v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "Masterwork:Religion"
Jump to navigation
Jump to search
m |
|||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{av}} | {{av}} | ||
− | The dwarven religion system in Masterwork Dwarf Fortress allows dwarves to pray to Armok and make sacrifices in his name, in return for a chance to receive powerful weapons, high value items and other benefits. | + | The dwarven religion system in Masterwork Dwarf Fortress allows dwarves to pray to Armok and make sacrifices in his name, in return for a chance to receive powerful weapons, high-value items and other benefits. |
− | == | + | == Practicing Religion == |
Any dwarf that wishes to practice their religion must have the [[prayer]] labour turned on. After this has been done, simply run a reaction at one of the religious buildings: | Any dwarf that wishes to practice their religion must have the [[prayer]] labour turned on. After this has been done, simply run a reaction at one of the religious buildings: | ||
Line 15: | Line 15: | ||
== Notes == | == Notes == | ||
− | There is | + | There is an archaeology find that requires religion for you to defeat it. Or a very strong military. Fun! |
Latest revision as of 14:09, 2 April 2019
This article is about a mod. |
MDF: v1.31 |
The dwarven religion system in Masterwork Dwarf Fortress allows dwarves to pray to Armok and make sacrifices in his name, in return for a chance to receive powerful weapons, high-value items and other benefits.
Practicing Religion[edit]
Any dwarf that wishes to practice their religion must have the prayer labour turned on. After this has been done, simply run a reaction at one of the religious buildings:
Notes[edit]
There is an archaeology find that requires religion for you to defeat it. Or a very strong military. Fun!