- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Material token"
m |
(23a had a SAND material - Toady simply forgot to remove it when he went 3D) |
||
Line 42: | Line 42: | ||
| 15 || GLASS_CRYSTAL || {{L|Crystal glass}} | | 15 || GLASS_CRYSTAL || {{L|Crystal glass}} | ||
|- | |- | ||
− | | 16 || SAND || Sand | + | | 16 || SAND || Sand - Not actually used, was a holdover from older versions. |
|- | |- | ||
| 17 || WATER || {{L|Water}} (used for water buckets and ice boulders) | | 17 || WATER || {{L|Water}} (used for water buckets and ice boulders) |
Revision as of 00:19, 19 July 2011
This article is about an older version of DF. |
- You may be looking for Template:Ls.
These tokens are types of materials, used to specify for example what material an item is made of. Unless noted otherwise, the material subtype should be NO_MATGLOSS or NO_RACEGLOSS.
# | Token | Information |
---|---|---|
0 | WOOD | Template:L - Subtypes come from MATGLOSS_WOOD; or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE) |
1 | STONE | Template:L - Subtypes come from MATGLOSS_STONE; or USE_LAVA_STONE (includes MATGLOSS_STONE_GEM.) |
2 | METAL | Template:L - Subtypes come from MATGLOSS_METAL |
3 | BONE | Template:L - Subtypes come from CREATURE |
4 | IVORY | Template:L - Subtypes come from CREATURE |
5 | HORN | Template:L - Subtypes come from CREATURE |
6 | AMBER | Template:L |
7 | CORAL | Template:L |
8 | PEARL | Template:L - Subtypes come from CREATURE |
9 | SHELL | Template:L - Subtypes come from CREATURE |
10 | LEATHER | Template:L - Subtypes come from CREATURE |
11 | SILK | Template:L - Subtypes come from CREATURE |
12 | PLANT | Plant - Subtypes come from MATGLOSS_PLANT |
13 | GLASS_GREEN | Template:L |
14 | GLASS_CLEAR | Template:L |
15 | GLASS_CRYSTAL | Template:L |
16 | SAND | Sand - Not actually used, was a holdover from older versions. |
17 | WATER | Template:L (used for water buckets and ice boulders) |
18 | COAL | Template:L - Subtype is either COKE or CHARCOAL |
19 | POTASH | Template:L |
20 | ASH | Template:L |
21 | PEARLASH | Template:L |
22 | LYE | Template:L |
23 | RENDERED_FAT | Template:L - Subtypes come from CREATURE |
24 | SOAP_ANIMAL | Template:L - Subtypes come from CREATURE |
25 | FAT | Template:L - Subtypes come from CREATURE |
26 | MUD | Template:L |
27 | VOMIT | Template:L |
28 | BLOOD_NONSPECIFIC | Generic Template:L |
29 | SLIME | Green slime |
30 | SALT | Template:L |
31 | BLOOD_SPECIFIC | Creature Template:L - Subtypes come from CREATURE |
32 | PLANT_ALCOHOL | Plant Template:L - Subtypes come from MATGLOSS_PLANT |
33 | FILTH_B | Filth (brown, solid) |
34 | FILTH_Y | Filth (yellow, liquid) |
35 | UNKNOWN_SUBSTANCE | Unknown substance (white, liquid) |
36 | GRIME | Template:L |
CREATURE does not appear here in the exe, but has been observed with EXTRACT and CHEESE. PLANT has been observed with POWDER_MISC, THREAD, and CLOTH. Subtypes come from the appropriate matgloss.
When making reactions that use the PLANT or SEEDS Template:Ls, use the name of the appropriate plant from matgloss_plant.txt as the material and NO_MATGLOSS for the subtype.
When making reactions that use the REMAINS item token, use the name of the appropriate creature from creature_xxx.txt as the material and NO_MATGLOSS for the subtype.
When making reactions that use the BONES item token to create the bones of a specific creature, use the name of the appropriate creature as both the material and the subtype.