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Difference between revisions of "Category:Mods"
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− | Mods, short for | + | :''For information on creating Mods, see the [[Modding guide]]. For a list of modding-related pages, see [[:Category:Modding]].'' |
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+ | A '''Mod''', short for "Modification", refers to the modification of ''Dwarf Fortress'' files (or, indeed, the files of any other game) to change some element of gameplay, usually by a third-party developer or the end user. | ||
This category is for enhancements and changes that are ready to be used as-is. | This category is for enhancements and changes that are ready to be used as-is. | ||
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[[Category:Modding]] | [[Category:Modding]] | ||
+ | [[Category:Game]] | ||
+ | [[Category:Community]] |
Latest revision as of 23:19, 2 November 2019
- For information on creating Mods, see the Modding guide. For a list of modding-related pages, see Category:Modding.
A Mod, short for "Modification", refers to the modification of Dwarf Fortress files (or, indeed, the files of any other game) to change some element of gameplay, usually by a third-party developer or the end user.
This category is for enhancements and changes that are ready to be used as-is.
Subcategories
This category has the following 7 subcategories, out of 7 total.
Pages in category "Mods"
The following 63 pages are in this category, out of 63 total.
C
D
E
F
H
K
N
T
- Modification:The Long Night
- Modification:The Long Night: Armor
- Modification:The Long Night: Civilizations
- Modification:The Long Night: Creatures
- Modification:The Long Night: Materials
- Modification:The Long Night: Plants
- Modification:The Long Night: Weapons
- Tileset repository
- DF2014:Tileset repository
- Trading