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Difference between revisions of "40d:Metal industry"
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(found this orphaned jpeg, and this page has been lacking since forever. "Needs Improving" is an understatement, but it's a start for now. (Anyone inspired?)) |
GarrieIrons (talk | contribs) (Initial text on article.) |
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{{Image Rules Notice}} | {{Image Rules Notice}} | ||
− | [[Image:Metal Flowchart.JPG]] | + | |
+ | ==Raw material== | ||
+ | ===Power=== | ||
+ | Producing metal from ore, and turning the metal into finished products, requires a large amount of power | ||
+ | |||
+ | ===Ore=== | ||
+ | Ore is a generic term given to a mineral which can be refined to produce a metal. Within the game this is done at a [[smelter]]. | ||
+ | |||
+ | ===Coke=== | ||
+ | Prodcuing [[iron]] or [[steel]] will require [[coke]]. Iron is made by mixing [[pig iron]] with carbon, steel is made by mixing iron with more carbon; the pig iron is produced from an iron ore. The coke must be produced in a [[furnace]] from a [[fuel]]. | ||
+ | |||
+ | ==Completed proudcts== | ||
+ | Through a variety of labours and workshops, the metal industry can create high value [[armor]], [[furniture]] and [[weapons]]. | ||
+ | <!-- | ||
+ | Hide structure until completed. | ||
+ | ===Armour=== | ||
+ | ==Furniture== | ||
+ | ==Weapons== --> | ||
+ | ==Summary== | ||
+ | [[Image:Metal Flowchart.JPG|thumb|flowchart of raw materials and produce created through the metal industry]] | ||
+ | =====Required worker / tasks ===== | ||
+ | *[[Miner]] / mining, producing ore, flux and coke. | ||
+ | *[[Peasant]] / for the large volume of raw materials used, it is generally inefficient to use skilled labour for hauling. | ||
+ | *[[Furnace operator]] / Produce bars from raw ingredients | ||
+ | *[[Armorsmith]] / Produce metal armor from bars | ||
+ | *[[Metalsmith]] / Produce metal [[block]]s or [[furniture]] (including [[anvil]]s, [[bin]]s, [[bucket]]s, and [[cage]]s) from bars | ||
+ | *[[Weaponsmith]] / Produce metal weapons from bars | ||
+ | <!-- | ||
+ | =====Required buildings===== | ||
+ | *[[Farm]] | ||
+ | *[[Farmer's workshop]] | ||
+ | *[[Loom]] | ||
+ | *[[Clothier's shop]] | ||
+ | *Either a [[Millstone]] or a [[Quern]] | ||
+ | **A Millstone requires a millstone item and a power connection. A Quern only requires a quern item. | ||
+ | *[[Dyer's shop]] which also requires | ||
+ | **[[Barrel]] | ||
+ | **[[Bucket]] | ||
+ | |||
+ | ==Sample Industry Plan== | ||
+ | |||
+ | If your intent is to produce equal volumes of thread and dye (so that all of your thread can be dyed) then you could establish a year-round growing cycle with two equally-sized plots above and below ground as follows: | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! | ||
+ | ! Spring | ||
+ | ! Summer | ||
+ | ! Autumn | ||
+ | ! Winter | ||
+ | |- | ||
+ | | '''Underground''' | ||
+ | | [[Dimple cup]] | ||
+ | | [[Pig tail]] | ||
+ | | [[Pig tail]] | ||
+ | | [[Dimple cup]] | ||
+ | |- | ||
+ | | '''Above ground''' | ||
+ | | [[Rope reed]] | ||
+ | | [[Sliver barb]] | ||
+ | | [[Blade weed]] | ||
+ | | [[Rope reed]] | ||
+ | |} | ||
+ | This will give you one cloth crop and one dye crop each harvest. This is not the only way to do it, but it is an example of a growing plan that will keep a [[miller]], a [[thresher]], a [[dyer]], a [[weaver]], and some [[grower]]s employed evenly year-round and provide high-value materials for any tailors in your fort. If you have access to [[silk]] on your map, you may prefer to substitute a food crop for one of the fiber crops, or brew the excess [[pig tail]] into [[dwarven ale]]. | ||
+ | --> | ||
+ | [[Category:Industry]] |
Revision as of 03:37, 2 June 2009
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Raw material
Power
Producing metal from ore, and turning the metal into finished products, requires a large amount of power
Ore
Ore is a generic term given to a mineral which can be refined to produce a metal. Within the game this is done at a smelter.
Coke
Prodcuing iron or steel will require coke. Iron is made by mixing pig iron with carbon, steel is made by mixing iron with more carbon; the pig iron is produced from an iron ore. The coke must be produced in a furnace from a fuel.
Completed proudcts
Through a variety of labours and workshops, the metal industry can create high value armor, furniture and weapons.
Summary
Required worker / tasks
- Miner / mining, producing ore, flux and coke.
- Peasant / for the large volume of raw materials used, it is generally inefficient to use skilled labour for hauling.
- Furnace operator / Produce bars from raw ingredients
- Armorsmith / Produce metal armor from bars
- Metalsmith / Produce metal blocks or furniture (including anvils, bins, buckets, and cages) from bars
- Weaponsmith / Produce metal weapons from bars