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Difference between revisions of "40d:Item token"
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{{av}} | {{av}} | ||
− | :''You may be looking for {{L|Item definition | + | :''You may be looking for {{L|Item definition token}}.'' |
− | These are to be used with certain {{L|Creature | + | These are to be used with certain {{L|Creature token}} (such as ITEMCORPSE) as well as in {{L|Reactions}}. |
− | An item is described by four | + | An item is described by four {{L|token}}s, as such: |
[<whatever is asking for the token>:TYPE:SUBTYPE:MATERIAL:MATGLOSS] | [<whatever is asking for the token>:TYPE:SUBTYPE:MATERIAL:MATGLOSS] |
Revision as of 19:33, 21 March 2011
This article is about an older version of DF. |
- You may be looking for Template:L.
These are to be used with certain Template:L (such as ITEMCORPSE) as well as in Template:L.
An item is described by four Template:Ls, as such:
[<whatever is asking for the token>:TYPE:SUBTYPE:MATERIAL:MATGLOSS]
Item type tokens
Token | Description |
---|---|
BAR | Both metal and non-metal bars. |
SMALLGEM | Cut gemstones usable in jeweler's workshop |
BLOCKS | Blocks of any kind. |
ROUGH | Rough gemstones. |
STONE | Raw mined stone. |
WOOD | Wooden logs. |
DOOR | Doors. |
FLOODGATE | Floodgates. |
HATCH_COVER | Hatch covers. |
GRATE | Grates. |
BED | Beds. |
CHAIR | Chairs and thrones. |
CHAIN | Chains and ropes. |
FLASK | Flasks. |
GOBLET | Goblets, cups (wooden), and mugs (rock). |
INSTRUMENT | Musical instruments. Subtypes come from item_instrument. |
TOY | Toys. Subtypes come from item_toy. |
WINDOW | Windows. |
CAGE | Cages. |
BARREL | Barrels. |
BUCKET | Buckets. |
ANIMALTRAP | Traps for animals. |
TABLE | Tables. |
COFFIN | Coffins and caskets. |
STATUE | Statues. |
QUERN | Querns. |
MILLSTONE | Millstones. |
CORPSE | Dead things. |
WEAPON | Weapons. Subtypes come from item_weapon. |
ARMOR | Armor and clothing worn on the upper body. Subtypes come from item_armor. |
SHOES | Armor and clothing worn on the feet. Subtypes come from item_shoes. |
SHIELD | Shields and bucklers. Subtypes come from item_shield. |
HELM | Armor and clothing worn on the head. Subtypes come from item_helm. |
GLOVES | Clothing worn on the hands. Subtypes come from item_gloves. |
BOX | Chests (wood), coffers (stone), boxes (glass), and bags (cloth or leather). |
BIN | Bins. |
ARMORSTAND | Armor stands. |
WEAPONRACK | Weapon racks. |
CABINET | Cabinets. |
FIGURINE | Idols. |
AMULET | Amulets. |
SCEPTER | Scepters. |
AMMO | Ammunition for hand-held weapons. Subtypes come from item_ammo. |
CROWN | Crowns. |
RING | Rings. |
EARRING | Earrings. |
BRACELET | Bracelets. |
GEM | Large gems. |
ANVIL | Anvils. |
CORPSEPIECE | Body parts. |
REMAINS | Dead vermin bodies. Material is a creature ID. |
MEAT | Butchered meat. Material is a creature ID. |
FISH | Prepared fish. Material is a creature ID. |
FISH_RAW | Unprepared fish. Material is a creature ID. |
VERMIN | Small pseudo-creatures. Material is a creature ID. |
PET | Tame vermin. Material is a creature ID. |
SEEDS | Seeds from plants. |
PLANT | Plants. Material is a plant ID. |
SKIN_RAW | Untanned skins. |
SKIN_TANNED | Tanned skins. |
BONES | Bones from creatures. Material is a creature ID. |
SHELL | Shells from creatures that have them. Material is a creature ID. |
LEAVES | Leaves from certain plants after processing. |
THREAD | Thread gathered from webs or made at the farmer's workshop. |
CLOTH | Cloth made at the loom. |
TOTEM | Totems. |
SKULL | Skulls of dead critters. Possibly broken, neither BONE material or creature IDs seem to work. |
PANTS | Armor and clothing worn on the legs. Subtypes come from item_pants. |
BACKPACK | Backpacks. |
QUIVER | Quivers. |
CATAPULTPARTS | Catapult parts. |
BALLISTAPARTS | Ballista parts. |
SIEGEAMMO | Siege ammo. Subtypes come from item_siegeammo. |
BALLISTAARROWHEAD | Arrow heads for ballista bolts. |
TRAPPARTS | Mechanisms. |
TRAPCOMP | Weapons for traps only. Subtypes come from item_trapcomp. |
EXTRACT | Extracts from certain plants and creatures. |
POTION | ??? |
DRINK | Liquids from brewed plants. |
POWDER_MISC | Powders such as flour, dye, sand, or bone meal |
CHEESE | Cheeses. |
FOOD | Prepared food. |
LIQUID_MISC | Miscellaneous liquids such as lye. |
COIN | Coins. |
GLOB | Fats, tallows and small bits of molten rock/metal. Also works with blood, vomit, mud, filth, salt, grime and unknown substance. |
ROCK | Pebbles (more useful in Template:L.) |
PIPE_SECTION | Pipe sections. |
Item subtype tokens
Most item types have no subtypes. "NONE" or "NO_SUBTYPE" (the raws use NO_SUBTYPE, saving an embark profile uses NONE) is used for the subtype position for these. For items that do have subtypes, the subtypes are defined from the raws for that item type as noted above.