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Difference between revisions of "v0.34:Baron"
Seikatsukan (talk | contribs) (Reorganized, added more info on consequences of declining the offer.) |
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− | {{Quality|Fine|18:33, 27 Mar 2012 (UTC)}} | + | {{Quality|Fine|18:33, 27 Mar 2012 (UTC)}}{{Noble |
− | {{Noble | ||
| noble= Baron | | noble= Baron | ||
| office= Decent Office | | office= Decent Office | ||
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| dining= Decent Dining Room | | dining= Decent Dining Room | ||
| tomb= Tomb | | tomb= Tomb | ||
− | |||
− | |||
| chests=2 | | chests=2 | ||
| cabinets=1 | | cabinets=1 | ||
+ | | racks=1 | ||
+ | | stands=1 | ||
+ | | mandates=1 | ||
+ | | demands=2 | ||
| arrival= | | arrival= | ||
* 20 population | * 20 population | ||
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| function= | | function= | ||
* Appoints a [[Champion]] | * Appoints a [[Champion]] | ||
− | }} | + | }}{{av}} |
− | {{av}} | ||
When your fortress meets the requirements the [[liaison]] will approach you about becoming a barony. You will then have the option to promote a [[dwarf]] of your choice to the rank of '''baron''', which will occur when the liaison leaves the map. This offer can be rejected, for example to avoid having more annoying nobles, but this results in the player being unable to request imports from their parent civilization. Dwarven caravans will still arrive, but the player loses the option to influence their contents. | When your fortress meets the requirements the [[liaison]] will approach you about becoming a barony. You will then have the option to promote a [[dwarf]] of your choice to the rank of '''baron''', which will occur when the liaison leaves the map. This offer can be rejected, for example to avoid having more annoying nobles, but this results in the player being unable to request imports from their parent civilization. Dwarven caravans will still arrive, but the player loses the option to influence their contents. |
Revision as of 16:52, 24 June 2012
Room requirements | ||
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Office | Decent Office | |
Quarters | Decent Quarters | |
Dining room | Decent Dining Room | |
Tomb | Tomb | |
Furniture requirements | ||
Chests | 2 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | 1 | |
Demands | 2 | |
Arrival conditions | ||
| ||
Function | ||
|
This article is about an older version of DF. |
When your fortress meets the requirements the liaison will approach you about becoming a barony. You will then have the option to promote a dwarf of your choice to the rank of baron, which will occur when the liaison leaves the map. This offer can be rejected, for example to avoid having more annoying nobles, but this results in the player being unable to request imports from their parent civilization. Dwarven caravans will still arrive, but the player loses the option to influence their contents.
Since the baron is promoted from within, rather than immigrating, s/he will not automatically be accompanied by a baron(ess) consort. However, if you chose to promote a married dwarf, then the spouse will become the consort, and will be considered an unlisted noble (doesn't appear in the noble menu, but is listed as a noble in the units menu). Also, the promotion of the baron will not usher in the economy as it did in older versions.
The selected baron(ess) may still perform useful labour from his/her normal life (as a miner, for example). However, as the baron is supposed to be a lazy noble, this seems to be an unintended, broken behaviour in all 0.34.xx versions (so far) and might be be fixed in future releases.
If your baron dies or goes insane, you will not be able to appoint another baron and consequently get other nobles which are upgraded from baron, including count and duke.
Requirements
- Have a caravan leave when your population is 20
- Exported 10k wealth
- Created (Imported?) 100k wealth
Appointed Nobles | |
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Military Ranks | |
Elected Nobles | |
Aristocrats | |
Other |