- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Native gold"
m |
|||
Line 13: | Line 13: | ||
It is possible to make [[Furniture]], [[Crafts]] or [[Mechanism]]s with Gold nuggets if it's enabled in the z-status stone menu, resulting in quite valuable items, good for export early in the game. It's much easier if you lock in the craftsdwarf with the nuggets. | It is possible to make [[Furniture]], [[Crafts]] or [[Mechanism]]s with Gold nuggets if it's enabled in the z-status stone menu, resulting in quite valuable items, good for export early in the game. It's much easier if you lock in the craftsdwarf with the nuggets. | ||
− | It can be found as veins in both [[igneous intrusive layer|igneous intrusive]] and [[igneous extrusive layer]]s, and as small clusters in [[alluvial layer | + | It can be found as veins in both [[igneous intrusive layer|igneous intrusive]] and [[igneous extrusive layer]]s, and as small clusters in [[alluvial layer]]s (which do not exist in this version). |
Despite the high value of gold, creating [[electrum]] with it will result in a net profit if the silver ore used is [[galena]] or [[tetrahedrite]]. Using [[native silver]] or [[horn silver]] for the process, however, results in neither a gain nor a loss of overall value. | Despite the high value of gold, creating [[electrum]] with it will result in a net profit if the silver ore used is [[galena]] or [[tetrahedrite]]. Using [[native silver]] or [[horn silver]] for the process, however, results in neither a gain nor a loss of overall value. |
Latest revision as of 22:59, 17 June 2024
| ||||||||||||||||||||||||||||||||||||
Uses | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||
Location | ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Properties | ||||||||||||||||||||||||||||||||||||
This article is about an older version of DF. |
Native gold can be smelted directly into gold or combined with an ore of silver to create electrum. Mining it still leaves a valuable gold floor.
It is possible to make Furniture, Crafts or Mechanisms with Gold nuggets if it's enabled in the z-status stone menu, resulting in quite valuable items, good for export early in the game. It's much easier if you lock in the craftsdwarf with the nuggets.
It can be found as veins in both igneous intrusive and igneous extrusive layers, and as small clusters in alluvial layers (which do not exist in this version).
Despite the high value of gold, creating electrum with it will result in a net profit if the silver ore used is galena or tetrahedrite. Using native silver or horn silver for the process, however, results in neither a gain nor a loss of overall value.
Smelting[edit]
Gold nuggets are used to create two types of metal bars at a smelter:
- Gold bars
- Electrum bars - with native silver, horn silver, galena, or tetrahedrite
[MATGLOSS_STONE:GOLD]
[NAME:native gold][STONE_NAME:gold nuggets][COLOR:6:7:1][TILE:156]
[ENVIRONMENT:IGNEOUS_ALL:VEIN:100]
[ENVIRONMENT:ALLUVIAL:CLUSTER_SMALL:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:GOLD:100]
[SOLID_DENSITY:19320]
[VALUE:30] |
Sedimentary | |||||
---|---|---|---|---|---|
Igneous |
| ||||
Metamorphic | |||||
Ore | |||||
Economic | |||||
Other |
Alabaster · Alunite · Anhydrite · Bauxite · Borax · Brimstone · Chromite · Cinnabar · Cobaltite · Cryolite · Graphite · Gypsum · Hornblende · Ilmenite · Jet · Kaolinite · Kimberlite · Marcasite · Mica · Microcline · Olivine · Orpiment · Orthoclase · Periclase · Petrified wood · Pitchblende · Puddingstone · Pyrolusite · Realgar · Rutile · Saltpeter · Satinspar · Selenite · Serpentine · Stibnite · Sylvite · Talc |