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Difference between revisions of "v0.31:Volcano"
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− | A '''Volcano''' is a terrain feature created at worldgen. Embarking to a volcano site is the easiest way to obtain [[magma]], as a volcano has magma exposed to the surface rather than dozens or hundreds of z-levels belowground. The volcano will, unlike in the previous version, be consistently shaped all the way down to the bottom of the map. This makes it difficult to use [[pump|pumps]] to pressurize the magma, as digging a channel into a warm surface is [[Fun|not recommended]]. | + | A '''Volcano''' is a terrain feature created at worldgen. Embarking to a volcano site is the easiest way to obtain [[magma]], as a volcano has magma exposed to the surface rather than dozens or hundreds of z-levels belowground. The volcano will, unlike in the previous version, be consistently shaped all the way down to the bottom of the map. This makes it difficult to use [[pump|pumps]] to pressurize the magma, as digging a channel into a warm surface is [[Fun|not recommended]]. |
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+ | Volcanoes are one-embark-tile features, meaning that they can be surrounded by any [[biome]]. On the Region embark map, they are represented as a red caret ({{Tile|^|4:0:1}}), the same symbol as a [[trap|weapon trap]] in-game. On the Local embark map they are represented as two tildes ({{Tile|≈|4:0:0}}), the same symbol that represents magma in-game. On a standard map, volcanoes are rare. If you want a volcano it is probably best to specify it when creating your world. | ||
Any magma in a volcano that is drained will replenish itself over time. This can make tunneling into the lip of a volcano especially [[Fun|fun]]. The best way to control volcano magma is to pump it out. | Any magma in a volcano that is drained will replenish itself over time. This can make tunneling into the lip of a volcano especially [[Fun|fun]]. The best way to control volcano magma is to pump it out. | ||
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{{Category|World}} | {{Category|World}} |
Revision as of 02:01, 19 October 2010
This article is about an older version of DF. |
A Volcano is a terrain feature created at worldgen. Embarking to a volcano site is the easiest way to obtain magma, as a volcano has magma exposed to the surface rather than dozens or hundreds of z-levels belowground. The volcano will, unlike in the previous version, be consistently shaped all the way down to the bottom of the map. This makes it difficult to use pumps to pressurize the magma, as digging a channel into a warm surface is not recommended.
Volcanoes are one-embark-tile features, meaning that they can be surrounded by any biome. On the Region embark map, they are represented as a red caret (^
), the same symbol as a weapon trap in-game. On the Local embark map they are represented as two tildes (≈
), the same symbol that represents magma in-game. On a standard map, volcanoes are rare. If you want a volcano it is probably best to specify it when creating your world.
Any magma in a volcano that is drained will replenish itself over time. This can make tunneling into the lip of a volcano especially fun. The best way to control volcano magma is to pump it out.
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