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Difference between revisions of "40d:Surroundings"

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'''Surroundings''' affect the types of [[plant]] life, wild [[animals]] and [[creatures]] which will appear in play. It is possible to start a [[fortress]] that overlaps two or three alignment types (good, evil, savage, and calm). Keep in mind this is totally awesome.  
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'''Surroundings''' affect the types of [[plant]] life, wild [[animals]] and [[creatures]] which will appear in play. It is possible to start a [[fortress]] that overlaps two or three alignment types (good, evil, savage, and benign). Keep in mind this is totally awesome.  
  
 
=Types=
 
=Types=

Revision as of 21:27, 17 April 2009

Surroundings affect the types of plant life, wild animals and creatures which will appear in play. It is possible to start a fortress that overlaps two or three alignment types (good, evil, savage, and benign). Keep in mind this is totally awesome.

Types

Benign Neutral Savage
Good Serene Mirthful Joyous Wilds
Neutral Calm Wilderness Untamed Wilds
Evil Sinister Haunted Terrifying

Unique aspects

Good

Evil

Savage