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Difference between revisions of "v0.34:Copper"
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Copper is fire-safe but ''not'' magma-safe. | Copper is fire-safe but ''not'' magma-safe. | ||
− | == Major uses | + | == Major uses == |
*Early-game melee weapon and armor production, if you have no [[tin]] to make [[bronze]] or no [[iron]]. You will probably do best to find better metals though. | *Early-game melee weapon and armor production, if you have no [[tin]] to make [[bronze]] or no [[iron]]. You will probably do best to find better metals though. | ||
*Making bronze, which is better overall than copper for military applications. | *Making bronze, which is better overall than copper for military applications. | ||
− | *Training metalworking dwarves : copper is generally | + | *Training metalworking dwarves : copper is generally plentiful. This is possibly the best use for copper if you have better metals. |
*Copper crossbows and copper bolts. Copper crossbows are the best crossbows if your marksdwarves are forced into melee : silver crossbows are only brought by humans and have no quality modifiers. Copper bolts are heavy enough and sharp enough to work as a good projectile, and iron/steel is generally too rare to be used in bolts. Both uses also train your weaponsmiths, which is always a good thing. | *Copper crossbows and copper bolts. Copper crossbows are the best crossbows if your marksdwarves are forced into melee : silver crossbows are only brought by humans and have no quality modifiers. Copper bolts are heavy enough and sharp enough to work as a good projectile, and iron/steel is generally too rare to be used in bolts. Both uses also train your weaponsmiths, which is always a good thing. | ||
*Bins, cages, and barrels, although wooden ones are generally cheaper, lighter and just as resistant as copper ones, but wood may be scarce. | *Bins, cages, and barrels, although wooden ones are generally cheaper, lighter and just as resistant as copper ones, but wood may be scarce. | ||
− | + | == Alloys == | |
− | + | Copper is smelted (at a [[Smelter]]) from [[Native copper]], [[Malachite]], or [[Tetrahedrite]]. | |
+ | |||
+ | Copper may be combined with other metals at a [[smelter]]. The following is a list of recipes involving copper: | ||
*[[Brass]] = Copper + [[Zinc]] | *[[Brass]] = Copper + [[Zinc]] | ||
*[[Bronze]] = Copper + [[Tin]] | *[[Bronze]] = Copper + [[Tin]] |
Revision as of 07:37, 25 December 2012
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Uses | ||||||||||||||||||||||||||||||||||||
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Ore | ||||||||||||||||||||||||||||||||||||
Properties | ||||||||||||||||||||||||||||||||||||
This article is about an older version of DF. |
Copper is a metal used in a large number of alloys, among them Bronze, which is almost as good as iron for smithing weapons and armor, and Brass, which has the largest value increase of all non-steel alloys. Copper itself is a common, low-value metal and a sub-par arms material- more specifically, it is the second worst metal available for slashing weapons, but is pretty good for blunt weapons.
Copper is fire-safe but not magma-safe.
Major uses
- Early-game melee weapon and armor production, if you have no tin to make bronze or no iron. You will probably do best to find better metals though.
- Making bronze, which is better overall than copper for military applications.
- Training metalworking dwarves : copper is generally plentiful. This is possibly the best use for copper if you have better metals.
- Copper crossbows and copper bolts. Copper crossbows are the best crossbows if your marksdwarves are forced into melee : silver crossbows are only brought by humans and have no quality modifiers. Copper bolts are heavy enough and sharp enough to work as a good projectile, and iron/steel is generally too rare to be used in bolts. Both uses also train your weaponsmiths, which is always a good thing.
- Bins, cages, and barrels, although wooden ones are generally cheaper, lighter and just as resistant as copper ones, but wood may be scarce.
Alloys
Copper is smelted (at a Smelter) from Native copper, Malachite, or Tetrahedrite.
Copper may be combined with other metals at a smelter. The following is a list of recipes involving copper:
- Brass = Copper + Zinc
- Bronze = Copper + Tin
- Billon = Copper + Silver
- Fine pewter = Copper + 3x Tin
- Trifle pewter = Copper + 2x Tin
- Lay pewter = Copper + 2x Tin + Lead
- Nickel silver = Copper + 2x Nickel + Zinc
- Black bronze = 2x Copper + Silver + Gold
- Sterling silver = Copper + 3x Silver
- Rose gold = Copper + 3x Gold
- Bismuth bronze = 2x Copper + Tin + Bismuth
[INORGANIC:COPPER]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:copper]
[STATE_NAME_ADJ:LIQUID:molten copper]
[STATE_NAME_ADJ:GAS:boiling copper]
[DISPLAY_COLOR:6:4:0]
[BUILD_COLOR:6:4:0]
[MATERIAL_VALUE:2]
[SPEC_HEAT:385]
[MELTING_POINT:11952]
[BOILING_POINT:14611]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:8930]
[LIQUID_DENSITY:8020]
[MOLAR_MASS:63546]
[IMPACT_YIELD:245000]
[IMPACT_FRACTURE:770000]
[IMPACT_STRAIN_AT_YIELD:175]
[COMPRESSIVE_YIELD:245000]
[COMPRESSIVE_FRACTURE:770000]
[COMPRESSIVE_STRAIN_AT_YIELD:175] 140
[TENSILE_YIELD:70000]
[TENSILE_FRACTURE:220000]
[TENSILE_STRAIN_AT_YIELD:58] 120
[TORSION_YIELD:70000]
[TORSION_FRACTURE:220000]
[TORSION_STRAIN_AT_YIELD:145]
[SHEAR_YIELD:70000]
[SHEAR_FRACTURE:220000]
[SHEAR_STRAIN_AT_YIELD:145] 48
[BENDING_YIELD:70000]
[BENDING_FRACTURE:220000]
[BENDING_STRAIN_AT_YIELD:58]
[MAX_EDGE:10000]
[STATE_COLOR:ALL_SOLID:COPPER] |
Base | |
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Alloys |
Billon • Bismuth bronze • Black bronze • Brass • Bronze • Electrum • Fine pewter • Lay pewter • Nickel silver • Pig iron • Rose gold • Steel • Sterling silver • Trifle pewter |
Special |