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Difference between revisions of "40d:Trap component token"

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For use on trap components.
 
For use on trap components.

Revision as of 21:19, 30 March 2011

This article is about an older version of DF.

For use on trap components.

Token Arguments Description
ADJECTIVE adjective Appears before the name of the weapon's material. Eg. "menacing steel spike"
CRIT_BOOST: value Increases the chance of a weapon piercing internal organs.
[DAMAGE:<damage amount>:<damage type>] dmg amount - value

dmg type - (slash, burn, etc.)

Sets the amount and the type of Template:L
HITS value Number of times it hits.
IS_SCREW Weapon may be installed in a screw pump.
IS_SPIKE Weapon may be installed in a spike trap.
METAL Weapon may be made out of metal.
MATERIAL_SIZE: value How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three.
NAME singular:plural What this item will be called ingame.
STICK_CHANCE value The chance of a weapon sticking in a target.
WEIGHT value How much an item weighs.
WOOD Weapon may be made out of wood.