- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "DF2014:Nether-cap"
LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Nether-cap to Nether-cap: Migrating v50 page (2898/4618) (content)) Tag: New redirect |
LethosorBot (talk | contribs) (Migrating v50 page (2898/4618) (content)) Tag: Removed redirect |
||
Line 1: | Line 1: | ||
− | # | + | {{Quality|Exceptional|07:47, 23 September 2016 (UTC)}} |
+ | {{Treelookup/0|wiki=no}} | ||
+ | {{av}} | ||
+ | |||
+ | '''Nether-caps''' are a type of mushroom-like subterranean [[tree]]. Once fully grown, they can be designated for [[wood cutting]] and produce nether-cap [[log]]s. They often grow on muddied rock in the 3rd [[Caverns|underground cavern]] layer and, once discovered, will begin to grow in any suitable environment within your fortress as well. | ||
+ | |||
+ | Nether-caps and their products are dark indigo, and they have the unique property of being naturally cold, having a fixed [[temperature]] of {{ct|10000}} (the [[Water#Freezing point|freezing point of water]]). Most objects made from this wood are not massive enough to change the ambient temperature around them to this point, however. This fixed temperature gives nether-cap wood a strange quasi-[[magma-safe]] quality. You can use nether-cap as a substitution for metal [[magma-safe]] components (for example, in a [[magma]] [[pump stack]]), but a nether-cap minecart will not resist magma, and nether-cap items [[dump]]ed into magma will be destroyed. Interestingly, nether-cap logs can still be burned into ash or charcoal at a [[wood furnace]], and nether-cap items laying on the ground can be ignited by fire breathing/throwing creatures. Nether-cap cannot cause [[water]] to turn into [[ice]]. | ||
+ | |||
+ | Note that because they are a cap tree and therefore affected by {{Bug|7313}}, nether cap logs should generally be reserved for those rare instances where you need something that the game requires to be made of wood ''and'' you need it to be magma-safe. | ||
+ | |||
+ | Some [[dwarves]] [[Preferences|like]] nether-caps for their ''coldness to the touch''. | ||
+ | |||
+ | {{gamedata}} | ||
+ | {{Plants}} | ||
+ | {{Category|Subterranean trees}} | ||
+ | {{Category|Magma safe materials}} |
Latest revision as of 03:45, 20 December 2022
♠ | |||
Urist likes nether-caps for their coldness to the touch. | |||
---|---|---|---|
Biome | |||
| |||
| |||
Graphic | |||
No graphic | |||
Properties | |||
Deciduous | No | ||
Density | 550 | ||
Color | dark indigo | ||
Max trunk height | 4 | ||
Max trunk diameter | 1 | ||
Trunk branching | 2 | ||
Heavy branch radius | 1 | ||
Branch radius | 2 | ||
Root radius | 3 | ||
Heavy branch density | 2 | ||
Branch density | 10 | ||
Root density | 5 | ||
Products | |||
Wood | Nether-cap |
This article is about an older version of DF. |
Nether-caps are a type of mushroom-like subterranean tree. Once fully grown, they can be designated for wood cutting and produce nether-cap logs. They often grow on muddied rock in the 3rd underground cavern layer and, once discovered, will begin to grow in any suitable environment within your fortress as well.
Nether-caps and their products are dark indigo, and they have the unique property of being naturally cold, having a fixed temperature of 10000 °U (the freezing point of water). Most objects made from this wood are not massive enough to change the ambient temperature around them to this point, however. This fixed temperature gives nether-cap wood a strange quasi-magma-safe quality. You can use nether-cap as a substitution for metal magma-safe components (for example, in a magma pump stack), but a nether-cap minecart will not resist magma, and nether-cap items dumped into magma will be destroyed. Interestingly, nether-cap logs can still be burned into ash or charcoal at a wood furnace, and nether-cap items laying on the ground can be ignited by fire breathing/throwing creatures. Nether-cap cannot cause water to turn into ice.
Note that because they are a cap tree and therefore affected by Bug:7313, nether cap logs should generally be reserved for those rare instances where you need something that the game requires to be made of wood and you need it to be magma-safe.
Some dwarves like nether-caps for their coldness to the touch.
[PLANT:NETHER_CAP]
[NAME:nether-cap][NAME_PLURAL:nether-caps][ADJ:nether-cap]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[DISPLAY_COLOR:1:0:0]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]
[STATE_NAME:ALL_SOLID:nether-cap]
[STATE_ADJ:ALL_SOLID:nether-cap]
[PREFIX:NONE]
[STATE_COLOR:ALL_SOLID:DARK_INDIGO]
[DISPLAY_COLOR:1:0:0]
[MAT_FIXED_TEMP:10000]
[SOLID_DENSITY:550]
[TREE:LOCAL_PLANT_MAT:WOOD][TREE_TILE:6]
[TREE_HAS_MUSHROOM_CAP]
[CAP_PERIOD:40]
[CAP_RADIUS:1]
[TRUNK_PERIOD:40]
[MAX_TRUNK_HEIGHT:4]
[MAX_TRUNK_DIAMETER:1]
[TRUNK_WIDTH_PERIOD:200]
[STANDARD_TILE_NAMES]
[PREFSTRING:coldness to the touch]
[WET][DRY]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:3:3]
[TREE_COLOR:1:0:0]
[DEAD_TREE_COLOR:0:0:1]
[SAPLING_COLOR:1:0:0]
[DEAD_SAPLING_COLOR:0:0:1] |