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Difference between revisions of "40d:Metalsmith's forge"
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{{av}} | {{av}} | ||
{{Workshop|name=Metalsmith's forge|key=f | {{Workshop|name=Metalsmith's forge|key=f | ||
|job= | |job= | ||
− | * [[40d:Weaponsmith| | + | * [[40d:Weaponsmith|Weaponsmithing]] |
* [[40d:Armorsmith|Armoring]] | * [[40d:Armorsmith|Armoring]] | ||
− | * [[40d:Blacksmith| | + | * [[40d:Blacksmith|Blacksmithing]] |
* [[40d:Metal crafter|Metalcrafting]] | * [[40d:Metal crafter|Metalcrafting]] | ||
|construction= | |construction= | ||
Line 12: | Line 11: | ||
* [[40d:Anvil|Anvil]] | * [[40d:Anvil|Anvil]] | ||
|construction_job= | |construction_job= | ||
− | * [[40d:Weaponsmith| | + | * [[40d:Weaponsmith|Weaponsmithing]] |
* [[40d:Armorsmith|Armoring]] | * [[40d:Armorsmith|Armoring]] | ||
− | * [[40d:Blacksmith| | + | * [[40d:Blacksmith|Blacksmithing]] |
* [[40d:Metal crafter|Metalcrafting]] | * [[40d:Metal crafter|Metalcrafting]] | ||
|use= | |use= | ||
Line 21: | Line 20: | ||
*[[40d:Restraint|Chain]] | *[[40d:Restraint|Chain]] | ||
*[[40d:Crafts|Crafts]] - X3 from one metal bar. | *[[40d:Crafts|Crafts]] - X3 from one metal bar. | ||
− | *[[40d:Goblet| | + | *[[40d:Goblet|Goblets]] - X3 from one metal bar. |
*[[40d:Toy|Toy]] | *[[40d:Toy|Toy]] | ||
*[[40d:Instrument|Instrument]] | *[[40d:Instrument|Instrument]] | ||
− | *[[40d:Flask| | + | *[[40d:Flask|Flasks]] - X3 from one metal bar. |
*[[40d:Coins|Coins]] - X500 from one metal bar. | *[[40d:Coins|Coins]] - X500 from one metal bar. | ||
*[[40d:Stud|Studding]] | *[[40d:Stud|Studding]] | ||
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}} | }} | ||
− | The '''metalsmith's forge''' is a [[40d:workshop|workshop]] used by [[40d: | + | The '''metalsmith's forge''' is a [[40d:workshop|workshop]] used by [[40d:dwarf|dwarves]] to turn [[40d:metal|metal bars]] into useful objects such as [[40d:weapon|weapons]], [[40d:armor|armor]], [[40d:furniture|furniture]], [[40d:coins|coins]], [[40d:ammunition|ammunition]] for [[40d:siege|siege]] equipment and [[40d:crossbow|crossbows]], [[40d:trap component|trap components]], and other [[40d:finished goods|finished goods]]. To build a forge, you must have [[40d:fire-safe materials|fire-safe materials]] and an [[40d:anvil|anvil]], which you start with by default, using 1000 [[40d:starting builds|starting points]]. All anvils are equally effective.{{version|0.28.181.40d}} |
==Workshop labors and skills== | ==Workshop labors and skills== | ||
− | Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of [[labor]] enabled for each. The labors used at a forge are: | + | Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of [[40d:labor|labor]] enabled for each. The labors used at a forge are: |
− | *[[40d:Weaponsmith| | + | *[[40d:Weaponsmith|Weaponsmithing]] -- [[40d:weapon|weapons]], [[40d:trap|trap]] components, [[40d:bolt|bolts]], and [[40d:ballista arrowhead|ballista arrowheads]] |
*[[40d:Armorsmith|Armoring]] (armorer) -- [[40d:armor|armor]] | *[[40d:Armorsmith|Armoring]] (armorer) -- [[40d:armor|armor]] | ||
− | *[[40d:Metal crafter|Metalcrafting]] -- [[40d:Restraint|chains]], and everything in the "Other Objects" category ([[40d:craft| | + | *[[40d:Metal crafter|Metalcrafting]] -- [[40d:Restraint|chains]], and everything in the "Other Objects" category ([[40d:craft|crafts]], [[40d:coins|coins]], [[40d:goblet|goblets]], [[40d:stud|studding]], etc.), except anvils |
− | *[[40d:Trapping|Trapping]] -- [[40d:animal trap|animal | + | *[[40d:Trapping|Trapping]] -- [[40d:animal trap|animal traps]] (this is a long-standing quirk) |
− | *[[40d:Blacksmith| | + | *[[40d:Blacksmith|Blacksmithing]] -- All [[40d:furniture|furniture]] except chains and animal traps; [[40d:anvil|anvils]]; [[40d:block|blocks]] |
== Weapons, trap components, and siege equipment == | == Weapons, trap components, and siege equipment == | ||
− | [[40d:Weapon| | + | [[40d:Weapon|Weapons]], [[40d:trap component|trap components]], and [[40d:ballista arrowhead|ballista arrowheads]] are all forged using the [[40d:weaponsmith|weaponsmithing]] labor. They can be forged from [[40d:copper|copper]], [[40d:iron|iron]], [[40d:bronze|bronze]], [[40d:bismuth bronze|bismuth bronze]], [[40d:steel|steel]], [[40d:silver|silver]] and [[40d:adamantine|adamantine]], each using the [[40d:weaponsmithing|weaponsmithing]] labor. |
=== Weapons === | === Weapons === | ||
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=== Siege equipment === | === Siege equipment === | ||
− | There is only one piece of siege equipment that can be created at a forge: the [[40d:ballista arrowhead|ballista arrowhead]], which requires three metal bars. These arrowheads must then be mated with a wooden [[40d: | + | There is only one piece of siege equipment that can be created at a forge: the [[40d:ballista arrowhead|ballista arrowhead]], which requires three metal bars. These arrowheads must then be mated with a wooden [[40d:Wood|log]] at a [[40d:siege workshop|siege workshop]] to form a complete [[40d:ballista arrow|ballista arrow]]. It is also possible to make wood-only ballista arrows at the [[40d:siege workshop|siege workshop]], which are assumed to do less damage. The [[40d:siege engine|siege engine]]s themselves are also built at the siege workshop, out of three siege engine parts made of [[40d:wood|wood]]. |
== Armor == | == Armor == | ||
− | [[Armor]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]] and [[adamantine]]. Available armor types include: | + | [[40d:Armor|Armor]] can be forged from [[40d:copper|copper]], [[40d:iron|iron]], [[40d:bronze|bronze]], [[40d:bismuth bronze|bismuth bronze]], [[40d:steel|steel]] and [[40d:adamantine|adamantine]]. Available armor types include: |
* [[40d:Plate mail|Plate mail]] (3 [[40d:metal|metal]] bars) | * [[40d:Plate mail|Plate mail]] (3 [[40d:metal|metal]] bars) | ||
− | * [[40d:Chain mail|Chain mail]] (2 metal [[40d:bar| | + | * [[40d:Chain mail|Chain mail]] (2 metal [[40d:bar|bars]]) |
* [[40d:Greaves|Greaves]] (2 metal bars) | * [[40d:Greaves|Greaves]] (2 metal bars) | ||
* [[40d:Leggings|Leggings]] | * [[40d:Leggings|Leggings]] | ||
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* [[40d:Cap|Cap]] | * [[40d:Cap|Cap]] | ||
* [[40d:Gauntlet|Gauntlet]] | * [[40d:Gauntlet|Gauntlet]] | ||
− | * [[40d:High boot|High | + | * [[40d:High boot|High boots]] |
− | * [[40d:Low boot|Low | + | * [[40d:Low boot|Low boots]] |
* [[40d:Shield|Shield]] | * [[40d:Shield|Shield]] | ||
* [[40d:Buckler|Buckler]] | * [[40d:Buckler|Buckler]] | ||
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== Furniture == | == Furniture == | ||
− | [[Furniture]] can forged from any non-brittle metal -- in short, all [[metal]] | + | [[40d:Furniture|Furniture]] can forged from any non-brittle metal -- in short, all [[40d:metal|metals]] except for [[40d:pig iron|pig iron]] and [[40d:bismuth|bismuth]]. You can forge: |
* [[40d:Cage|Cage]] | * [[40d:Cage|Cage]] | ||
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All metal furniture requires three [[40d:bar|bar]]s to forge except where otherwise noted. The [[40d:blacksmithing|blacksmithing]] labor (and its corresponding skill, metalsmith) is used to create everything except chains ([[40d:metalcrafting|metalcrafting]]) and animal traps ([[40d:trapping|trapping]]). | All metal furniture requires three [[40d:bar|bar]]s to forge except where otherwise noted. The [[40d:blacksmithing|blacksmithing]] labor (and its corresponding skill, metalsmith) is used to create everything except chains ([[40d:metalcrafting|metalcrafting]]) and animal traps ([[40d:trapping|trapping]]). | ||
− | In addition, three [[40d:bar| | + | In addition, three [[40d:bar|bars]] of [[40d:iron|iron]] or [[40d:steel|steel]] (or 9 [[40d:adamantine|adamantine]] wafers) can be used to forge [[40d:anvil|anvils]] (via the "Other Objects" menu), which are used in the construction of additional forges. |
== Finished goods == | == Finished goods == | ||
− | Other objects can be forged from all [[metal]] | + | Other objects can be forged from all [[40d:metal|metals]] except [[40d:pig iron|pig iron]] and [[40d:bismuth|bismuth]], using the [[40d:metalcrafting|metalcrafting]] skill. They are: |
* [[40d:Restraint|Chain]] | * [[40d:Restraint|Chain]] | ||
* [[40d:Crafts|Crafts]] | * [[40d:Crafts|Crafts]] | ||
− | * [[40d:Goblet| | + | * [[40d:Goblet|Goblets]] |
* [[40d:Toy|Toy]] | * [[40d:Toy|Toy]] | ||
* [[40d:Instrument|Instrument]] | * [[40d:Instrument|Instrument]] | ||
− | * [[40d:Flask| | + | * [[40d:Flask|Flasks]] |
* Minted [[40d:coins|coins]] | * Minted [[40d:coins|coins]] | ||
* [[40d:Stud|Stud]] an item with metal | * [[40d:Stud|Stud]] an item with metal | ||
− | Each of the above objects requires one bar of metal to make, including studding. Like other [[decoration]] | + | Each of the above objects requires one bar of metal to make, including studding. Like other [[40d:decoration|decorations]] (such as [[40d:jeweler's workshop|encrusting with gems]], [[40d:craftsdwarf's workshop|decorating with bone]] or [[40d:craftsdwarf's workshop|decorating with shell]]), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require [[40d:fuel|fuel]]. |
== Metal clothing == | == Metal clothing == |
Revision as of 14:48, 8 April 2010
This article is about an older version of DF. |
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The metalsmith's forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, armor, furniture, coins, ammunition for siege equipment and crossbows, trap components, and other finished goods. To build a forge, you must have fire-safe materials and an anvil, which you start with by default, using 1000 starting points. All anvils are equally effective.v0.28.181.40d
Workshop labors and skills
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of labor enabled for each. The labors used at a forge are:
- Weaponsmithing -- weapons, trap components, bolts, and ballista arrowheads
- Armoring (armorer) -- armor
- Metalcrafting -- chains, and everything in the "Other Objects" category (crafts, coins, goblets, studding, etc.), except anvils
- Trapping -- animal traps (this is a long-standing quirk)
- Blacksmithing -- All furniture except chains and animal traps; anvils; blocks
Weapons, trap components, and siege equipment
Weapons, trap components, and ballista arrowheads are all forged using the weaponsmithing labor. They can be forged from copper, iron, bronze, bismuth bronze, steel, silver and adamantine, each using the weaponsmithing labor.
Weapons
All weapons require one bar of metal. The weapons that can be forged are:
- Battle axe
- War hammer
- Short sword
- Spear
- Mace
- Crossbow*
- Pick*
- Bolts (a stack of 25 will be produced)
* Crossbows and picks cannot be made out of silver.
Trap components
All trap components require one bar of metal. The trap components that can be made are:
Corkscrews, menacing spikes and spiked balls can also be made from wood at a carpenter's workshop. All trap weapons can also be made out of glass.
Mechanisms also can be made by a Mechanic via the "Trap Components" menu of a forge, though only from 3 adamantine wafers -- no other metals.
Siege equipment
There is only one piece of siege equipment that can be created at a forge: the ballista arrowhead, which requires three metal bars. These arrowheads must then be mated with a wooden log at a siege workshop to form a complete ballista arrow. It is also possible to make wood-only ballista arrows at the siege workshop, which are assumed to do less damage. The siege engines themselves are also built at the siege workshop, out of three siege engine parts made of wood.
Armor
Armor can be forged from copper, iron, bronze, bismuth bronze, steel and adamantine. Available armor types include:
- Plate mail (3 metal bars)
- Chain mail (2 metal bars)
- Greaves (2 metal bars)
- Leggings
- Helm
- Cap
- Gauntlet
- High boots
- Low boots
- Shield
- Buckler
Each piece of armor requires one metal bar to forge, except where noted.
Furniture
Furniture can forged from any non-brittle metal -- in short, all metals except for pig iron and bismuth. You can forge:
- Cage
- Chain (1 metal bar) (requires the metalcrafting labor)
- Animal trap (1 metal bar) (requires the trapping labor and not any of the metalsmith labors)
- Bucket (1 metal bar)
- Barrel
- Armor stand
- Metal block (1 metal bar)
- Door
- Floodgate
- Hatch cover
- Grate
- Statue
- Cabinet
- Chest
- Throne
- Sarcophagus
- Table
- Weapon rack
- Bin
- Pipe section
All metal furniture requires three bars to forge except where otherwise noted. The blacksmithing labor (and its corresponding skill, metalsmith) is used to create everything except chains (metalcrafting) and animal traps (trapping).
In addition, three bars of iron or steel (or 9 adamantine wafers) can be used to forge anvils (via the "Other Objects" menu), which are used in the construction of additional forges.
Finished goods
Other objects can be forged from all metals except pig iron and bismuth, using the metalcrafting skill. They are:
Each of the above objects requires one bar of metal to make, including studding. Like other decorations (such as encrusting with gems, decorating with bone or decorating with shell), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require fuel.
Metal clothing
Adamantine can be used to make anything, even lightweight clothing. All the clothing items that can be made at the clothier's shop can be forged from adamantine if you have it.
Links
- Metalcrafts Cribsheet, (based on information on this page)
Workshops | |
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Furnaces | |
Related articles |