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Difference between revisions of "v0.31:Item token"
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m (moved DF2010:Item token\ to DF2010:Item token: bah) |
(Scraped from disassembly, every single item token recognized in 0.31.12) |
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Item tokens are the first part in defining the target item in reactions, containing the ITEM_TOKEN and ITEM_SUBTYPE. They determine the most basic form of item, and made more specific by {{l|Matgloss token|matgloss tokens}}. Most item tokens use NO_SUBTYPE or NONE for subtype. | Item tokens are the first part in defining the target item in reactions, containing the ITEM_TOKEN and ITEM_SUBTYPE. They determine the most basic form of item, and made more specific by {{l|Matgloss token|matgloss tokens}}. Most item tokens use NO_SUBTYPE or NONE for subtype. | ||
− | {| {{prettytable}} | + | {| {{prettytable}} class="sortable" |
|- bgcolor="#ddd" | |- bgcolor="#ddd" | ||
− | ! Token !! Description | + | ! Token !! Description |
|- | |- | ||
| BAR || Bars, such as metal, fuel, or soap. | | BAR || Bars, such as metal, fuel, or soap. | ||
|- | |- | ||
− | | | + | | SMALLGEM || Cut gemstones usable in jeweler's workshop |
|- | |- | ||
− | | | + | | BLOCKS || Blocks of any kind. |
|- | |- | ||
− | | | + | | ROUGH || Rough gemstones. |
|- | |- | ||
− | | | + | | STONE || ? (appears to be an alias for BOULDER) |
|- | |- | ||
− | | | + | | BOULDER || Raw mined stone. |
|- | |- | ||
+ | | WOOD || Wooden logs. | ||
+ | |- | ||
+ | | DOOR || Doors. | ||
+ | |- | ||
+ | | FLOODGATE || Floodgates. | ||
+ | |- | ||
+ | | HATCH_COVER || Hatch covers. | ||
+ | |- | ||
+ | | GRATE || Grates. | ||
+ | |- | ||
+ | | BED || Beds. | ||
+ | |- | ||
+ | | TRACTION_BENCH || Traction benches. | ||
+ | |- | ||
+ | | CHAIR || Chairs and thrones. | ||
+ | |- | ||
+ | | CHAIN || Chains and ropes. | ||
+ | |- | ||
+ | | FLASK || Flasks. | ||
+ | |- | ||
+ | | GOBLET || Goblets, cups (wooden), and mugs (rock). | ||
+ | |- | ||
+ | | INSTRUMENT || Musical instruments. Subtypes come from item_instrument. | ||
+ | |- | ||
+ | | TOY || Toys. Subtypes come from item_toy. | ||
+ | |- | ||
+ | | WINDOW || Windows. | ||
+ | |- | ||
+ | | CAGE || Cages. | ||
+ | |- | ||
+ | | BARREL || Barrels. | ||
+ | |- | ||
+ | | BUCKET || Buckets. | ||
+ | |- | ||
+ | | ANIMALTRAP || Traps for animals. | ||
+ | |- | ||
+ | | TABLE || Tables. | ||
+ | |- | ||
+ | | COFFIN || Coffins and caskets. | ||
+ | |- | ||
+ | | STATUE || Statues. | ||
+ | |- | ||
+ | | QUERN || Querns. | ||
+ | |- | ||
+ | | MILLSTONE || Millstones. | ||
+ | |- | ||
+ | | CORPSE || Dead things. | ||
+ | |- | ||
+ | | WEAPON || Weapons. Subtypes come from item_weapon. | ||
+ | |- | ||
+ | | ARMOR || Armor and clothing worn on the upper body. Subtypes come from item_armor. | ||
+ | |- | ||
+ | | SHOES || Armor and clothing worn on the feet. Subtypes come from item_shoes. | ||
+ | |- | ||
+ | | SHIELD || Shields and bucklers. Subtypes come from item_shield. | ||
+ | |- | ||
+ | | HELM || Armor and clothing worn on the head. Subtypes come from item_helm. | ||
+ | |- | ||
+ | | GLOVES || Clothing worn on the hands. Subtypes come from item_gloves. | ||
+ | |- | ||
+ | | BOX || Chests (wood), coffers (stone), boxes (glass), and bags (cloth or leather). | ||
+ | |- | ||
+ | | BIN || Bins. | ||
+ | |- | ||
+ | | ARMORSTAND || Armor stands. | ||
+ | |- | ||
+ | | WEAPONRACK || Weapon racks. | ||
+ | |- | ||
+ | | CABINET || Cabinets. | ||
+ | |- | ||
+ | | FIGURINE || Figurines. | ||
+ | |- | ||
+ | | AMULET || Amulets. | ||
+ | |- | ||
+ | | SCEPTER || Scepters. | ||
+ | |- | ||
+ | | AMMO || Ammunition for hand-held weapons. Subtypes come from item_ammo. | ||
+ | |- | ||
+ | | CROWN || Crowns. | ||
+ | |- | ||
+ | | RING || Rings. | ||
+ | |- | ||
+ | | EARRING || Earrings. | ||
+ | |- | ||
+ | | BRACELET || Bracelets. | ||
+ | |- | ||
+ | | GEM || Large gems. | ||
+ | |- | ||
+ | | ANVIL || Anvils. | ||
+ | |- | ||
+ | | CORPSEPIECE || Body parts. | ||
+ | |- | ||
+ | | REMAINS || Dead vermin bodies. Material is a creature ID. | ||
+ | |- | ||
+ | | MEAT || Butchered meat. Material is a creature ID. | ||
+ | |- | ||
+ | | FISH || Prepared fish. Material is a creature ID. | ||
+ | |- | ||
+ | | FISH_RAW || Unprepared fish. Material is a creature ID. | ||
+ | |- | ||
+ | | VERMIN || Small pseudo-creatures. Material is a creature ID. | ||
+ | |- | ||
+ | | PET || Tame vermin. Material is a creature ID. | ||
+ | |- | ||
+ | | SEEDS || Seeds from plants. | ||
+ | |- | ||
+ | | PLANT || Plants. Material is a plant ID. | ||
+ | |- | ||
+ | | SKIN_TANNED || Tanned skins. | ||
+ | |- | ||
+ | | LEAVES || Leaves from certain plants after processing. | ||
+ | |- | ||
+ | | THREAD || Thread gathered from webs or made at the farmer's workshop. | ||
+ | |- | ||
+ | | CLOTH || Cloth made at the loom. | ||
+ | |- | ||
+ | | TOTEM || Totems. | ||
+ | |- | ||
+ | | PANTS || Armor and clothing worn on the legs. Subtypes come from item_pants. | ||
+ | |- | ||
+ | | BACKPACK || Backpacks. | ||
+ | |- | ||
+ | | QUIVER || Quivers. | ||
+ | |- | ||
+ | | SPLINT || Splints. | ||
+ | |- | ||
+ | | ORTHOPEDIC_CAST || Casts. | ||
+ | |- | ||
+ | | CRUTCH || Crutches. | ||
+ | |- | ||
+ | | CATAPULTPARTS || Catapult parts. | ||
+ | |- | ||
+ | | BALLISTAPARTS || Ballista parts. | ||
+ | |- | ||
+ | | SIEGEAMMO || Siege ammo. Subtypes come from item_siegeammo. | ||
+ | |- | ||
+ | | BALLISTAARROWHEAD || Arrow heads for ballista bolts. | ||
+ | |- | ||
+ | | TRAPPARTS || Mechanisms. | ||
+ | |- | ||
+ | | TRAPCOMP || Weapons for traps only. Subtypes come from item_trapcomp. | ||
+ | |- | ||
+ | | DRINK || Liquids from brewed plants. | ||
+ | |- | ||
+ | | POWDER_MISC || Powders such as flour, plaster, dye, or sand | ||
+ | |- | ||
+ | | CHEESE || Cheeses. | ||
+ | |- | ||
+ | | FOOD || Prepared food. | ||
+ | |- | ||
+ | | LIQUID_MISC || Miscellaneous liquids such as lye. | ||
+ | |- | ||
+ | | COIN || Coins. | ||
+ | |- | ||
+ | | GLOB || Fat, tallow and small bits of molten rock/metal. | ||
+ | |- | ||
+ | | ROCK || Pebbles (more useful in {{L|Thrower|adventure mode}}.) | ||
+ | |- | ||
+ | | PIPE_SECTION || Pipe sections. | ||
|} | |} | ||
{{Category|Tokens}} | {{Category|Tokens}} | ||
{{Category|Modding}} | {{Category|Modding}} |
Revision as of 16:30, 13 August 2010
This article is about an older version of DF. |
Item tokens are the first part in defining the target item in reactions, containing the ITEM_TOKEN and ITEM_SUBTYPE. They determine the most basic form of item, and made more specific by Template:L. Most item tokens use NO_SUBTYPE or NONE for subtype.
Token | Description |
---|---|
BAR | Bars, such as metal, fuel, or soap. |
SMALLGEM | Cut gemstones usable in jeweler's workshop |
BLOCKS | Blocks of any kind. |
ROUGH | Rough gemstones. |
STONE | ? (appears to be an alias for BOULDER) |
BOULDER | Raw mined stone. |
WOOD | Wooden logs. |
DOOR | Doors. |
FLOODGATE | Floodgates. |
HATCH_COVER | Hatch covers. |
GRATE | Grates. |
BED | Beds. |
TRACTION_BENCH | Traction benches. |
CHAIR | Chairs and thrones. |
CHAIN | Chains and ropes. |
FLASK | Flasks. |
GOBLET | Goblets, cups (wooden), and mugs (rock). |
INSTRUMENT | Musical instruments. Subtypes come from item_instrument. |
TOY | Toys. Subtypes come from item_toy. |
WINDOW | Windows. |
CAGE | Cages. |
BARREL | Barrels. |
BUCKET | Buckets. |
ANIMALTRAP | Traps for animals. |
TABLE | Tables. |
COFFIN | Coffins and caskets. |
STATUE | Statues. |
QUERN | Querns. |
MILLSTONE | Millstones. |
CORPSE | Dead things. |
WEAPON | Weapons. Subtypes come from item_weapon. |
ARMOR | Armor and clothing worn on the upper body. Subtypes come from item_armor. |
SHOES | Armor and clothing worn on the feet. Subtypes come from item_shoes. |
SHIELD | Shields and bucklers. Subtypes come from item_shield. |
HELM | Armor and clothing worn on the head. Subtypes come from item_helm. |
GLOVES | Clothing worn on the hands. Subtypes come from item_gloves. |
BOX | Chests (wood), coffers (stone), boxes (glass), and bags (cloth or leather). |
BIN | Bins. |
ARMORSTAND | Armor stands. |
WEAPONRACK | Weapon racks. |
CABINET | Cabinets. |
FIGURINE | Figurines. |
AMULET | Amulets. |
SCEPTER | Scepters. |
AMMO | Ammunition for hand-held weapons. Subtypes come from item_ammo. |
CROWN | Crowns. |
RING | Rings. |
EARRING | Earrings. |
BRACELET | Bracelets. |
GEM | Large gems. |
ANVIL | Anvils. |
CORPSEPIECE | Body parts. |
REMAINS | Dead vermin bodies. Material is a creature ID. |
MEAT | Butchered meat. Material is a creature ID. |
FISH | Prepared fish. Material is a creature ID. |
FISH_RAW | Unprepared fish. Material is a creature ID. |
VERMIN | Small pseudo-creatures. Material is a creature ID. |
PET | Tame vermin. Material is a creature ID. |
SEEDS | Seeds from plants. |
PLANT | Plants. Material is a plant ID. |
SKIN_TANNED | Tanned skins. |
LEAVES | Leaves from certain plants after processing. |
THREAD | Thread gathered from webs or made at the farmer's workshop. |
CLOTH | Cloth made at the loom. |
TOTEM | Totems. |
PANTS | Armor and clothing worn on the legs. Subtypes come from item_pants. |
BACKPACK | Backpacks. |
QUIVER | Quivers. |
SPLINT | Splints. |
ORTHOPEDIC_CAST | Casts. |
CRUTCH | Crutches. |
CATAPULTPARTS | Catapult parts. |
BALLISTAPARTS | Ballista parts. |
SIEGEAMMO | Siege ammo. Subtypes come from item_siegeammo. |
BALLISTAARROWHEAD | Arrow heads for ballista bolts. |
TRAPPARTS | Mechanisms. |
TRAPCOMP | Weapons for traps only. Subtypes come from item_trapcomp. |
DRINK | Liquids from brewed plants. |
POWDER_MISC | Powders such as flour, plaster, dye, or sand |
CHEESE | Cheeses. |
FOOD | Prepared food. |
LIQUID_MISC | Miscellaneous liquids such as lye. |
COIN | Coins. |
GLOB | Fat, tallow and small bits of molten rock/metal. |
ROCK | Pebbles (more useful in Template:L.) |
PIPE_SECTION | Pipe sections. |