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Difference between revisions of "v0.31:Axle"
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− | {{ | + | {{Quality|Exceptional|08:50, 12 June 2010 (UTC)}} |
+ | {{av}} | ||
+ | {{Machine_component|name=Vertical axle|key=v | ||
+ | |construction= | ||
+ | * 1 {{L|Wood|Log}} | ||
+ | |construction_job= | ||
+ | * {{L|Mechanic|Mechanics}} | ||
+ | |power=Uses 1 power per tile. | ||
+ | }} | ||
+ | {{Machine_component|name=Horizontal axle|key=h | ||
+ | |construction= | ||
+ | * 1 {{L|Wood|Log}} per 3 tiles | ||
+ | |construction_job= | ||
+ | * {{L|Mechanic|Mechanics}} | ||
+ | |power=Uses 1 power per tile. | ||
+ | }} | ||
+ | |||
+ | '''Axles''' are used to transmit power from a {{L|windmill}} or {{L|water wheel}} to a {{L|pump}} or {{L|millstone}}. There are two types: vertical axles move power between {{L|z-level|z-levels}}, while horizontal axles move it around within a given level. Axles consume 1 unit of {{L|power}} per tile. | ||
+ | |||
+ | ''For a basic overview of how the different machine parts work and work together, see {{L|machine component}}.'' | ||
+ | |||
+ | == Construction == | ||
+ | Axles are constructed via the {{L|machine component|machine components}} screen: {{k|b}}-{{k|M}}-{{k|h}} for horizontal, {{k|b}}-{{k|M}}-{{k|v}} for vertical. Changing direction requires a {{L|gear assembly}} at the corner between two perpendicular axles. | ||
+ | |||
+ | Horizontal axles require {{L|wood}} to construct, one log for 1-3 tiles length, two for 4-6, or three for 7-10. Vertical axles, however, require one log for every z-level. | ||
+ | |||
+ | Floor tiles will obstruct the transference of power over z-levels, so {{L|channel|channels}} need to be dug through every floor through which a vertical axle passes. | ||
+ | |||
+ | Axles do not block unit movement and can be crossed by dwarves without being spooled around them. | ||
+ | |||
+ | {{Category|Machine components}} | ||
{{buildings}} | {{buildings}} |
Revision as of 18:54, 17 June 2010
This article is about an older version of DF. |
b-M-v | |||||
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Construction | |||||
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Materials | Jobs | ||||
Power | |||||
Uses 1 power per tile. |
b-M-h | |||||
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Construction | |||||
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Materials | Jobs | ||||
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Power | |||||
Uses 1 power per tile. |
Axles are used to transmit power from a Template:L or Template:L to a Template:L or Template:L. There are two types: vertical axles move power between Template:L, while horizontal axles move it around within a given level. Axles consume 1 unit of Template:L per tile.
For a basic overview of how the different machine parts work and work together, see Template:L.
Construction
Axles are constructed via the Template:L screen: b-M-h for horizontal, b-M-v for vertical. Changing direction requires a Template:L at the corner between two perpendicular axles.
Horizontal axles require Template:L to construct, one log for 1-3 tiles length, two for 4-6, or three for 7-10. Vertical axles, however, require one log for every z-level.
Floor tiles will obstruct the transference of power over z-levels, so Template:L need to be dug through every floor through which a vertical axle passes.
Axles do not block unit movement and can be crossed by dwarves without being spooled around them.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
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