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Difference between revisions of "v0.31:Kennel"
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Requires: {{L|Trap#Cage_Trap|Caged wild animal}} and an {{L|Animal trainer}}. | Requires: {{L|Trap#Cage_Trap|Caged wild animal}} and an {{L|Animal trainer}}. | ||
− | The animal trainer uses it to tame wild {{L|creatures|animals}} not already domesticated, such as those caught in cage traps. | + | The animal trainer uses it to tame wild {{L|creatures|animals}} not already domesticated, such as those caught in cage traps. Note that the taming of some creatures requires the presence of the dungeon master. |
==Trainable Animals== | ==Trainable Animals== |
Revision as of 13:22, 22 April 2010
This article is about an older version of DF. |
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A Kennel is a large 5x5 Template:L for an Template:L. To build a kennel you need one building material (Template:L, Template:L, Template:L Template:L) and a dwarf who has the Template:L, Template:L and/or Template:L Template:L enabled.
(Note that the Template:L associated with the Template:L "Template:L" (namely "Extract from a dead animal") is used solely at a Template:L. But that skill is one of the three that can build a kennel, and is listed as such. Just accept it.)
Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame.
While the kennel's menu only offers the option 'train a war dog', in fact a wide range of animals can be trained. Also note that the queued task indeed is named 'train war animal'. The same goes for 'train a hunting dog'.
Kennel Tasks
Train a Hunting Dog
Requires: An Template:L tame animal with [TRAINABLE] or [TRAINABLE_HUNTING] and an Template:L.
Hunting animals can be assigned (v-select dwarf-p-e) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned.
Train a War Dog
Requires: Template:L tame animal with [TRAINABLE] (or [TRAINABLE_WAR], of which there are none) and an Template:L.
A war animal is stronger than its untrained counterpart. War dogs make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.
Capture a Live Land Animal
Requires: Template:L and a Template:L.
Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal Template:L. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.
Tame a Small Animal
Requires: An Template:L and trapped vermin.
This is used to tame vermin for adoption as pets or eaten if left alone.
Tame a Large Animal
Requires: Template:L and an Template:L.
The animal trainer uses it to tame wild Template:L not already domesticated, such as those caught in cage traps. Note that the taming of some creatures requires the presence of the dungeon master.
Trainable Animals
The following creatures can be trained into war animals or hunting animals:
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L (hunting only)
- Template:L (hunting only)
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |