v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Missing features"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(→‎Missing gameplay features: Noted features that have been reimplemented in DFHack)
Line 16: Line 16:
  
 
==Missing UI features==
 
==Missing UI features==
*Logs aren't accessible after closing them. There is no combat log available when clicking a creature.
+
*Logs aren't accessible after closing them. There is no combat log available when clicking a creature. [[DFHack]] fixes this.
 
*No [[health screen]] with an overview of dwarf and livestock health.
 
*No [[health screen]] with an overview of dwarf and livestock health.
*[[Notes]] cannot be created. As an alternative, most buildings, zones, and stockpiles can be renamed.
+
*[[Notes]] cannot be created. As an alternative, most buildings, zones, and stockpiles can be renamed. [[DFHack]] fixes this.
*There is no UI to visualize [[trade depot]] accessibility.
+
*There is no UI to visualize [[trade depot]] accessibility. [[DFHack]] fixes this.
  
 
==Other missing features==
 
==Other missing features==

Revision as of 13:40, 27 August 2024

This page lists the missing features of DF version 50, which were present in 0.47. Some of those don't have an alternative yet and are not implemented, which is what this list is about. This list is a work in progress as many discussions are scattered between multiple platforms and new issues are being discovered daily. Some of these were removed due to time constraints and are intended to be brought back in the future. [1]

Missing gameplay features

  • Locations can't be disbanded once they have been created.
  • Workshops can't be restricted to a certain skill level or labor (Workshop profiles). DFHack fixes this.
  • Labor priorities are not available (aside from prioritizing certain tiles when mining or smoothing).
  • No mass designation of buildings to mark them as to be removed. DFHack fixes this.
  • No mass removal of building foundations (as in the foundations which are created after placing a building).
  • Burrows are only designable on a layer-by-layer basis. Painting over multiple layers only saves the one you first clicked.
  • Specific mechanisms aren't selectable when linking levers to objects, you need to forbid every other mechanism through the stock screen to have the autoselect choose the one you want. DFHack fixes this.
  • Civilian alerts are not available. DFHack fixes this.
  • Characters cited among your dwarves' relationships cannot be examined if they're not on the map (i.e. gods).
  • Ammo types are automatically selected by ranged weapon users and cannot be assigned.
  • Worldgen cannot be aborted once it has reached the desired history length.
  • Can't mass bury dwarves in the same room in multiple coffins. (can't select a coffin to be used for burial, that functionality has been moved to a tomb zone requiring multiple tombs for multiple dwarves).

Missing UI features

  • Logs aren't accessible after closing them. There is no combat log available when clicking a creature. DFHack fixes this.
  • No health screen with an overview of dwarf and livestock health.
  • Notes cannot be created. As an alternative, most buildings, zones, and stockpiles can be renamed. DFHack fixes this.
  • There is no UI to visualize trade depot accessibility. DFHack fixes this.

Other missing features

  • Adventure mode is missing, for now.
  • The map cannot be viewed in Legends mode. This also leaves Civilizations without icons.
  • World painter is absent.

Reintroduced features