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Difference between revisions of "v0.34:Zoo"
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(Undo revision 190299 by 96.251.85.48 (talk) That belongs in the cage article.) |
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− | {{ | + | {{Quality|Superior|22:02, 18 May 2013 (UTC)}} |
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− | A '''zoo''' is a [[room]] defined around a built [[cage]] or [[restraint]] that is not designated for "[[justice]]" (i.e. [[jail]]). Zoos can be assigned to specific dwarves, or left unassigned for communal enjoyment. An unassigned zoo seems to function | + | A '''zoo''' is a [[room]] defined around a built [[cage]] or [[restraint]] that is not designated for "[[justice]]" (i.e. [[jail]]). Zoos can be assigned to specific dwarves, or left unassigned for communal enjoyment. An unassigned zoo seems to function like a [[meeting hall]], where idle dwarves will congregate and throw [[party|parties]]. While dwarves may receive happy [[thought]]s from admiring a zoo's [[restraint]]s, [[cage]]s, and any [[preference|preferred]] [[creature]]s, they do not appear to consider them "tastefully arranged" (unlike [[furniture]] in [[statue garden]]s); it is unknown if this has any effect on the happiness of the dwarves. |
− | Caged animals that need a [[pasture]] will eventually get hungry and die if not fed, making them impractical for use in a zoo. | + | Caged animals that need a [[pasture]] will eventually get hungry and die if not fed, making them impractical for use in a zoo. [[Hateable]] [[vermin]] can inspire negative thoughts in visiting dwarves, and should similarly be avoided. Although filling your zoo with your fortress's prisoners seems very dwarfy, a mix of regular animals is more likely to match your dwarves' [[preference]]s. A zoo can even function without animals, though the likelihood of happy thoughts will be reduced. |
− | Note that the game | + | Note that the game neither uses the term ''zoo'' nor calls a room created from a cage a meeting hall. |
{{buildings}} | {{buildings}} | ||
+ | {{Category|Rooms}} |
Latest revision as of 21:02, 23 July 2013
This article is about an older version of DF. |
A zoo is a room defined around a built cage or restraint that is not designated for "justice" (i.e. jail). Zoos can be assigned to specific dwarves, or left unassigned for communal enjoyment. An unassigned zoo seems to function like a meeting hall, where idle dwarves will congregate and throw parties. While dwarves may receive happy thoughts from admiring a zoo's restraints, cages, and any preferred creatures, they do not appear to consider them "tastefully arranged" (unlike furniture in statue gardens); it is unknown if this has any effect on the happiness of the dwarves.
Caged animals that need a pasture will eventually get hungry and die if not fed, making them impractical for use in a zoo. Hateable vermin can inspire negative thoughts in visiting dwarves, and should similarly be avoided. Although filling your zoo with your fortress's prisoners seems very dwarfy, a mix of regular animals is more likely to match your dwarves' preferences. A zoo can even function without animals, though the likelihood of happy thoughts will be reduced.
Note that the game neither uses the term zoo nor calls a room created from a cage a meeting hall.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Memorial hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Lever • Millstone • Pressure plate • Roller • Screw pump • Support • Trap • Water wheel • Windmill |
Other Buildings | |
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