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Difference between revisions of "v0.31:Armorsmith"
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+ | {{Skill | ||
+ | | color = #444 | ||
+ | | skill = Armorsmith | ||
+ | | speciality = Armorsmith | ||
+ | | profession = [[40d:Metalsmith|Metalsmith]] | ||
+ | | job name = Armoring | ||
+ | | tasks = | ||
+ | * Forge [[40d:armor|armor]] | ||
+ | | workshop = | ||
+ | * [[40d:Metalsmith's forge|Metalsmith's forge]] | ||
+ | * [[Magma forge]] | ||
+ | }} | ||
+ | The '''armorsmith''' skill is used to make all [[metal]] [[armor]] and [[shields]] at a [[metalsmith's forge]] (or [[magma forge]]). The corresponding [[labor]] is '''armoring'''. | ||
+ | |||
+ | Like all artisans in Dwarf Fortress, skilled armorsmiths make armor more quickly, and of a higher [[quality]], than unskilled dwarves. The higher the quality of armor, the more damage it can block, which helps to minimize casualties in [[combat]]. A [[legendary]]+5 armorsmith is potentially the most valuable dwarf any fortress could hope to have. This makes armorsmith skill a very popular choice in [[starting builds]]. | ||
+ | |||
+ | == Training armorsmiths == | ||
+ | |||
+ | To train an armorsmith to legendary (or legendary+5, better still), you must have him or her make hundreds of pieces of armor. Use [[copper]] for this (or [[bronze]], if you have ample [[cassiterite]]): save your precious steel or iron for after the training is done (though you may opt to make a few steel suits early on for your soldiers to wear). | ||
+ | |||
+ | These hundreds of pieces of armor will rapidly [[clutter]] the forge, greatly slowing down the smithy's progress. To keep up with a high-skill armorsmith, you must employ several full-time [[haulers]] to clear out the shop: either item haulers, to drag the pieces to nearby armor [[stockpile]]s, or refuse haulers, to drag the items to a nearby [[40d:dump|dump]]. (Dumping, however, requires periodically redesignating the area over the forge ({{k|d}}-{{k|b}}-{{k|d}}) in order to mark its contents for dumping.) Setting up several forges and having the smithy move from one to the next when they get cluttered works well in concert with multiple haulers. You can also employ a spare metalsmith of any sort to keep destroying and rebuilding the forges to clear them out. | ||
+ | |||
+ | {{Skills}} | ||
+ | [[Category:Skills]] | ||
+ | [[Category:Jobs]] |
Revision as of 21:28, 10 April 2010
This article is about an older version of DF. |
Association | ||
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Profession | Metalsmith | |
Job Title | Armorsmith | |
Labor | Armoring | |
Tasks | ||
| ||
Workshop | ||
Attributes | ||
None
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The armorsmith skill is used to make all metal armor and shields at a metalsmith's forge (or magma forge). The corresponding labor is armoring.
Like all artisans in Dwarf Fortress, skilled armorsmiths make armor more quickly, and of a higher quality, than unskilled dwarves. The higher the quality of armor, the more damage it can block, which helps to minimize casualties in combat. A legendary+5 armorsmith is potentially the most valuable dwarf any fortress could hope to have. This makes armorsmith skill a very popular choice in starting builds.
Training armorsmiths
To train an armorsmith to legendary (or legendary+5, better still), you must have him or her make hundreds of pieces of armor. Use copper for this (or bronze, if you have ample cassiterite): save your precious steel or iron for after the training is done (though you may opt to make a few steel suits early on for your soldiers to wear).
These hundreds of pieces of armor will rapidly clutter the forge, greatly slowing down the smithy's progress. To keep up with a high-skill armorsmith, you must employ several full-time haulers to clear out the shop: either item haulers, to drag the pieces to nearby armor stockpiles, or refuse haulers, to drag the items to a nearby dump. (Dumping, however, requires periodically redesignating the area over the forge (d-b-d) in order to mark its contents for dumping.) Setting up several forges and having the smithy move from one to the next when they get cluttered works well in concert with multiple haulers. You can also employ a spare metalsmith of any sort to keep destroying and rebuilding the forges to clear them out.
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