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Difference between revisions of "v0.31:Bridge"
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+ | '''Bridges''' are extremely useful buildings for crossing dangerous terrain and also for fortress defence. | ||
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+ | ==Building Bridges== | ||
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+ | Bridges can be built ({{k|b}} -> {{k|g}}) of metal, stone or wood. They are first designed by an architect, then require a specialist worker for the material used (e.g. a mason for a stone bridge). The size of the bridge can be altered with {{k|u}}{{k|m}}{{k|k}}{{k|h}} while placing it. The bridge must be anchored to a solid surface on at least one edge. Before placing the bridge ensure that the bridge raises in the direction you want it to using {{k|w}}{{k|a}}{{k|d}}{{k|x}} or retracts using {{k|s}}. | ||
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+ | ==Raising/Retracting Bridges== | ||
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+ | All bridges in DF can be raised or retracted by linking it to a {{L|lever}}. This requires a mechanics workshop and a dwarf with a the mechanic labour activated. | ||
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+ | If a bridge is set to retract when the lever is pulled, the bridge essentially disappears dropping anything (friend, foe, or object) on the bridge onto whatever is underneath. Clearly this can be used to drop your enemies to rocky/watery/fiery deaths (or anything more imaginative you can think up!). | ||
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+ | If a bridge is set to raise when the lever is pulled, the bridge becomes a wall along the edge selected with the {{k|w}}{{k|a}}{{k|d}}{{k|x}} keys when placing the bridge. The bridge also "moves" to this position very fast, firing anything on the bridge into the air. The key advantage to raising bridges is the creation of a wall when the bridge is raised. This can be used to block fortress entrances/corridors. Using 2 bridges at opposite ends of a corridor creates a very large and simple trap by walling in enemies. | ||
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{{buildings}} | {{buildings}} |
Revision as of 21:49, 15 April 2010
This article is about an older version of DF. |
Template:Elven Bridges are extremely useful buildings for crossing dangerous terrain and also for fortress defence.
Building Bridges
Bridges can be built (b -> g) of metal, stone or wood. They are first designed by an architect, then require a specialist worker for the material used (e.g. a mason for a stone bridge). The size of the bridge can be altered with umkh while placing it. The bridge must be anchored to a solid surface on at least one edge. Before placing the bridge ensure that the bridge raises in the direction you want it to using wadx or retracts using s.
Raising/Retracting Bridges
All bridges in DF can be raised or retracted by linking it to a Template:L. This requires a mechanics workshop and a dwarf with a the mechanic labour activated.
If a bridge is set to retract when the lever is pulled, the bridge essentially disappears dropping anything (friend, foe, or object) on the bridge onto whatever is underneath. Clearly this can be used to drop your enemies to rocky/watery/fiery deaths (or anything more imaginative you can think up!).
If a bridge is set to raise when the lever is pulled, the bridge becomes a wall along the edge selected with the wadx keys when placing the bridge. The bridge also "moves" to this position very fast, firing anything on the bridge into the air. The key advantage to raising bridges is the creation of a wall when the bridge is raised. This can be used to block fortress entrances/corridors. Using 2 bridges at opposite ends of a corridor creates a very large and simple trap by walling in enemies.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
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