=Modest Quarters | dining=Modest Dining Room | office=Modest Office | stands=1 | racks=1 | chests=1 | cabinets=1 | ar...") |
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− | {{ | + | {{quality|Exceptional|15:43, 8 May 2012 (UTC)}}{{Noble |
− | {{Noble | ||
| noble=Manager | | noble=Manager | ||
| quarters=Modest Quarters | | quarters=Modest Quarters | ||
Line 9: | Line 8: | ||
| chests=1 | | chests=1 | ||
| cabinets=1 | | cabinets=1 | ||
+ | | demands=1 | ||
| arrival= | | arrival= | ||
* 20 population | * 20 population | ||
+ | * [[Diverse tasks]] | ||
| function= | | function= | ||
* Enable work orders | * Enable work orders | ||
* Enable workshop profiles | * Enable workshop profiles | ||
− | }} | + | * With [[bookkeeper]], activate [[economy]] |
+ | }}{{av}} | ||
+ | |||
+ | The [[manager]] [[noble]] arrives once your population reaches 20 and you have completed enough diverse tasks (see below), changing your fortress from an Outpost to a Village. This also triggers the arrival of the [[sheriff]] and activation of [[justice]]. The presence of the manager allows you to access the '''job manager''' screen and configure [[workshop profile]]s. | ||
+ | |||
+ | Once both the manager and [[bookkeeper]] have arrived, the [[economy]] is activated. Once the [[broker]] is also present, the [[Baron]] will also arrive soon afterwards. | ||
+ | |||
+ | In order to trigger the arrival of the Manager, you must complete a sufficient quantity of "[[diverse tasks]]" during the previous year, consisting of at least 3 of the following: | ||
+ | * 10 crafting jobs | ||
+ | * 10 metal-related jobs | ||
+ | * 10 wood-related jobs | ||
+ | * 4 gem jobs | ||
+ | * 10 stone jobs | ||
+ | * 10 food jobs | ||
+ | |||
+ | Once you are eligible to receive a manager, [[broker]], or [[bookkeeper]], [[Elf|Elven]] caravans will begin to visit your fortress. | ||
+ | |||
+ | == Setting up work orders == | ||
+ | |||
+ | The Manager screen ({{k|u}}->{{k|m}} or {{k|j}}->{{k|m}}) allows you to set up work orders. This can be handy if you want to specify a precise number of items to be created, more than the few that will fit in a workshop's queue, but not just an indefinite amount, as you'd get by specifying a workshop task as a repeating task. It can also be useful because, although jobs will still be canceled if the raw materials aren't currently available, they will be added back to the workshop queue regularly until the order is finished. | ||
+ | |||
+ | Work orders are limited to 30 jobs each, but you can add as many orders as you want for a particular job if you want to mass produce something. | ||
{{nobles}} | {{nobles}} |
Latest revision as of 19:55, 11 November 2023
Room requirements | ||
---|---|---|
Office | Modest Office | |
Quarters | Modest Quarters | |
Dining room | Modest Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | 1 | |
Arrival conditions | ||
| ||
Function | ||
|
This article is about an older version of DF. |
The manager noble arrives once your population reaches 20 and you have completed enough diverse tasks (see below), changing your fortress from an Outpost to a Village. This also triggers the arrival of the sheriff and activation of justice. The presence of the manager allows you to access the job manager screen and configure workshop profiles.
Once both the manager and bookkeeper have arrived, the economy is activated. Once the broker is also present, the Baron will also arrive soon afterwards.
In order to trigger the arrival of the Manager, you must complete a sufficient quantity of "diverse tasks" during the previous year, consisting of at least 3 of the following:
- 10 crafting jobs
- 10 metal-related jobs
- 10 wood-related jobs
- 4 gem jobs
- 10 stone jobs
- 10 food jobs
Once you are eligible to receive a manager, broker, or bookkeeper, Elven caravans will begin to visit your fortress.
Setting up work orders[edit]
The Manager screen (u->m or j->m) allows you to set up work orders. This can be handy if you want to specify a precise number of items to be created, more than the few that will fit in a workshop's queue, but not just an indefinite amount, as you'd get by specifying a workshop task as a repeating task. It can also be useful because, although jobs will still be canceled if the raw materials aren't currently available, they will be added back to the workshop queue regularly until the order is finished.
Work orders are limited to 30 jobs each, but you can add as many orders as you want for a particular job if you want to mass produce something.
Economy | |
---|---|
Trade | |
Wealth | |
Justice | |
Guilds | |
Cults | |
Nobility | |
Other | |
Foreign |