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Difference between revisions of "Dyer's shop"

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{{Quality|Exceptional|19:42, 12 June 2010 (UTC)}}{{Workshop|name=Dyer's shop|key=d|job=[[Dyer|Dyeing]]
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{{migrated article}}
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{{Quality|Unrated}}{{v50 workshop|name=Dyer's shop|key=d|job=[[Dyer|Dyeing]]
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|icon=[[File:dyers_shop_icon.png]]
 
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|construction=
 
* [[Barrel]] (empty)
 
* [[Barrel]] (empty)
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The '''Dyer's shop''' is the [[workshop]] used to [[dye]] [[thread]] and [[cloth]]. It requires a [[barrel]] and a [[bucket]] to build, and must be built by a [[dwarf]] with the [[Dyer|Dyeing]] [[labor]] enabled. Dyeing increases the [[value]] of the dyed thread or cloth, which can be useful for [[trading]].  Dyes can't be applied to finished goods made from cloth, such as clothing, bags, or crafts.
 
The '''Dyer's shop''' is the [[workshop]] used to [[dye]] [[thread]] and [[cloth]]. It requires a [[barrel]] and a [[bucket]] to build, and must be built by a [[dwarf]] with the [[Dyer|Dyeing]] [[labor]] enabled. Dyeing increases the [[value]] of the dyed thread or cloth, which can be useful for [[trading]].  Dyes can't be applied to finished goods made from cloth, such as clothing, bags, or crafts.
  
There are currently four colors of dye: Midnight Blue, Emerald, Red, and Black. Midnight blue is extracted from [[dimple cup]]s, emerald is extracted from [[blade weed]], red is extracted from [[hide root]], and black from [[sliver barb]]. Sliver barbs are only found on evil areas, so [[elf|elves]], [[dwarf|dwarves]], and [[human]]s won't bring sliver barbs to trade, so you must either embark in an evil area or trade with the [[goblin]]s (they ''may'' send caravans when at peace with your [[civilization]]).
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There are currently four colors of dye: Midnight Blue, Emerald, Red, and Black. Midnight blue is extracted from [[dimple cup]]s, emerald is extracted from [[blade weed]], red is extracted from [[hide root]], and black from [[sliver barb]]. Sliver barbs are only found on evil areas, therefore [[elf|elves]], [[dwarf|dwarves]], and [[human]]s won't bring sliver barbs to trade. To obtain it you must embark in an evil area and pull it from the ground yourself.
  
 
==See Also==
 
==See Also==
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*[[Dye]]
 
*[[Dye]]
 
{{Workshops}}
 
{{Workshops}}
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{{Category|Clothing and Leather Workshops}}

Latest revision as of 02:40, 2 February 2024

Dyer's shop

Shortcut: b-o-d

Dyer's shop.png
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Icon

Dyers shop icon.png

Job Requirement

Dyeing

Construction
Materials Labors
Materials Used
Goods Created
This article is about the current version of DF.
Note that some content may still need to be updated.

The Dyer's shop is the workshop used to dye thread and cloth. It requires a barrel and a bucket to build, and must be built by a dwarf with the Dyeing labor enabled. Dyeing increases the value of the dyed thread or cloth, which can be useful for trading. Dyes can't be applied to finished goods made from cloth, such as clothing, bags, or crafts.

There are currently four colors of dye: Midnight Blue, Emerald, Red, and Black. Midnight blue is extracted from dimple cups, emerald is extracted from blade weed, red is extracted from hide root, and black from sliver barb. Sliver barbs are only found on evil areas, therefore elves, dwarves, and humans won't bring sliver barbs to trade. To obtain it you must embark in an evil area and pull it from the ground yourself.

See Also[edit]

Workshops Ui b.pngbUi bo.pngo
Clothing and Leather Ui b.pngbUi bo.pngoUi bol.pngl
Clothier · Dyer · Leather · Loom
Farming Ui b.pngbUi bo.pngoUi bof.pngf
Furnaces Ui b.pngbUi bo.pngoUi bou.pngu
Other