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Difference between revisions of "v0.31:Ocean"
MisterB777 (talk | contribs) (→Arctic Ocean: adding note on freezing biomes and lack of creatures and vermin (since the water is frozen)) |
MisterB777 (talk | contribs) (a little ocean geology) |
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{{quality|Fine|08:31, 21 June 2010 (UTC)}} {{av}} | {{quality|Fine|08:31, 21 June 2010 (UTC)}} {{av}} | ||
− | An ocean is an immense volume of {{l|Water#Salt_Water|saltwater}}. They are often bordered by {{l|sand|sandy beaches}} where {{L|driftwood}} can be found. {{L|Marsh}}es and {{L|swamp}}s also tend to form around oceanic coastlines, especially near {{L|river}}s. The land surrounding oceans also tends to have a high water table, resulting in {{L|aquifer}}s close to the surface. | + | An ocean is an immense volume of {{l|Water#Salt_Water|saltwater}}. They are often bordered by {{l|sand|sandy beaches}} where {{L|driftwood}} can be found. {{L|Marsh}}es and {{L|swamp}}s also tend to form around oceanic coastlines, especially near {{L|river}}s. The land surrounding oceans also tends to have a high water table, resulting in {{L|aquifer}}s close to the surface. |
It is not possible to found a fort solely in an oceanic biome; some land is needed. | It is not possible to found a fort solely in an oceanic biome; some land is needed. | ||
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Since ocean waves do not actually move the water in the tiles below them, they do not create [[flow]]. Thus, waves ''cannot'' power a [[water wheel]], making tidal energy generation much more difficult. | Since ocean waves do not actually move the water in the tiles below them, they do not create [[flow]]. Thus, waves ''cannot'' power a [[water wheel]], making tidal energy generation much more difficult. | ||
+ | |||
+ | == Ocean Floor Geology == | ||
+ | |||
+ | The ocean floor will be made up of entire layers, or combinations of the following: | ||
+ | * a {{L|Sedimentary layer}} of {{L|conglomerate}}, {{l|limestone}}, {{L|sandstone}}, or {{L|shale}} | ||
+ | * a {{L|Soil}} layer of {{L|calcareous ooze}}, {{L|pelagic clay}}, or {{L|siliceous ooze}} | ||
+ | |||
+ | Most of these layers also support {{L|aquifer}}s, which are usually {{l|Water#Salt_Water|saltwater}} like the surrounding ocean, making the extraction of these materials rather difficult in {{L|fortress mode}}. Limestone is the one the notable exception, making it ideal for excavation from below since it is also a {{L|flux}} material. | ||
== Fauna == | == Fauna == |
Revision as of 19:24, 14 September 2011
This article is about an older version of DF. |
An ocean is an immense volume of Template:L. They are often bordered by Template:L where Template:L can be found. Template:Les and Template:Ls also tend to form around oceanic coastlines, especially near Template:Ls. The land surrounding oceans also tends to have a high water table, resulting in Template:Ls close to the surface.
It is not possible to found a fort solely in an oceanic biome; some land is needed.
There are three varieties of oceans, based on temperature, which affects the sea life found there: Arctic, Temperate and Tropical. Oceans in a Template:L climate (usually Arctic oceans) will freeze, just like Template:Ls and Template:Ls, acting like a Template:L.
Ocean Waves
Waves will periodically wash over the coast. The tiles will not get wet. However, if it washes over a staircase, the floors below it will be slowly flooded. This may be a good way to irrigate tiles. The wave moves over all natural tiles, and seem to move independently of constructed tiles like walls and floors. Be mindful not to carve away natural walls and allow tide to enter your fort, and cause excess slowdown. Sea walls can be built to block waves and protect beach areas, but need to be completely closed off to be effective. Waves also have a tendency to move items left on the beach, so it is inadvisable to place stockpiles too close to the shore.
Since ocean waves do not actually move the water in the tiles below them, they do not create flow. Thus, waves cannot power a water wheel, making tidal energy generation much more difficult.
Ocean Floor Geology
The ocean floor will be made up of entire layers, or combinations of the following:
- a Template:L of Template:L, Template:L, Template:L, or Template:L
- a Template:L layer of Template:L, Template:L, or Template:L
Most of these layers also support Template:Ls, which are usually Template:L like the surrounding ocean, making the extraction of these materials rather difficult in Template:L. Limestone is the one the notable exception, making it ideal for excavation from below since it is also a Template:L material.
Fauna
Oceans are an excellent source of Template:L for a new fortress, usually having tons of fish, and containing shell-bearing creatures like Template:L and Template:L.
In Template:L oceans Template:Ls can be found. Likewise, in Template:L oceans Template:Ls can be observed.
Arctic Ocean
Note that, in an Arctic Ocean with a completely Template:L climate, none of the Vermin or the underwater Creatures will be present. This pretty much leaves walruses and the three varieties of penguins, since they are able to move about on land.
Creatures
- Template:L
- Template:L
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- Template:L
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- Template:L
- Template:L
Vermin
Temperate Ocean
Creatures
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
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- Template:L
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- Template:L
- Template:L
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- Template:L
Vermin
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
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- Template:L
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- Template:L
- Template:L
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Tropical Ocean
Creatures
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
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- Template:L
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- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
Vermin
Worlds | |
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