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Difference between revisions of "40d:Sheriff"
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− | {{Noble | + | {{Quality|Fine|20:39, 30 July 2010 (UTC)}}{{Noble |
| noble=Sheriff | | noble=Sheriff | ||
− | | quarters=Modest | + | | office=Modest Office |
− | | dining=Modest | + | | quarters=Modest Quarters |
− | + | | dining=Modest Dining Room | |
− | |||
− | |||
| chests=1 | | chests=1 | ||
| cabinets=1 | | cabinets=1 | ||
+ | | racks=1 | ||
+ | | stands=1 | ||
| arrival= | | arrival= | ||
− | * 20 population | + | * 20 population, manually appointed |
| function= | | function= | ||
* [[Justice]] | * [[Justice]] | ||
− | }} | + | }}{{av}} |
− | The position of '''sheriff''' opens once the population of your fortress reaches 20. The sheriff will subdue and imprison lawbreaking dwarves. Without a [[jail]], the sheriff will have no choice but to issue summary [[justice]] in the form of a beating. The sheriff will still perform justice jobs if [[Military|drafted]] to the military. Having a weak sheriff is a good thing. | + | |
+ | The position of '''sheriff''' opens once the population of your fortress reaches 20. The sheriff will subdue and imprison lawbreaking dwarves. Without a [[jail]], the sheriff will have no choice but to issue summary [[justice]] in the form of a beating. The sheriff will still perform justice jobs if [[Military|drafted]] to the military. Having a weak sheriff is a good thing. A sheriff with good strength, training or a [[weapon]] could heavily injure or kill a "criminal" whose "crime" was not being able to make a [[glass]] [[throne]] on a sandless map. | ||
When your fortress reaches 50 dwarves, the sheriff will be promoted to [[Captain of the guard]]. | When your fortress reaches 50 dwarves, the sheriff will be promoted to [[Captain of the guard]]. | ||
− | + | The sheriff can be designated through the [[nobles screen]]. | |
− | + | {{nobles}} |
Latest revision as of 15:17, 28 August 2014
Room requirements | ||
---|---|---|
Office | Modest Office | |
Quarters | Modest Quarters | |
Dining room | Modest Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
| ||
Function | ||
This article is about an older version of DF. |
The position of sheriff opens once the population of your fortress reaches 20. The sheriff will subdue and imprison lawbreaking dwarves. Without a jail, the sheriff will have no choice but to issue summary justice in the form of a beating. The sheriff will still perform justice jobs if drafted to the military. Having a weak sheriff is a good thing. A sheriff with good strength, training or a weapon could heavily injure or kill a "criminal" whose "crime" was not being able to make a glass throne on a sandless map.
When your fortress reaches 50 dwarves, the sheriff will be promoted to Captain of the guard.
The sheriff can be designated through the nobles screen.
Appointed Nobles | |
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Elected Nobles | |
Aristocrats | |
Entourage | |
Other |