v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "v0.31:Item token"
Jump to navigation
Jump to search
m (→Limited/Special Use Item Tokens: reword a bit - these are direct substitutes for the item type/subtype, which means you still specify the material normally) |
(Added Related Tokens section and METAL_ORE token) |
||
Line 215: | Line 215: | ||
| {{L|Reaction}} [PRODUCT] | | {{L|Reaction}} [PRODUCT] | ||
| Produces 1-3 items of type FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET. | | Produces 1-3 items of type FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET. | ||
+ | |||
+ | |} | ||
+ | |||
+ | ==Related Tokens== | ||
+ | |||
+ | These tokens are not Item Tokens at all, but can take the place of them in some circumstances. | ||
+ | |||
+ | {| {{prettytable}} | ||
+ | |- style='background-color:#ddd' | ||
+ | ! Token | ||
+ | ! Subtypes | ||
+ | ! Valid Uses | ||
+ | ! Description | ||
+ | |||
+ | |- | ||
+ | | METAL_ORE | ||
+ | | Metal | ||
+ | | {{L|Reaction}} [REAGENT] | ||
+ | | This functions a bit differently from the other tokens. It Seems to call for a stone/boulder (only????) of a material with a [METAL_ORE:<Metal>:<percentage>] token for the metal specified. This token is therefore more specific and seems to fill the role of both the item token and the material token in a reaction reagent. Found in the "(use ore)" versions of smelter reactions. | ||
|} | |} |
Revision as of 04:03, 20 March 2011
This article is about an older version of DF. |
Item tokens are the first part in defining the target item in reactions, containing the ITEM_TOKEN and ITEM_SUBTYPE. They determine the most basic form of item, and made more specific by Template:Ls. Most item tokens use NO_SUBTYPE or NONE for subtype.
Standard Item Tokens
# | Token | Description |
---|---|---|
0 | BAR | Template:Ls, such as metal, fuel, or soap. |
1 | SMALLGEM | Cut Template:Lstones usable in jeweler's workshop |
2 | BLOCKS | Template:Ls of any kind. |
3 | ROUGH | Rough Template:Lstones. |
4 | BOULDER / STONE | Raw mined Template:L. |
5 | WOOD | Wooden Template:Ls. |
6 | DOOR | Template:Ls. |
7 | FLOODGATE | Template:Ls. |
8 | BED | Template:Ls. |
9 | CHAIR | Template:Ls and thrones. |
10 | CHAIN | Template:Ls. |
11 | FLASK | Template:Ls. |
12 | GOBLET | Template:Ls. |
13 | INSTRUMENT | Musical Template:Ls. Subtypes come from item_instrument. |
14 | TOY | Template:Ls. Subtypes come from item_toy. |
15 | WINDOW | Template:Ls. |
16 | CAGE | Template:Ls. |
17 | BARREL | Template:Ls. |
18 | BUCKET | Template:Ls. |
19 | ANIMALTRAP | Template:Ls. |
20 | TABLE | Template:Ls. |
21 | COFFIN | Template:Ls. |
22 | STATUE | Template:Ls. |
23 | CORPSE | Template:Ls. |
24 | WEAPON | Template:Ls. Subtypes come from item_weapon. |
25 | ARMOR | Template:L and clothing worn on the upper body. Subtypes come from item_armor. |
26 | SHOES | Armor and clothing worn on the feet. Subtypes come from item_shoes. |
27 | SHIELD | Template:Ls and bucklers. Subtypes come from item_shield. |
28 | HELM | Armor and clothing worn on the head. Subtypes come from item_helm. |
29 | GLOVES | Armor and clothing worn on the hands. Subtypes come from item_gloves. |
30 | BOX | Template:Ls (wood), coffers (stone), boxes (glass), and bags (cloth or leather). |
31 | BIN | Template:Ls. |
32 | ARMORSTAND | Template:Ls. |
33 | WEAPONRACK | Template:Ls. |
34 | CABINET | Template:Ls. |
35 | FIGURINE | Template:Ls. |
36 | AMULET | Template:Ls. |
37 | SCEPTER | Template:Ls. |
38 | AMMO | Template:L for hand-held weapons. Subtypes come from item_ammo. |
39 | CROWN | Template:Ls. |
40 | RING | Template:Ls. |
41 | EARRING | Template:Ls. |
42 | BRACELET | Template:Ls. |
43 | GEM | Large Template:Ls. |
44 | ANVIL | Template:Ls. |
45 | CORPSEPIECE | Template:Ls. |
46 | REMAINS | Dead Template:L bodies. |
47 | MEAT | Butchered Template:L. |
48 | FISH | Prepared Template:L. |
49 | FISH_RAW | Unprepared fish. |
50 | VERMIN | Live Template:L. |
51 | PET | Tame vermin. |
52 | SEEDS | Template:Ls from plants. |
53 | PLANT | Template:Ls. |
54 | SKIN_TANNED | Template:L. |
55 | LEAVES | Leaves from certain plants after processing. |
56 | THREAD | Template:L gathered from webs or made at the Template:L. |
57 | CLOTH | Template:L made at the Template:L. |
58 | TOTEM | Skull Template:Ls. |
59 | PANTS | Armor and clothing worn on the legs. Subtypes come from item_pants. |
60 | BACKPACK | Template:Ls. |
61 | QUIVER | Template:Ls. |
62 | CATAPULTPARTS | Template:L parts. |
63 | BALLISTAPARTS | Template:L parts. |
64 | SIEGEAMMO | Siege engine ammunition. Subtypes come from item_siegeammo. |
65 | BALLISTAARROWHEAD | Arrow heads for ballista bolts. |
66 | TRAPPARTS | Template:L. |
67 | TRAPCOMP | Template:Ls. Subtypes come from item_trapcomp. |
68 | DRINK | Template:Lic drinks, generally brewed from plants. |
69 | POWDER_MISC | Powders such as Template:L, Template:L, Template:L, or Template:L |
70 | CHEESE | Pieces of Template:L. |
71 | FOOD | Template:Ls. |
72 | LIQUID_MISC | Liquids such as Template:L, Template:L, and extracts. |
73 | COIN | Template:Ls. |
74 | GLOB | Template:L, Template:L, pastes/pressed objects, and small bits of molten rock/metal. |
75 | ROCK | Small rocks (more useful in Template:L) |
76 | PIPE_SECTION | Template:Ls. |
77 | HATCH_COVER | Template:Ls. |
78 | GRATE | Template:Ls. |
79 | QUERN | Template:Ls. |
80 | MILLSTONE | Template:Ls. |
81 | SPLINT | Template:Ls. |
82 | CRUTCH | Template:Les. |
83 | TRACTION_BENCH | Template:Les. |
84 | ORTHOPEDIC_CAST | Template:Ls. |
85 | TOOL | Template:Ls. Subtypes come from item_tool. |
86 | SLAB | Template:Ls. |
87 | EGG | Template:Ls. |
Limited/Special Use Item Tokens
In several specific locations, the values below can be substituted for the item type and subtype (and be followed directly by the Template:L).
Token | Subtypes | Valid Uses | Description |
---|---|---|---|
ANY_CRAFT | NONE | Template:L [REAGENT] | Matches FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET. |
ANY_RAW_MATERIAL | NONE | Template:L [REAGENT] | Matches POWDER_MISC, BAR, BOULDER, or GLOB. |
CRAFTS | NONE | Template:L [PRODUCT] | Produces 1-3 items of type FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET. |
Related Tokens
These tokens are not Item Tokens at all, but can take the place of them in some circumstances.
Token | Subtypes | Valid Uses | Description |
---|---|---|---|
METAL_ORE | Metal | Template:L [REAGENT] | This functions a bit differently from the other tokens. It Seems to call for a stone/boulder (only????) of a material with a [METAL_ORE:<Metal>:<percentage>] token for the metal specified. This token is therefore more specific and seems to fill the role of both the item token and the material token in a reaction reagent. Found in the "(use ore)" versions of smelter reactions. |