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Difference between revisions of "40d:Baron"
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(confirmed from disassembly) |
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| demands=2 | | demands=2 | ||
| arrival= | | arrival= | ||
− | * '''[[Fortress| | + | * '''Town''' [[Fortress|rank]] |
* 100,000☼ Created Wealth | * 100,000☼ Created Wealth | ||
* 10,000☼ Exported wealth | * 10,000☼ Exported wealth |
Revision as of 00:01, 19 September 2012
Room requirements | ||
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Office | Decent Office | |
Quarters | Decent Bedroom | |
Dining room | Decent Dining Room | |
Tomb | Tomb | |
Furniture requirements | ||
Chests | 2 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | 1 | |
Demands | 2 | |
Arrival conditions | ||
| ||
Function | ||
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This article is about an older version of DF. |
The Baron (or Baroness) arrives with her/his consort, the Hammerer and the Tax collector. The Baron will be promoted to Count once additional conditions are met. Human diplomats (but not guild representatives) will meet with the Baron, rather than the mayor.
Right after your fortress and the surrounding lands become a Barony the Baron will arrive.
Currently, this does not have any known consequences, but it occurs at the same time the tax collector and the hammerer arrive, so you may prepare for economy and more justice.
Appointed Nobles | |
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Elected Nobles | |
Aristocrats | |
Entourage | |
Other |