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Difference between revisions of "Token"
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m (Undo revision 69592 by Mason11987 (Talk) Nothing non-vanilla on this page) |
m (broken link (nothing "user created" either, just explains the game as downloaded.)) |
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− | In Dwarf Fortress, a '''token''' is a game code tag that adds information, restrictions or behaviour | + | In Dwarf Fortress, a '''token''' is a game code tag that adds information, restrictions or behaviour to a [[creature]], object, [[material]], terrain feature or other part of the game. Tokens are visible in the [[RAW]] .txt files, and can often be [[modding|modified]] to create some interesting results - some useful, some not so much. |
Examples of tokens include... | Examples of tokens include... |
Revision as of 00:56, 9 March 2010
In Dwarf Fortress, a token is a game code tag that adds information, restrictions or behaviour to a creature, object, material, terrain feature or other part of the game. Tokens are visible in the RAW .txt files, and can often be modified to create some interesting results - some useful, some not so much.
Examples of tokens include...
- Ammo token
- Armor token
- Biome token
- Body token determine bodily structure, both body templates (BODY) and body parts
- Creature token
- Entity token define entities, or civilizations, in entity_*.txt files.
- Item token
- Item definition token are used in item definitions in the raws.
- Material token
- Matgloss token
- Plant token
- Profession token
- Skill token
- SPEC HEAT
- Weapon token
- World token
See Also: