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Difference between revisions of "Token"

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:* [[Building token]]s define buildings, their tiles, hotkeys, and how they block movement.
 
:* [[Building token]]s define buildings, their tiles, hotkeys, and how they block movement.
 
:* [[Body token]]s determine bodily structure, both ''body templates'' (BODY) and ''body parts''
 
:* [[Body token]]s determine bodily structure, both ''body templates'' (BODY) and ''body parts''
 +
:* [[Body detail plan token]]Like the above but for detail.
 +
:* [[Bodygloss]] change how body parts appear.
 
:* [[Creature token]]s determine the properties of creatures.
 
:* [[Creature token]]s determine the properties of creatures.
 +
:* [[DF2012:Creature variation token]] change the properties of creatures.
 
:* [[Entity token]] defines entities, or [[civilizations]], in entity_*.txt files.
 
:* [[Entity token]] defines entities, or [[civilizations]], in entity_*.txt files.
 
:* [[Item token]]s are used in reactions, creatures and entities to refer to specific items.
 
:* [[Item token]]s are used in reactions, creatures and entities to refer to specific items.
 
:* [[Item definition token]] is used in item definitions in the raws.
 
:* [[Item definition token]] is used in item definitions in the raws.
 +
:* [[Interaction token]] is used by interactions.
 +
:* [[Labor token]] define labors.
 +
:* [[Language token]] define language.
 
:* [[Material token]]s are the same as item tokens, but for materials.
 
:* [[Material token]]s are the same as item tokens, but for materials.
 
:* [[Material definition token]]s are used to define materials, like item definitions.
 
:* [[Material definition token]]s are used to define materials, like item definitions.
 
:* [[Plant token]]s define what plants are made of, where they grow, what can be made out of them, etc.
 
:* [[Plant token]]s define what plants are made of, where they grow, what can be made out of them, etc.
 
:* [[Profession token]]s are referred to by tilesets and entities for purposes of nobility and the like.
 
:* [[Profession token]]s are referred to by tilesets and entities for purposes of nobility and the like.
 +
:* [[Position token]]s  define positions in entity_*.txt files.
 
:* [[Skill token]]s are referred to by creatures for natural skills and such.
 
:* [[Skill token]]s are referred to by creatures for natural skills and such.
 +
:* [[Syndrome tokens]] define syndromes.
 +
:* [[Tool token]] define weapons. They're a lot like weapon tokens.
 +
:* [[Trap component token]]define traps. a bit like weapon tokens.
 
:* [[Weapon token]]s define weapons. They're fairly simple, so it's a good place to start with DF modding.
 
:* [[Weapon token]]s define weapons. They're fairly simple, so it's a good place to start with DF modding.
 
:* [[World token]]s are used in custom world generation.
 
:* [[World token]]s are used in custom world generation.
 
+
:* [[Unit type token]]s are used with various entity tokens, as well as in graphical tilesets.
  
 
This [http://www.bay12games.com/forum/index.php?board=13.0 forum] is the official DF subforum dedicated to discussions about modding.
 
This [http://www.bay12games.com/forum/index.php?board=13.0 forum] is the official DF subforum dedicated to discussions about modding.

Revision as of 01:22, 26 October 2012

In Dwarf Fortress, a token is a game code tag that adds information, restrictions or behaviour to a creature, object, material, terrain feature or other part of the game. Tokens are visible in the RAW .txt files, and can often be modified to create some interesting results - some useful, some not so much.

Examples of tokens include...

This forum is the official DF subforum dedicated to discussions about modding.




See Also: