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Difference between revisions of "v0.31:Item definition token"
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(Created page with '{{av}} '''Item definition tokens''' are used in item definitions in the raws. Item types: * ITEM_WEAPON - {{L|Weapon token}} * ITEM_TOY - see below * ITEM_TOOL - {{L|Tool token}…') |
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'''Item definition tokens''' are used in item definitions in the raws. | '''Item definition tokens''' are used in item definitions in the raws. | ||
Revision as of 17:44, 28 April 2011
This article is about an older version of DF. |
Item definition tokens are used in item definitions in the raws.
Item types:
- ITEM_WEAPON - Template:L
- ITEM_TOY - see below
- ITEM_TOOL - Template:L
- ITEM_INSTRUMENT - see below
- ITEM_TRAPCOMP - Template:L
- ITEM_ARMOR - Template:L
- ITEM_AMMO - Template:L
- ITEM_SIEGEAMMO - see below
- ITEM_GLOVES - Template:L
- ITEM_SHOES - Template:L
- ITEM_SHIELD - Template:L
- ITEM_HELM - Template:L
- ITEM_PANTS - Template:L
- ITEM_FOOD - see below
Toy and Instrument Tokens
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called ingame. |
HARD_MAT | Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for Template:Ls. |
Siege Ammo Tokens
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called ingame. |
CLASS | Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted. |
Food Tokens
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called ingame. |
LEVEL | Specifies the number of ingredients are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish. |