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Difference between revisions of "v0.31:Window"
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− | A '''window''' is an item of {{L|furniture}} that can be constructed to form solid {{L|wall}}s surrounding a {{L|room}}. A window is not considered {{L|support}} for the purposes of preventing {{L|cave-in}}s or allowing {{L|door}}s to be built, but it will block the flow of {{L|water}}. {{L|Glass}} windows can be made with any type of glass at a {{L|glass furnace}}, and are placed similarly to furniture. Like all furniture, windows must have a floor underneath them to be built. Alternatively, a {{L|gem}} window can be directly constructed (on-site, not in a workshop, by pressing {{k|b}} {{k|Y}}) from three {{L|jeweler's workshop|cut gems}} of any type (including cut glass), but can't be made from large gems. If the gems used to make a gem window are of different colors, the window will flash between the different colors of the gems. | + | A '''window''' ({{key|b}}-{{key|y}}) is an item of {{L|furniture}} that can be constructed to form solid {{L|wall}}s surrounding a {{L|room}}. A window is not considered {{L|support}} for the purposes of preventing {{L|cave-in}}s or allowing {{L|door}}s to be built, but it will block the flow of {{L|water}}. {{L|Glass}} windows can be made with any type of glass at a {{L|glass furnace}}, and are placed similarly to furniture. Like all furniture, windows must have a floor underneath them to be built. Alternatively, a {{L|gem}} window can be directly constructed (on-site, not in a workshop, by pressing {{k|b}} {{k|Y}}) from three {{L|jeweler's workshop|cut gems}} of any type (including cut glass), but can't be made from large gems. If the gems used to make a gem window are of different colors, the window will flash between the different colors of the gems. |
{{l|dwarf|Dwarves}} can get a happy {{L|thought}} from passing by windows, and an even happier thought if it's built of a material they like. | {{l|dwarf|Dwarves}} can get a happy {{L|thought}} from passing by windows, and an even happier thought if it's built of a material they like. |
Revision as of 22:41, 14 August 2011
This article is about an older version of DF. |
A window (b-y) is an item of Template:L that can be constructed to form solid Template:Ls surrounding a Template:L. A window is not considered Template:L for the purposes of preventing Template:Ls or allowing Template:Ls to be built, but it will block the flow of Template:L. Template:L windows can be made with any type of glass at a Template:L, and are placed similarly to furniture. Like all furniture, windows must have a floor underneath them to be built. Alternatively, a Template:L window can be directly constructed (on-site, not in a workshop, by pressing b Y) from three Template:L of any type (including cut glass), but can't be made from large gems. If the gems used to make a gem window are of different colors, the window will flash between the different colors of the gems.
Template:L can get a happy Template:L from passing by windows, and an even happier thought if it's built of a material they like.
Template:L from a window built into a Template:L face will not illuminate a room and will not prevent Template:L.
Note that dwarves can see through windows, and (if civilian) will cancel jobs and run away from hostile creatures standing on the other side of the window. Animals can also see through windows, detecting thieves or ambushes on the other side of a window.
A Template:L may Template:L a window, no matter how far underground his rooms are.
A noble's Template:L to make windows will not be satisfied by building a gem window.
A Template:L window's Template:L multiplier is 25, the same as a Template:L. This makes glass windows a good choice for raising the value of a Template:L.
Gem windows, on the other hand, do not receive value multipliers; a gem window's value is the sum of the value of the gems used in its construction. For maximizing value, gems are better used for Template:L, even if your Template:L and Template:L are only Template:L.
Both glass windows and gem windows can be wrecked by Template:Ls. Gem windows will be toppled rather than destroyed, leaving behind the gems they were made from.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
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