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Difference between revisions of "Objective"
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LethosorBot (talk | contribs) (Tagging v50 page (3067/4888)) |
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− | {{Quality| | + | {{migrated article}} |
+ | {{Quality|Unrated}} | ||
{{av}} | {{av}} | ||
'''The basic point of Fortress mode is:''' | '''The basic point of Fortress mode is:''' | ||
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*From the way Toady implements some features, have a lot of (twisted) [[fun]] | *From the way Toady implements some features, have a lot of (twisted) [[fun]] | ||
*Accumulate [[wealth]] | *Accumulate [[wealth]] | ||
− | *Build and sustain a bustling full 220 dwarf fortress (this is already a bit "optional") | + | *Build and sustain a bustling full 220-dwarf fortress (this is already a bit "optional") |
'''Most people prefer to do some/most of these steps:''' | '''Most people prefer to do some/most of these steps:''' | ||
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*Create various items for exporting ([[Trade]]) | *Create various items for exporting ([[Trade]]) | ||
*Create a working [[military]] | *Create a working [[military]] | ||
− | *Dig out the riches of the earth ( | + | *Dig out the riches of the earth (mainly [[platinum]], [[gold]], [[gem]]s, [[adamantine]] etc.) |
*Create luxury for your dwarves and a generally grand and nicely smoothed fortress | *Create luxury for your dwarves and a generally grand and nicely smoothed fortress | ||
*Make your fort self-sustaining and self-supplied | *Make your fort self-sustaining and self-supplied | ||
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*Complete [[Megaprojects|megalomaniac construction projects]] | *Complete [[Megaprojects|megalomaniac construction projects]] | ||
*Experiment with and/or discover [[stupid dwarf trick]]s | *Experiment with and/or discover [[stupid dwarf trick]]s | ||
− | *Kill | + | *Kill elves |
− | *Create the world's largest | + | *Create the world's largest brewery |
*Do it all over again with one skill-less dwarf in a [[terrifying]] biome | *Do it all over again with one skill-less dwarf in a [[terrifying]] biome | ||
*Profit! | *Profit! | ||
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If you feel the need to play a more goal-based game, check out the list of [[challenge|game goals]] for suggestions. | If you feel the need to play a more goal-based game, check out the list of [[challenge|game goals]] for suggestions. | ||
− | {{Category| | + | {{Category|Game}} |
+ | {{Category|Guides}} | ||
+ | [[ru:Objective]] |
Latest revision as of 00:40, 21 December 2022
This article was migrated from DF2014:Objective and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
The basic point of Fortress mode is:
- Build/dig a place for your dwarves to work and live
- Ensure survivability by providing food and water/drink for every dwarf
- Provide basic comfort by building beds/quarters, a dining room
- Defend your fortress (traps/military)
- From the way Toady implements some features, have a lot of (twisted) fun
- Accumulate wealth
- Build and sustain a bustling full 220-dwarf fortress (this is already a bit "optional")
Most people prefer to do some/most of these steps:
- Expand the fortress to have specific areas for specific purposes (Bedrooms, workshops, farms etc.)
- Create various items for exporting (Trade)
- Create a working military
- Dig out the riches of the earth (mainly platinum, gold, gems, adamantine etc.)
- Create luxury for your dwarves and a generally grand and nicely smoothed fortress
- Make your fort self-sustaining and self-supplied
- Experiment with and experience the full depth of all game features
- Complete megalomaniac construction projects
- Experiment with and/or discover stupid dwarf tricks
- Kill elves
- Create the world's largest brewery
- Do it all over again with one skill-less dwarf in a terrifying biome
- Profit!
Ultimately, it's really up to your own imagination what you wish to do. After all, this game is an open-ended game. The possibilities are endless.
If you feel the need to play a more goal-based game, check out the list of game goals for suggestions.