- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Giant desert scorpion"
Naminator5 (talk | contribs) m |
m (→top) |
||
(39 intermediate revisions by 21 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{Quality|Fine|17:07, 23 May 2010 (UTC)}} | |
+ | {{40d creaturelookup/0|wiki=no}} | ||
+ | {{av}} | ||
− | However, they don't attack with their | + | [[Image:Scorpion-panel2-col.png|thumb|200px|left|A giant desert scorpion doing what it knows best.]] |
+ | |||
+ | The '''giant desert scorpion''' is a high-[[value]] creature commonly found in [[desert]]s and although they aren't found in large numbers they are dangerous combatants. | ||
+ | *They are capable of using a paralyzing poison. | ||
+ | *They cannot be stunned because they feel no pain. | ||
+ | *They have excellent vision so ambushing them is difficult{{verify}}. | ||
+ | |||
+ | However, only their tail is poisonous and they don't attack with it often, needing to latch on to their prey with their pincers first. | ||
+ | |||
+ | When [[butcher]]ed they will leave no [[bone]]s or [[skull]], and the "[[hide]]" they will leave is called [[chitin]], but can be processed the same as any [[leather]]. | ||
+ | |||
+ | Some frustrated scorpions have been reported to be invading fortresses to destroy [[wood]]en constructs and their <tt>[BUILDINGDESTROYER:1]</tt> supports this claim. Due to the relative scarcity of wood in their [[biome]] they often end up going well out of their way to find wooden [[construction]]s to rip up; [[archery target]]s have proven to be a popular, er, target. | ||
+ | |||
+ | {{gamedata}} | ||
+ | {{Creatures}} | ||
+ | {{Category|Animals}} | ||
+ | {{Category|Venom}} |
Latest revision as of 20:12, 23 June 2017
S | |
Portrait | |
---|---|
Biome | |
| |
Attributes | |
Alignment: | Savage |
Building destroyer: Level 1 | |
Tamed Attributes | |
Pet value | 2,500 |
Not hunting/war trainable | |
Age | |
Adult at: | Birth |
Max age: | 20-30 |
Butchering returns
(Value multiplier ×10) | |
Bones | None |
Chunks | 10 |
Meat | 10 |
Fat | 1 |
Skulls | None |
Skin | Chitin |
This article is about an older version of DF. |
The giant desert scorpion is a high-value creature commonly found in deserts and although they aren't found in large numbers they are dangerous combatants.
- They are capable of using a paralyzing poison.
- They cannot be stunned because they feel no pain.
- They have excellent vision so ambushing them is difficult[Verify].
However, only their tail is poisonous and they don't attack with it often, needing to latch on to their prey with their pincers first.
When butchered they will leave no bones or skull, and the "hide" they will leave is called chitin, but can be processed the same as any leather.
Some frustrated scorpions have been reported to be invading fortresses to destroy wooden constructs and their [BUILDINGDESTROYER:1] supports this claim. Due to the relative scarcity of wood in their biome they often end up going well out of their way to find wooden constructions to rip up; archery targets have proven to be a popular, er, target.
[CREATURE:SCORPION_DESERT_GIANT]
[NAME:giant desert scorpion:giant desert scorpions:giant desert scorpion]
[TILE:'S'][COLOR:6:0:0]
[MODVALUE:10]
[LARGE_ROAMING][FREQUENCY:5][DIFFICULTY:3]
[EXTRACT:giant desert scorpion venom:7:0:1]
[EXTRACT_VALUE:100]
[EXTRACT_PARALYZE]
[EXTRACT_ANTIDOTE:giant desert scorpion antivenin:7:0:0:100]
[NATURAL][PET_EXOTIC]
[PARALYZEIMMUNE]
[GENPOWER:4]
[BLOODTYPE:W][CHITIN]
[PETVALUE:2500]
[GRASSTRAMPLE:10]
[LARGE_PREDATOR][SAVAGE]
[CARNIVORE]
[NOPAIN][EXTRAVISION][NOSTUN][NOEMOTION][NOSKULL][NOBONES]
[BUILDINGDESTROYER:1]
[NOFEAR]
[PREFSTRING:enormous tails]
[BODY:SPIDER:2EYES:HEART:GUTS:BRAIN:TAIL:TAIL_STINGER:UPPERBODY_PINCERS]
[SIZE:10]
[MAXAGE:20:30]
[ATTACK:MAIN:BYTOKEN:TAIL_STINGER:sting:stings:1:6:PIERCE][SPECIALATTACK_INJECT_EXTRACT:50:100]
[ATTACK:MAIN:BYTYPE:GRASP:snatch:snatches:1:6:GORE][ATTACKFLAG_CANLATCH][ATTACKFLAG_WITH]
[FAT:1]
[ALL_ACTIVE]
[BIOME:DESERT_BADLAND]
[BIOME:DESERT_ROCK]
[BIOME:DESERT_SAND]
[STANDARD_FLESH]
[HOMEOTHERM:10067] |