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Difference between revisions of "v0.31:Climate"

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(it's not a hoax - if it's cold enough, they WILL get frostbite, but it has to be *really* cold (e.g. possibly custom worldgen parms))
(add temperature thresholds - strangely, frostbite doesn't happen until -68°F with the stock raws, and this is completely unrealistic)
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If no river or {{L|ocean}} is available, it is hard to survive in this climate. Your only chance is to find a cave with water.
 
If no river or {{L|ocean}} is available, it is hard to survive in this climate. Your only chance is to find a cave with water.
  
Exposed {{L|dwarves}} and {{L|Meat industry|livestock}} may die because of the heat.
+
In extremely hot regions (above 110°F), {{L|dwarves}} and livestock may die from the heat (specifically, the fat in their bodies will ''melt'', causing them to bleed to death) if they remain outdoors for extended periods of time.
  
 
=== <span style="background-color:black;color:{{fgcolor|4:1}};font-family:Courier New">Hot</span>===
 
=== <span style="background-color:black;color:{{fgcolor|4:1}};font-family:Courier New">Hot</span>===
Line 69: Line 69:
 
You must use a source of heat ({{L|magma}}) to obtain liquid {{L|water}}. Glacial ice can also be melted. Underground sources of water are recommended.
 
You must use a source of heat ({{L|magma}}) to obtain liquid {{L|water}}. Glacial ice can also be melted. Underground sources of water are recommended.
  
In extremely cold regions, {{L|dwarves}} and livestock may succumb to frostbite if they remain outdoors for extended periods of time.
+
In extremely cold regions (below -68°F), {{L|dwarves}} and livestock may succumb to frostbite if they remain outdoors for extended periods of time.
  
 
==WARNING:==
 
==WARNING:==

Revision as of 13:20, 12 October 2011

This article is about an older version of DF.

Climate in Dwarf Fortress is a temperature rating only; actual ground cover is called a Template:L. In order from hottest to coldest, they are:

Note: If temperature is turned off, none of the mentioned effects will occur.

Scorching

Temperature: +++

Availability of water: Any existing Template:L will dry up immediately. Template:Ls are unaffected.

When embarking in this Region: If no river or Template:L is available, it is hard to survive in this climate. Your only chance is to find a cave with water.

In extremely hot regions (above 110°F), Template:L and livestock may die from the heat (specifically, the fat in their bodies will melt, causing them to bleed to death) if they remain outdoors for extended periods of time.

Hot

Temperature: ++

Availability of water: In dry biomes, Template:L may evaporate during dry Template:Ls (usually Template:L). But they can be refilled by Template:L. Template:Ls are unaffected.

When embarking in this Region: If you lack a Template:L, be sure to dig out a Template:L before summer is upon you.

Warm

Temperature: +

Availability of water: Any water source can be used during the whole year. This makes it the easiest climate to embark on. Very rarely, especially when very close to the edge of a Temperate biome, one can have an extremely brief period of water freezing, usually only lasting a few days, thus providing no danger of death by thirst.

When embarking in this Region: Nothing of note.

Temperate

Temperature: -

Availability of water: Surface pools and rivers will freeze for part of the year. The length of the freeze varies: They may start out frozen, thaw sometime during Template:L, and remain liquid until Template:L, or they may start out liquid and freeze for only a month or so in winter.

When embarking in this Region: If you lack a Template:L, can dig out a Template:L in the non-freezing seasons. You can also use a source of heat (such as Template:L) to obtain liquid Template:L. If the ground is covered in snow when you arrive, be sure to scout out the surface pools so that your none of your dwarves find themselves Template:L when the pools thaw later in the spring.

Cold

Temperature: --

Availability of water: Surface pools and rivers are usually frozen but can thaw for a few months each year.

When embarking in this Region: The same measures as in temperate biomes can be taken.

Freezing

Temperature: ---

Availability of water: Surface pools and rivers remain frozen throughout the year in the majority of maps.

When embarking in this Region:

See the Template:L for more details.

You must use a source of heat (Template:L) to obtain liquid Template:L. Glacial ice can also be melted. Underground sources of water are recommended.

In extremely cold regions (below -68°F), Template:L and livestock may succumb to frostbite if they remain outdoors for extended periods of time.

WARNING:

Occasionally biomes may make claims to be hotter or colder than they really are. For example: some "Freezing" biomes may occasionally thaw.

See also

Worlds




Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland