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Difference between revisions of "v0.34:Fisherdwarf"
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* Fishing | * Fishing | ||
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+ | * [[Fishery]] | ||
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* Strength | * Strength | ||
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− | ''' | + | '''Fisherdwarf''' is the skill associated with the fishing [[labor]]. Fisherdwarves catch [[vermin]] [[Fish|fish]] from available [[water]] sources: [[murky pool]]s, [[brook]]s, [[river]]s, [[lake]]s and the [[ocean]]. |
− | + | Fisherdwarf [[skill|skill level]] is related to the speed at which the labor is completed. Dwarves can fish through floor [[grate]]s and floor [[bars]]. | |
− | + | Fisherdwarves will fish from any water by default. Change this using the standing orders screen, {{k|o}}-{{k|z}}-{{k|f}} to toggle between 'prefer [[Fishing_industry#Fishing_Zone|fishing zones]]' (the default) and '[[zone]]-only fishing', which will prevent dwarves from fishing outside of designated areas. This can be useful, for instance, if you have a crocodile infested river, or a Terrifying ocean, and don't want your fishers wandering into danger. | |
− | + | Fisherdwarves can produce food, [[shell|craft material]] and [[extract]]able fish for a fortress as part of the [[fishing industry]]. | |
+ | |||
+ | Note that while it is possible to fish from any body of water, what you get will depend on '''where''' the water is - any body of water which was not originally part of a river, lake, ocean, or cavern layer will always yield ''pond'' fish. | ||
==Bugs== | ==Bugs== | ||
*If you designate a fishing zone in an [[cavern|underground pool]], fishers will never give up fishing there even when there aren't any fish to catch. {{Bug|1854}} | *If you designate a fishing zone in an [[cavern|underground pool]], fishers will never give up fishing there even when there aren't any fish to catch. {{Bug|1854}} | ||
− | *Stocks of fish in the water is not renewable {{bug|2780}} | + | *Stocks of fish in the water is not renewable. {{bug|2780}} |
+ | *No fish can ever be caught from [[cavern]] lakes.{{bug|5703}} | ||
+ | |||
{{skills}} | {{skills}} | ||
− | |||
− | |||
− |
Latest revision as of 23:15, 11 March 2024
This feature has one or more outstanding bugs. Please view the Bugs section for details. |
Association | ||
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Profession | Fishery worker | |
Job Title | Fisherdwarf | |
Labor | Fishing | |
Tasks | ||
| ||
Workshop | ||
Attributes | ||
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This article is about an older version of DF. |
Fisherdwarf is the skill associated with the fishing labor. Fisherdwarves catch vermin fish from available water sources: murky pools, brooks, rivers, lakes and the ocean.
Fisherdwarf skill level is related to the speed at which the labor is completed. Dwarves can fish through floor grates and floor bars.
Fisherdwarves will fish from any water by default. Change this using the standing orders screen, o-z-f to toggle between 'prefer fishing zones' (the default) and 'zone-only fishing', which will prevent dwarves from fishing outside of designated areas. This can be useful, for instance, if you have a crocodile infested river, or a Terrifying ocean, and don't want your fishers wandering into danger.
Fisherdwarves can produce food, craft material and extractable fish for a fortress as part of the fishing industry.
Note that while it is possible to fish from any body of water, what you get will depend on where the water is - any body of water which was not originally part of a river, lake, ocean, or cavern layer will always yield pond fish.
Bugs[edit]
- If you designate a fishing zone in an underground pool, fishers will never give up fishing there even when there aren't any fish to catch. Bug:1854
- Stocks of fish in the water is not renewable. Bug:2780
- No fish can ever be caught from cavern lakes.Bug:5703
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Stoneworker | |||||||
Ranger | |||||||
Doctor | |||||||
Farmer | |||||||
Fishery worker | |||||||
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Jeweler | |||||||
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