v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "23a:Manager"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
Line 11: Line 11:
 
| arrival=
 
| arrival=
 
* 20 population
 
* 20 population
* Diverse tasks
+
* [[Diverse tasks]]
 
| function=
 
| function=
 
* Enable work orders
 
* Enable work orders

Revision as of 19:55, 11 November 2023

Manager
Room requirements  
Office Modest Office
Quarters Modest Quarters
Dining room Modest Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands 1
Arrival conditions
Function
This article is about an older version of DF.

The manager noble arrives once your population reaches 20 and you have completed enough diverse tasks (see below), changing your fortress from an Outpost to a Village. This also triggers the arrival of the sheriff and activation of justice. The presence of the manager allows you to access the job manager screen and configure workshop profiles.

Once both the manager and bookkeeper have arrived, the economy is activated. Once the broker is also present, the Baron will also arrive soon afterwards.

In order to trigger the arrival of the Manager, you must complete a sufficient quantity of "diverse tasks" during the previous year, consisting of at least 3 of the following:

  • 10 crafting jobs
  • 10 metal-related jobs
  • 10 wood-related jobs
  • 4 gem jobs
  • 10 stone jobs
  • 10 food jobs

Once you are eligible to receive a manager, broker, or bookkeeper, Elven caravans will begin to visit your fortress.

Setting up work orders

The Manager screen (u->m or j->m) allows you to set up work orders. This can be handy if you want to specify a precise number of items to be created, more than the few that will fit in a workshop's queue, but not just an indefinite amount, as you'd get by specifying a workshop task as a repeating task. It can also be useful because, although jobs will still be canceled if the raw materials aren't currently available, they will be added back to the workshop queue regularly until the order is finished.

Work orders are limited to 30 jobs each, but you can add as many orders as you want for a particular job if you want to mass produce something.

Economy
Trade
Wealth
Justice
Guilds
Cults
Nobility
Other
Foreign