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Difference between revisions of "Death"

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{{main|Corpse}}
 
{{main|Corpse}}
 
When a creature dies, it leaves behind a '''corpse''', which if left [[Coffin|unburied]], will begin to [[rot]] over the course of the next month or two. Rotting corpses not only [[miasma|stink horribly]], but the sight of death alone makes passing dwarves [[stress]] out, in both cases leading to unhappy [[thoughts]]. In certain [[fun]] scenarios, corpses can even [[undead|rise from the dead]]. Therefore, it is advised to deal with corpses as soon as possible, either by [[butchering]] (if [[animal]]), [[burial]] (if dwarven), [[atom smasher|atom smashing]], chucking them into [[magma]] or a [[deep pit]], or simply moving them away to a dedicated [[stockpile]] where they will (hopefully) not bother anyone.
 
When a creature dies, it leaves behind a '''corpse''', which if left [[Coffin|unburied]], will begin to [[rot]] over the course of the next month or two. Rotting corpses not only [[miasma|stink horribly]], but the sight of death alone makes passing dwarves [[stress]] out, in both cases leading to unhappy [[thoughts]]. In certain [[fun]] scenarios, corpses can even [[undead|rise from the dead]]. Therefore, it is advised to deal with corpses as soon as possible, either by [[butchering]] (if [[animal]]), [[burial]] (if dwarven), [[atom smasher|atom smashing]], chucking them into [[magma]] or a [[deep pit]], or simply moving them away to a dedicated [[stockpile]] where they will (hopefully) not bother anyone.
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[[Image:evil_embark_rain_death.png|300px|thumb|center|An ill-fated expedition, killed on embark by [[Weather#Evil_rain|evil rain]].]]
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[[Image:evil_embark_rain_death.png|400px|thumb|center|An ill-fated expedition, killed on embark by [[Weather#Evil_rain|evil rain]].]]
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{{Category|Combat}}
 
{{Category|Combat}}
 
{{Category|Game mechanics}}
 
{{Category|Game mechanics}}

Revision as of 00:37, 8 October 2026

This article is about the current version of DF.
Note that some content may still need to be updated.

"Death" in other Languages Story tell indicator.png
Dwarven: råsh
Elven: rethi
Goblin: os
Human: ura

When a creature reaches the end of its life, or experiences an otherwise unfortunate accident, they die. While a common occurrence both in Fortress and Adventurer mode, death should be nothing troubling to a prepared player.

Overview

When a dwarf dies in Fortress Mode, you will receive an ominous purple message that Urist McDwarf has been found dead as soon as someone finds the body - in Adventure mode, a more explicit cause of death will be given. The actual cause of death may be anything from old age, starvation, drowning, to stumbling upon many of the hostile cavern creatures. Beware! Often the killer will still be looming nearby, ready to maim dwarves who come to retrieve the body or items from the dead.

Corpses

Main article: Corpse

When a creature dies, it leaves behind a corpse, which if left unburied, will begin to rot over the course of the next month or two. Rotting corpses not only stink horribly, but the sight of death alone makes passing dwarves stress out, in both cases leading to unhappy thoughts. In certain fun scenarios, corpses can even rise from the dead. Therefore, it is advised to deal with corpses as soon as possible, either by butchering (if animal), burial (if dwarven), atom smashing, chucking them into magma or a deep pit, or simply moving them away to a dedicated stockpile where they will (hopefully) not bother anyone.

An ill-fated expedition, killed on embark by evil rain.