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Difference between revisions of "40d:Metal industry"
GarrieIrons (talk | contribs) (Initial text on article.) |
(links, typos, carbon changed to "coal fuel") |
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{{Image Rules Notice}} | {{Image Rules Notice}} | ||
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+ | ''' THIS PAGE UNDER CONSTRUCTION '''( 07:14, 2 June 2009 (UTC) ) | ||
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+ | <!-- | ||
+ | |||
+ | EDITORS - | ||
+ | TAKE A LOOK AT THE " Glass industry " or " Clothing industry" ARTICLES FOR EXAMPLES OF A GOOD INFORMATIVE "INDUSTRY" PAGE. NOT EVERY LAST DETAIL, JUST THE OVERVIEW AND SYNTHESIS. | ||
+ | |||
+ | USE EXACT GAME TERMS LIKE "Coal fuel" rather than "carbon" - there is no "carbon" ever mentioned in the game. | ||
+ | |||
+ | REMEMBER - YOU'RE TALKING TO NEWBIES. DON'T TRY TO CRAM IT ALL IN - USE LINKS TO COMPLETE ARTICLES | ||
+ | |||
+ | --> | ||
+ | |||
+ | The metal industry can be quite profitable, as pursuit of high-[[quality]] weapons and armour for your military or statues and furniture for hallways and rooms can provide many lesser-grade items to [[trade]] or [[melt]] down and recycle. | ||
==Raw material== | ==Raw material== | ||
+ | ===Ore=== | ||
+ | [[Ore]] is a generic term given to a mineral which can be refined to produce a [[metal]]. Within the game this is done at a [[smelter]]. | ||
+ | |||
+ | ===Bars=== | ||
+ | Once an ore is smelted into pure metal, it becomes a [[bar]] of that metal. Sometimes ores and/or bars can be combined to produce [[alloys]], which also come in bars. | ||
+ | |||
===Power=== | ===Power=== | ||
Producing metal from ore, and turning the metal into finished products, requires a large amount of power | Producing metal from ore, and turning the metal into finished products, requires a large amount of power | ||
− | === | + | ====Conventional vs Magma powered==== |
− | + | Conventional (non-magma) smelters and forges require fuel to run them. Magma versions require only an open floor to magma below them. | |
+ | |||
+ | ====Fuel==== | ||
+ | [[Fuel]] for the metal industry is processed at a [[smelter]] or [[wood burner]], but [[magma smelter]]s and [[magma forge]]s do not need conventional fuel to operate. | ||
+ | |||
+ | However, producing [[steel]] will requires [[fuel]] even at a magma smelter, either in the form of [[coke]] or [[charcoal]]. [[Pig iron]] is made by smelting 1 [[iron]] with 1 [[fuel]] and 1 [[flux]], and [[steel]] is made by smelting 1 iron bar with 1 pig iron, 1 more fuel and 1 more flux, producing a final product of 2 steel bars. In the end, each steel produced requires 1 iron ore, 1 flux, and 1 fuel, regardless of where it is processed. (See [[Fuel]] and [[Smelting]].) | ||
+ | |||
+ | ===Smelters:Forges=== | ||
+ | |||
+ | Because smelters can be slower than forges, especially when producing steel bars and/or items that consume several bars at a time, providing several smelters (and smelter operators) per working forge is recommended. | ||
− | + | [[Clutter]] can be a problem as well, especially when smelting steel or bituminous coal, and multiple smelters can be rotated as one becomes cluttered and the next activated. | |
− | |||
− | ==Completed | + | ==Completed products== |
− | Through a variety of labours and workshops, the metal industry can create high value [[armor]], [[furniture]] and [[ | + | Through a variety of labours and workshops, the metal industry can create high value [[armor]], [[furniture]], [[weapons]] and [[craft]]s. |
<!-- | <!-- | ||
Hide structure until completed. | Hide structure until completed. | ||
===Armour=== | ===Armour=== | ||
+ | ==Weapons==--> | ||
==Furniture== | ==Furniture== | ||
− | == | + | ==Crafts== |
==Summary== | ==Summary== | ||
[[Image:Metal Flowchart.JPG|thumb|flowchart of raw materials and produce created through the metal industry]] | [[Image:Metal Flowchart.JPG|thumb|flowchart of raw materials and produce created through the metal industry]] | ||
=====Required worker / tasks ===== | =====Required worker / tasks ===== | ||
*[[Miner]] / mining, producing ore, flux and coke. | *[[Miner]] / mining, producing ore, flux and coke. | ||
− | *[[Peasant]] / for the large volume of raw materials used, it is generally inefficient to use skilled labour for hauling. | + | *[[Peasant]] / for the large volume of raw materials used, it is generally inefficient to use skilled labour for hauling. Due to the heavy weight of many ores and bars, improve Strength [[attribute]]s are desirable over untrained haulers. |
− | *[[Furnace operator]] / Produce bars from raw ingredients | + | *[[Wood burner]] / Produce charcoal (a [[fuel]]) |
+ | *[[Furnace operator]] / Produce bars from raw ingredients, produce coke (a [[fuel]]) | ||
*[[Armorsmith]] / Produce metal armor from bars | *[[Armorsmith]] / Produce metal armor from bars | ||
*[[Metalsmith]] / Produce metal [[block]]s or [[furniture]] (including [[anvil]]s, [[bin]]s, [[bucket]]s, and [[cage]]s) from bars | *[[Metalsmith]] / Produce metal [[block]]s or [[furniture]] (including [[anvil]]s, [[bin]]s, [[bucket]]s, and [[cage]]s) from bars | ||
− | *[[Weaponsmith]] / Produce metal | + | *[[Weaponsmith]] / Produce metal [[weapon]]s, [[crossbow]]s, [[bolt]]s, and [[trap weapon]]s from bars |
+ | |||
<!-- | <!-- | ||
+ | COPIED FROM CLOTHING INDUSTRY PAGE, AS A MODEL | ||
+ | |||
=====Required buildings===== | =====Required buildings===== | ||
*[[Farm]] | *[[Farm]] |
Revision as of 07:14, 2 June 2009
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THIS PAGE UNDER CONSTRUCTION ( 07:14, 2 June 2009 (UTC) )
The metal industry can be quite profitable, as pursuit of high-quality weapons and armour for your military or statues and furniture for hallways and rooms can provide many lesser-grade items to trade or melt down and recycle.
Raw material
Ore
Ore is a generic term given to a mineral which can be refined to produce a metal. Within the game this is done at a smelter.
Bars
Once an ore is smelted into pure metal, it becomes a bar of that metal. Sometimes ores and/or bars can be combined to produce alloys, which also come in bars.
Power
Producing metal from ore, and turning the metal into finished products, requires a large amount of power
Conventional vs Magma powered
Conventional (non-magma) smelters and forges require fuel to run them. Magma versions require only an open floor to magma below them.
Fuel
Fuel for the metal industry is processed at a smelter or wood burner, but magma smelters and magma forges do not need conventional fuel to operate.
However, producing steel will requires fuel even at a magma smelter, either in the form of coke or charcoal. Pig iron is made by smelting 1 iron with 1 fuel and 1 flux, and steel is made by smelting 1 iron bar with 1 pig iron, 1 more fuel and 1 more flux, producing a final product of 2 steel bars. In the end, each steel produced requires 1 iron ore, 1 flux, and 1 fuel, regardless of where it is processed. (See Fuel and Smelting.)
Smelters:Forges
Because smelters can be slower than forges, especially when producing steel bars and/or items that consume several bars at a time, providing several smelters (and smelter operators) per working forge is recommended.
Clutter can be a problem as well, especially when smelting steel or bituminous coal, and multiple smelters can be rotated as one becomes cluttered and the next activated.
Completed products
Through a variety of labours and workshops, the metal industry can create high value armor, furniture, weapons and crafts.
Furniture
Crafts
Summary
Required worker / tasks
- Miner / mining, producing ore, flux and coke.
- Peasant / for the large volume of raw materials used, it is generally inefficient to use skilled labour for hauling. Due to the heavy weight of many ores and bars, improve Strength attributes are desirable over untrained haulers.
- Wood burner / Produce charcoal (a fuel)
- Furnace operator / Produce bars from raw ingredients, produce coke (a fuel)
- Armorsmith / Produce metal armor from bars
- Metalsmith / Produce metal blocks or furniture (including anvils, bins, buckets, and cages) from bars
- Weaponsmith / Produce metal weapons, crossbows, bolts, and trap weapons from bars