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Difference between revisions of "Emigration"
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Dwarves don't take expulsion orders very well; expect the emigrant's entire family to be upset at your decision. Upset enough, in fact, that their immediate family will willingly follow them into exile. | Dwarves don't take expulsion orders very well; expect the emigrant's entire family to be upset at your decision. Upset enough, in fact, that their immediate family will willingly follow them into exile. | ||
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+ | To expel a dwarf, {{K|v}}iew their {{K|p}}rofessions, and choose {{K|e}}xpel. | ||
== Emigration to holdings == | == Emigration to holdings == |
Revision as of 12:37, 5 December 2019
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This page contains information only relevant to DF 0.44.11 and newer. Most or all of this information does not apply to previous versions. Older saves from previous versions in the DF2014 release cycle are still compatible with this version. |
Emigration or exile from your fortress currently happens when you order one of your dwarves to leave. If your fortress has any holdings, you may send them there - otherwise, they will be sent into the wilderness. Nobles (elected or otherwise) can never be expelled, presumably because they're in charge of the emigration orders in the first place.
Dwarves don't take expulsion orders very well; expect the emigrant's entire family to be upset at your decision. Upset enough, in fact, that their immediate family will willingly follow them into exile.
To expel a dwarf, view their professions, and choose expel.
Emigration to holdings
You may choose a specific holding if you have several, and the dwarf's family will reside there, as historical figures. Dwarves sent into exile can never return in subsequent migrant waves, but if you happen to request workers from the same holding you sent them off to, they may come back. Note that there is no guarantee that they will remain there, as world activities are often tumultuous and they may choose to migrate again, or be killed.
Emigration to the wild
Dwarves sent off to the wild are presumed never to return, so beware. This option is always available, even if you don't have any holdings. It is unclear exactly what happens to them, where they go or even whether they remain part of your civilization.
Emigration in DFHack
A different kind of emigration mechanism has been implemented through a DFHack script [1], although both may co-exist in the same game. Contrary to vanilla emigration, it is entirely outside the control of the player; instead, unhappy dwarves may choose to leave with a caravan, diplomat or even on their own. A check is run once a month, and the dwarves whose desire to stay (which is directly dependent on their stress level) fails a roll leave the fortress if a diplomat or caravan is present. Roll requirements are harder if they are to leave alone. Contrary to standard emigration, dwarves who leave this way do not take their family with them, and no stress penalty is incurred onto their relatives (apart from the standard "being away from family").