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Difference between revisions of "40d:Dwarf"

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{{CreatureInfo|name=Dwarf|symbol=☺|color={{COLOR:3:0:0}}|bones=6|chunks=6|meat=6|fat=3|skulls=1|skin=Yes|biome=Any}}
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{{quality|Exceptional|18:08, 8 November 2010 (UTC)}}
 +
{{40d creaturelookup/0|butcher=no}}
 +
{{av}}
 
__NOTOC__
 
__NOTOC__
[[Image:Dwarf.jpg|100px|thumb|An engraving of a dwarf]]
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[[Image:Dwarf.jpg|206px|thumb|An engraving of a dwarf.]]
  
'''Dwarves''' are intelligent [[humanoid]] [[creatures]] that live in fortresses carved from [[mountain]]s. They are the featured [[race]] of [[Dwarf Fortress mode|Fortress Mode]], and also a one of the races playable in [[Adventure Mode]]. They are mainly interested in acquiring wealth and rare [[metal]]s, especially [[adamantine]]. They are [[alcohol]] dependant, and work slowly if deprived of it for long. Their most hated enemies are the [[goblin]]s. Dwarves and most other creatures have an incredible ability to build up enormous strength by throwing pebbles around the place.{{Verify}}
+
'''Dwarves''' are "intelligent" [[humanoid]] [[creatures]] that live in [[fortress]]es carved from [[mountain]]s. They are the featured [[civilization|race]] of [[Dwarf Fortress mode|Fortress Mode]] and are also one of the races playable in [[Adventure Mode]]. They are mainly interested in acquiring wealth and rare [[metal]]s, especially [[adamantine]]. They are [[alcohol]] dependent and work slowly if deprived of it for long. Their most hated enemies are the [[goblin]]s.
  
Dwarven [[child]]ren become adults at their twelfth birthday.
+
Dwarven [[children]] become adults at their twelfth birthday.
 +
 
 +
In accounts of exploits or [[fun]], the generic name [[Urist]] is sometimes used in place of any specific dwarf name.  Several nicknames for dwarves also exist; one of the more common is '''dorf'''*, but there are others that are less polite.
 
== Dwarves in Fortress Mode ==
 
== Dwarves in Fortress Mode ==
  
Dwarves are a [[trading]] race and will send a [[caravan]] every year in the [[Calendar|fall]]. [[Immigrant|Immigrants]] will be attracted to your fortress as your wealth grows, prompted by the stories of your wealth and the goods that the dwarven traders bring back from your fortress. The immigrants arrive every spring. If your fortress is particularly successful, some immigrants might even decide to come early in smaller groups and arrive in late fall in addition to the wave that normally arrives during spring.
+
Dwarves are a [[trading]] race and will send a [[caravan]] every year in the [[Calendar|fall]]. [[Immigrant]]s will be attracted to your fortress as your wealth grows, prompted by the stories of your wealth and the goods that the dwarven traders bring back from your fortress. The immigrants arrive every spring. If your fortress is particularly successful, some immigrants might even decide to come early in smaller groups and arrive in late fall in addition to the wave that normally arrives during spring. Dwarves die at around 150-170 years of age.
  
 
=== Living among them ===
 
=== Living among them ===
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=== Living near them ===
 
=== Living near them ===
  
If you start your fortress near an existing fortress (not one you built), the large human caravan and dwarven traders will be replaced with a large dwarven caravan. This means you will not recieve an outpost liason (could be a bug with the current version), but you will recieve large quantities of dwarven made goods, including a few bars of random metal and several pieces of steel armor of random quality.<small>(usually you get that anyway)</small>
+
If you start your fortress near an existing fortress (not one you built), the large [[human]] caravan and dwarven traders will be replaced with a large dwarven caravan. This means you will not receive an outpost liaison (could be a bug), but you will receive large quantities of dwarven made goods, including a few [[bar]]s of random metal and several pieces of [[steel]] [[armor]] of random quality <small>(usually you get that anyway)</small>.
  
 
== Dwarves in Adventure Mode ==
 
== Dwarves in Adventure Mode ==
  
Dwarven mountainhomes and outposts do not have any [[shop]]s, but usually have a variety of fighters to recruit. Outposts have or quest giver{{verify}}, but the monarch of each civilization will give quests at their capital city.
+
Dwarven fortresses do not have any [[shop]]s, but usually have a variety of fighters to recruit. You can receive quests from their monarch at their capital city.
  
Dwarven characters always start with [[iron]] [[weapon]]s and [[armor]], making them the best-equipped race. Unfortunately, [[human]] armor is too large for them to wear, and humans are the only race with shops, so all armor upgrades will have to come from looting dwarven fortresses. Most human weapons must be wielded two-handed by dwarves, due to their size.
+
Dwarven characters always start with [[steel]] or [[iron]] [[weapon]]s and [[armor]], making them the best-equipped race. Unfortunately,[[human]] armor is too large for them to wear, and humans are the only race with shops, so all armor upgrades will have to come from looting dwarven fortresses. Most human weapons must be wielded two-handed by dwarves, due to their size.
  
 
Dwarves have the highest natural armor of the adventuring races, at +1, but are one [[size]] smaller than [[Elf|elves]] and humans, so they cause less damage and absorb less damage. Dwarves are the only race that sometimes enters a [[martial trance]] when beset by many foes, which gives them combat bonuses.
 
Dwarves have the highest natural armor of the adventuring races, at +1, but are one [[size]] smaller than [[Elf|elves]] and humans, so they cause less damage and absorb less damage. Dwarves are the only race that sometimes enters a [[martial trance]] when beset by many foes, which gives them combat bonuses.
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== Mythology ==
 
== Mythology ==
  
In real-life mythology, Dwarves are much like humans, but generally prefer to live underground and/or in mountainous areas. In their fortresses they have accumulated treasures of [[gold]], [[silver]], and [[gem|precious stone]]s, and pass their time fabricating costly weapons and armor. They are famed [[miner]]s and [[smith]]s, although, like humans, they can specialise in any number of trades. Generally shorter than humans, they are on average stockier and hairier, and usually sport full beards. Though slow runners and poor riders, dwarves are excellent warriors and defenders of their strongholds. Dwarves have the ability to forge magical items, which shows off their culture's and species natural craftsmanship. For instance, dwarvish smiths created some of the greatest and most powerful items of power, which inspired the in-game [[strange mood]]s and [[Legendary artifact]]s.
+
In real-life mythology, dwarves are much like humans, but generally prefer to live underground and/or in mountainous areas. In their fortresses they have accumulated treasures of [[gold]], [[silver]], and [[gem|precious stones]], and pass their time fabricating costly weapons and armor. They are famed [[miner]]s and [[Metalsmith|smiths]], although, like humans, they can specialise in any number of trades. Generally shorter than humans, they are on average stockier and hairier, and usually sport full beards. Though slow runners and poor riders, dwarves are excellent warriors and defenders of their strongholds. Dwarves have the ability to forge magical items, which shows off their culture's and species natural craftsmanship. For instance, dwarven smiths created some of the greatest and most powerful items of mythology, which inspired the in-game [[strange mood]]s and [[Legendary artifact]]s.
 
 
''See the [http://en.wikipedia.org/wiki/Dwarf Wikipedia article]''
 
  
{{Game_Data|[CREATURE:DWARF]
+
{{gamedata}}
        [NAME:dwarf:dwarves:dwarven]
+
{{gamedata|title=Entity ([[civilization]]) Raws|{{raw|40d:entity_default.txt|ENTITY|MOUNTAIN}}}}
        [TILE:1][COLOR:3:0:0]
+
{{Creatures}}
        [GENPOWER:3]
+
{{Category|Dwarves}}
        [BUTCHERABLE_NONSTANDARD]
+
{{Category|Races}}
        [INTELLIGENT]
+
{{Category|Humanoids}}
        [TRANCES]
 
        [BENIGN]
 
        [CANOPENDOORS]
 
        [PREFSTRING:beards]
 
        [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:
 
  THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
 
        [STOUT]
 
        [MAXAGE:150:170]
 
        [ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
 
        [ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
 
        [CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
 
        [DAMBLOCK:1]
 
        [FAT:3]
 
        [SIZE:6]
 
        [EQUIPS]
 
        [CAVE_ADAPT]
 
        [DIURNAL]
 
        [CRAFTSMAN_NAME:craftsdwarf:craftsdwarves]
 
        [FISHERMAN_NAME:fisherdwarf:fisherdwarves]
 
        [HAMMERMAN_NAME:hammerdwarf:hammerdwarves]
 
        [SPEARMAN_NAME:speardwarf:speardwarves]
 
        [CROSSBOWMAN_NAME:marksdwarf:marksdwarves]
 
        [AXEMAN_NAME:axedwarf:axedwarves]
 
        [SWORDSMAN_NAME:swordsdwarf:swordsdwarves]
 
        [MACEMAN_NAME:macedwarf:macedwarves]
 
        [PIKEMAN_NAME:pikedwarf:pikedwarves]
 
        [BOWMAN_NAME:bowdwarf:bowdwarves]
 
        [SPEECH:dwarf.txt]
 
        [STANDARD_FLESH]
 
        [HOMEOTHERM:10067]
 
        [LAYERING:50]
 
        [ALCOHOL_DEPENDENT]
 
        [SWIMS_LEARNED][SWIM_SPEED:2500]
 
        [PERSONALITY:IMMODERATION:0:55:100]
 
        [PERSONALITY:VULNERABILITY:0:45:100]
 
        [PERSONALITY:STRAIGHTFORWARDNESS:0:55:100]
 
}}{{creatures}}
 
[[Category:Dwarves]]
 
[[Category:Races]]
 

Latest revision as of 12:36, 15 July 2024

Dwarf

Portrait
Biome

Special

Attributes

· Learns · Humanoid

Cannot be tamed

Age
Child at: 1
Adult at: 12
Max age: 150-170
Rotting leaves
Bones 6
Skulls 1

Wikipedia article

This article is about an older version of DF.
An engraving of a dwarf.

Dwarves are "intelligent" humanoid creatures that live in fortresses carved from mountains. They are the featured race of Fortress Mode and are also one of the races playable in Adventure Mode. They are mainly interested in acquiring wealth and rare metals, especially adamantine. They are alcohol dependent and work slowly if deprived of it for long. Their most hated enemies are the goblins.

Dwarven children become adults at their twelfth birthday.

In accounts of exploits or fun, the generic name Urist is sometimes used in place of any specific dwarf name. Several nicknames for dwarves also exist; one of the more common is dorf*, but there are others that are less polite.

Dwarves in Fortress Mode[edit]

Dwarves are a trading race and will send a caravan every year in the fall. Immigrants will be attracted to your fortress as your wealth grows, prompted by the stories of your wealth and the goods that the dwarven traders bring back from your fortress. The immigrants arrive every spring. If your fortress is particularly successful, some immigrants might even decide to come early in smaller groups and arrive in late fall in addition to the wave that normally arrives during spring. Dwarves die at around 150-170 years of age.

Living among them[edit]

You cannot start your fortress where another fortress exists.

Living near them[edit]

If you start your fortress near an existing fortress (not one you built), the large human caravan and dwarven traders will be replaced with a large dwarven caravan. This means you will not receive an outpost liaison (could be a bug), but you will receive large quantities of dwarven made goods, including a few bars of random metal and several pieces of steel armor of random quality (usually you get that anyway).

Dwarves in Adventure Mode[edit]

Dwarven fortresses do not have any shops, but usually have a variety of fighters to recruit. You can receive quests from their monarch at their capital city.

Dwarven characters always start with steel or iron weapons and armor, making them the best-equipped race. Unfortunately,human armor is too large for them to wear, and humans are the only race with shops, so all armor upgrades will have to come from looting dwarven fortresses. Most human weapons must be wielded two-handed by dwarves, due to their size.

Dwarves have the highest natural armor of the adventuring races, at +1, but are one size smaller than elves and humans, so they cause less damage and absorb less damage. Dwarves are the only race that sometimes enters a martial trance when beset by many foes, which gives them combat bonuses.

Mythology[edit]

In real-life mythology, dwarves are much like humans, but generally prefer to live underground and/or in mountainous areas. In their fortresses they have accumulated treasures of gold, silver, and precious stones, and pass their time fabricating costly weapons and armor. They are famed miners and smiths, although, like humans, they can specialise in any number of trades. Generally shorter than humans, they are on average stockier and hairier, and usually sport full beards. Though slow runners and poor riders, dwarves are excellent warriors and defenders of their strongholds. Dwarves have the ability to forge magical items, which shows off their culture's and species natural craftsmanship. For instance, dwarven smiths created some of the greatest and most powerful items of mythology, which inspired the in-game strange moods and Legendary artifacts.

Races
DwarfElfGoblinHumanKobold
Animals
AlligatorBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlack bearBonoboCatCave crocodileCheetahChimpanzeeCougarCowDeerDogDonkeyElephantElkFoxGazelleGiant batGiant cave spiderGiant cave swallowGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant moleGiant olmGiant ratGiant tigerGiant toadGorillaGray gibbonGrimelingGrizzly bearGroundhogHarpyHippoHoary marmotHorseIce wolfJaguarLarge ratLeopardLionMandrillMountain goatMuleMuskoxNaked mole dogOne-humped camelOrangutanPileated gibbonPolar bearRaccoonRhesus macaqueSaltwater crocodileSasquatchSiamangSilvery gibbonTigerTwo-humped camelUnicornWarthogWhite-browed gibbonWhite-handed gibbonWolf
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent