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Difference between revisions of "40d:Craftsdwarf's workshop"
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===Crafts=== | ===Crafts=== | ||
General crafts, such as [[idol]]s, [[scepter]]s, [[mug]]s, etc. are only good as [[trade]] items. It is a good idea to include a [[Craftsdwarf]] with both [[Bone carving]] and [[Stonecrafting]] in your beginning party, so you can start producing [[ammo|ammunition]] and getting rid of those massive piles of [[rock]]s. A few [[bin]]s of [[quality|well-made]] trade goods are usually sufficient to buy any vital supplies from the first [[caravan]] to arrive at your fortress. | General crafts, such as [[idol]]s, [[scepter]]s, [[mug]]s, etc. are only good as [[trade]] items. It is a good idea to include a [[Craftsdwarf]] with both [[Bone carving]] and [[Stonecrafting]] in your beginning party, so you can start producing [[ammo|ammunition]] and getting rid of those massive piles of [[rock]]s. A few [[bin]]s of [[quality|well-made]] trade goods are usually sufficient to buy any vital supplies from the first [[caravan]] to arrive at your fortress. | ||
− | The type of craft produced is random from all available types of crafts. [[noble|Mandates]] and [[trade|liaison export agreements]] can request specific craft types and it may | + | The type of craft produced is random from all available types of crafts. [[noble|Mandates]] and [[trade|liaison export agreements]] can request specific craft types and it may take a few craft jobs before the correct item is produced. |
===Weapons=== | ===Weapons=== |
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A Craftsdwarf's workshop is a workshop for any dwarves who can make stone, bone or shell crafts. It can also be used to make a few things that aren't strictly crafts, such as shell armor and bone crossbow bolts.
Craftsworking includes several different skills:
Uses for crafts
Armor
Bone and shell, like all non-metal materials, has 50% of the standard protection of iron when used to create armor. While poor in protection value, it's still a good start for protecting a dwarven military before metalsmithing is established. Bone and shell armor is usually preferable over leather armor, as even though it has the same protection value, leather can be used for leather-exclusive goods such as backpacks and quivers, or more generally for bags or leather clothing. Making bone and shell armor can be an effective way to meet certain nobles' mandates if metal armor production is difficult.
Bolts
Bone and wood bolts for crossbows can be made at a Craftdwarf's workshop and can be inexpensive and plentiful. Dwarves will not use metal bolts to practice, they prefer bone and wooden bolts instead.
Crafts
General crafts, such as idols, scepters, mugs, etc. are only good as trade items. It is a good idea to include a Craftsdwarf with both Bone carving and Stonecrafting in your beginning party, so you can start producing ammunition and getting rid of those massive piles of rocks. A few bins of well-made trade goods are usually sufficient to buy any vital supplies from the first caravan to arrive at your fortress. The type of craft produced is random from all available types of crafts. Mandates and liaison export agreements can request specific craft types and it may take a few craft jobs before the correct item is produced.
Weapons
You can create stone short swords at the craftsdwarf's workshop. Currently v0.28.181.40d, the only stone that can be made into a short sword (outside of a strange mood) is obsidian.
See also
Workshops | |
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Furnaces | |
Related articles |