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Difference between revisions of "v0.34:Outpost liaison"
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− | {{quality|Fine|21:00, 26 April 2011 (UTC)}}{{Noble | + | {{quality|Fine|21:00, 26 April 2011 (UTC)}} |
+ | <!--{{Noble | ||
| noble= Outpost Liaison | | noble= Outpost Liaison | ||
| office= Throne Room | | office= Throne Room | ||
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| stands=2 | | stands=2 | ||
| demands=3 | | demands=3 | ||
− | }}{{av}} | + | }}-->{{av}} |
− | + | ''"Our fortunes rise and fall together."'' | |
− | The outpost liaison | + | The '''outpost liaison''' is a special Dwarven [[diplomat]] responsible for coordinating with the capital. In the current version, it is not possible to assign a dwarf to this position, nor will one ever migrate to your fortress. |
− | Once the [[monarch]] arrives, the outpost liaison will cease to visit your fortress. | + | The outpost liaison lives at the mountainhome and visits your fortress at the same time as the Dwarven [[caravan]]. The liaison will seek to draw up a trade agreement: you'll be asked to indicate your demand for all the different kinds of goods; this will cause prices to be quoted, and will strongly influence the contents of next year's caravan. In return, the liaison will indicate the prices that will be paid for goods the dwarven civilization particularly desires (you are not obligated to trade any of those items). If you have satisfied the requirements for becoming a barony, the liaison will also grant you the opportunity to appoint a [[baron]]; upon satisfying the requirements for becoming a county or duchy, the liaison will also promote your baron to a [[count]] or [[duke]]. Note that these appointments/promotions only occur if the liaison leaves the map alive. |
+ | |||
+ | In the event that your leader is unable to perform the "conduct meeting" task for approximately six months, or if your leader is replaced, killed or taken by a [[strange mood]], the liaison may decide to leave your fortress [[stymied|"unhappy"]]. Curiously, this will '''not''' occur if the liaison is physically prevented from attending the "conduct meeting" task. You can currently lock a liaison in a room and he will wait years to attend the meeting your noble is constantly conducting (and all subsequent diplomats appear to wait in line for the first to finish); this behavior is presumably a bug. | ||
+ | |||
+ | An unhappy liaison will naturally prevent you from creating trade agreements, however it is not currently known what other effects this has on relations with the mountainhome. Whether the liaison successfully met with your leader or just gave up, a liaison who has decided to leave but is prevented from reaching the map edge will eventually go [[insane]]. | ||
+ | |||
+ | If the liaison is killed (or permanently detained), a new liaison will arrive the following year. Once the [[monarch]] arrives, the outpost liaison will cease to visit your fortress. | ||
The liaison's title does not change according to your [[fortress]]'s status. | The liaison's title does not change according to your [[fortress]]'s status. | ||
==See Also== | ==See Also== | ||
− | * [[ | + | * [[Diplomat]] |
{{Nobles}} | {{Nobles}} |
Revision as of 00:35, 19 December 2012
This article is about an older version of DF. |
"Our fortunes rise and fall together."
The outpost liaison is a special Dwarven diplomat responsible for coordinating with the capital. In the current version, it is not possible to assign a dwarf to this position, nor will one ever migrate to your fortress.
The outpost liaison lives at the mountainhome and visits your fortress at the same time as the Dwarven caravan. The liaison will seek to draw up a trade agreement: you'll be asked to indicate your demand for all the different kinds of goods; this will cause prices to be quoted, and will strongly influence the contents of next year's caravan. In return, the liaison will indicate the prices that will be paid for goods the dwarven civilization particularly desires (you are not obligated to trade any of those items). If you have satisfied the requirements for becoming a barony, the liaison will also grant you the opportunity to appoint a baron; upon satisfying the requirements for becoming a county or duchy, the liaison will also promote your baron to a count or duke. Note that these appointments/promotions only occur if the liaison leaves the map alive.
In the event that your leader is unable to perform the "conduct meeting" task for approximately six months, or if your leader is replaced, killed or taken by a strange mood, the liaison may decide to leave your fortress "unhappy". Curiously, this will not occur if the liaison is physically prevented from attending the "conduct meeting" task. You can currently lock a liaison in a room and he will wait years to attend the meeting your noble is constantly conducting (and all subsequent diplomats appear to wait in line for the first to finish); this behavior is presumably a bug.
An unhappy liaison will naturally prevent you from creating trade agreements, however it is not currently known what other effects this has on relations with the mountainhome. Whether the liaison successfully met with your leader or just gave up, a liaison who has decided to leave but is prevented from reaching the map edge will eventually go insane.
If the liaison is killed (or permanently detained), a new liaison will arrive the following year. Once the monarch arrives, the outpost liaison will cease to visit your fortress.
The liaison's title does not change according to your fortress's status.
See Also
Appointed Nobles | |
---|---|
Military Ranks | |
Elected Nobles | |
Aristocrats | |
Other |