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Difference between revisions of "v0.31:Building"

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Buildings should be considered distinct from constructions. While both are built via the b build menu, constructions are inert to q and t, are removed by designation, and are generally more similar to terrain features. Furthermore, dwarves can place buildings on constructed floors, but buildings cannot overlap other buildings, nor can constructions overlap other constructions. Also constructions provide support while buildings do not.
 
Buildings should be considered distinct from constructions. While both are built via the b build menu, constructions are inert to q and t, are removed by designation, and are generally more similar to terrain features. Furthermore, dwarves can place buildings on constructed floors, but buildings cannot overlap other buildings, nor can constructions overlap other constructions. Also constructions provide support while buildings do not.
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== List of buildings == <!-- This big list isn't needed with that template there.
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* {{subst:subl|Armor stand}} * {{subst:subl|Bed}} * {{subst:subl|Seat}} * {{subst:subl|Burial receptacle}} * {{subst:subl|Door}} * {{subst:subl|Floodgate}} * {{subst:subl|Floor hatch}} * Wall {{subst:subl|grate}} * Floor {{subst:subl|grate}} * Vertical {{subst:subl|bars}} * Floor {{subst:subl|bars}} * {{subst:subl|Cabinet}} * {{subst:subl|Container}} * {{subst:subl|Kennel}} * {{subst:subl|Farm plot}} * {{subst:subl|Weapon rack}} * {{subst:subl|Statue}} * {{subst:subl|Table}} * Paved {{subst:subl|road}} * Dirt {{subst:subl|road}} * {{subst:subl|Bridge}} * {{subst:subl|Well}} * {{subst:subl|Siege engine}} * {{subst:subl|Workshop}} * {{subst:subl|Furnace}} * Glass {{subst:subl|window}} * Gem {{subst:subl|window}} * {{subst:subl|Construction|Wall/floor/stairs}} * {{subst:subl|Trade depot}} * {{subst:subl|Trap}} * {{subst:subl|Lever}} * {{subst:subl|Machine component}}s * {{subst:subl|Support}} * {{subst:subl|Animal trap}} * {{subst:subl|Restraint}} * {{subst:subl|Cage}} * {{subst:subl|Archery target}} --> {{Buildings}} {{Category|Buildings}}
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All information taken from the 40d section as it was still accurate. Only the table of building was added too.

Revision as of 23:08, 27 April 2010

Template:AV Template:Elven Buildings can be constructed by your dwarves. Buildings have all sorts of uses. The construction of a building requires resources that you can select when building.

A building is a structure that can be placed from the build menu and then interacted with by the Set Building Tasks/Prefs command ( q ), and the View Items in Buildings command ( t ). Included in this are workshops, doors, trade depots, furniture, bridges, traps -- most of the interesting stuff your dwarves will build!

Most buildings are made from raw materials or blocks, although some workshops require some additional finished items as well.

Some buildings are placed furniture; a cage or throne sitting in a stockpile is just furniture and can be moved by haulers, washed away by flooding, etc., but when built they become a building that can be interacted with. (Or, what seems more accurate to say, a new building is created and the original furniture becomes part of that building's permanent inventory.) Some buildings can be used to define rooms.

Buildings should be considered distinct from constructions. While both are built via the b build menu, constructions are inert to q and t, are removed by designation, and are generally more similar to terrain features. Furthermore, dwarves can place buildings on constructed floors, but buildings cannot overlap other buildings, nor can constructions overlap other constructions. Also constructions provide support while buildings do not.


== List of buildings ==


Rooms
Furniture
Animal trapAnvilArmor standBedBinBoxBucketCabinetCageCoffinRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
Related Articles

All information taken from the 40d section as it was still accurate. Only the table of building was added too.