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Difference between revisions of "40d:Item definition token"

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(here too)
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* ITEM_WEAPON - {{L|Weapon token}}
 
* ITEM_WEAPON - {{L|Weapon token}}
 
* ITEM_TOY - {{L|Toy token}}
 
* ITEM_TOY - {{L|Toy token}}
* ITEM_INSTRUMENT - {{L|Weapon token}}
+
* ITEM_INSTRUMENT - {{L|Instrument token}}
 
* ITEM_TRAPCOMP - {{L|Trap component token}}
 
* ITEM_TRAPCOMP - {{L|Trap component token}}
 
* ITEM_ARMOR - {{L|Armor token}}
 
* ITEM_ARMOR - {{L|Armor token}}

Revision as of 20:40, 12 August 2010

This article is about an older version of DF.

Item definition tokens are used in item definitions in the raws.

Item types:

Toys, Instruments

  • HARD_MAT - In stock raws, is on everything but drums and puzzleboxes.

Food (prepared meals)

  • LEVEL - the number of ingredients, 2/3/4 for Easy/Fine/Lavish meals.

Trap components

  • HITS - number of times a trap component can strike an enemy
  • IS_SCREW - can be used in a Template:L
  • IS_SPIKE - can be built as an Template:L