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Difference between revisions of "v0.31:Fortification"
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{{quality|Fine|16:06, 6 January 2011 (UTC)}}{{av}} | {{quality|Fine|16:06, 6 January 2011 (UTC)}}{{av}} | ||
− | '''Fortifications''' are a special type of {{l|wall}}. They allow the passage of {{l|ammunition|projectiles}} [in and out] and liquids but not {{l|creature}}s, making them an important part in a fortress's {{l|defense guide|defense}}. An archer must have a skill level of accomplished or higher to shoot through fortifications from a distance; otherwise they must stand directly next to the fortification to shoot through it. Creatures with a [FLIER] tag can of course fly over and avoid these walls. One can build {{L|floor}} tiles on the Z-level above, to make a roof against flyers. | + | '''Fortifications''' are a special type of {{l|wall}}. They allow the passage of {{l|ammunition|projectiles}} [in and out] and liquids, {{L|mist}} and {{L|smoke}}, but not {{l|creature}}s, making them an important part in a fortress's {{l|defense guide|defense}}. An archer must have a skill level of accomplished or higher to shoot through fortifications from a distance; otherwise they must stand directly next to the fortification to shoot through it. Creatures with a [FLIER] tag can of course fly over and avoid these walls. One can build {{L|floor}} tiles on the Z-level above, to make a roof against flyers. |
Note that goblin '''elite''' bowmen and crossbowmen have sufficient skill to ignore the distance from your fortifications; they will shoot right through every time and (likely) decimate your forces. | Note that goblin '''elite''' bowmen and crossbowmen have sufficient skill to ignore the distance from your fortifications; they will shoot right through every time and (likely) decimate your forces. |
Revision as of 16:34, 4 June 2011
This article is about an older version of DF. |
Fortifications are a special type of Template:L. They allow the passage of Template:L [in and out] and liquids, Template:L and Template:L, but not Template:Ls, making them an important part in a fortress's Template:L. An archer must have a skill level of accomplished or higher to shoot through fortifications from a distance; otherwise they must stand directly next to the fortification to shoot through it. Creatures with a [FLIER] tag can of course fly over and avoid these walls. One can build Template:L tiles on the Z-level above, to make a roof against flyers.
Note that goblin elite bowmen and crossbowmen have sufficient skill to ignore the distance from your fortifications; they will shoot right through every time and (likely) decimate your forces.
Beware that fully submerged (i.e. 7/7 depth) fortifications will not block the passage of creatures that swim in water (or magma) - wall Template:Ls and vertical Template:L work, but they are vulnerable to Template:Ls.
Curiously, a fortification carved into a tile at the very edge of the map will allow water or magma to drain through it and off of the map.
Building Fortifications
Fortifications can be built one of two ways. Firstly, they can be carved from Template:L walls or Template:Led natural walls by pressing designation and then Carve Fortifications. The second way is through the Template:L Template:L: First press b, then C followed by Fortifications. As with most Template:Ls, this will require one unit of Template:L, Template:L, Template:L, or Template:L. Note that constructed fortifications do not have walkable Template:Ls above them, while carved fortifications do.
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