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Difference between revisions of "40d:Metalsmith's forge"

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(rm info belonging at anvil, replace with "Steel and iron anvils are both equally effective {{subst:current}}.")
(man, so much of this was out of date/wrong/redundant/etc.)
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{{Workshop|name=Metalsmith's forge|key=f|job= [[Weaponsmith|Weaponsmithing]], [[Armorsmith|Armoring]], [[Metalsmith|Blacksmithing]], [[Metal crafter|Metalcrafting]], [[Crossbow-making]]
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{{Workshop|name=Metalsmith's forge|key=f
 +
|job=
 +
* [[Weaponsmith|Weaponsmithing]]
 +
* [[Armorsmith|Armoring]]
 +
* [[Metalsmith|Blacksmithing]]
 +
* [[Metal crafter|Metalcrafting]]
 
|construction=
 
|construction=
 
* [[Stone]] or [[block|Stone blocks]]
 
* [[Stone]] or [[block|Stone blocks]]
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* [[Metalsmith|Blacksmithing]]
 
* [[Metalsmith|Blacksmithing]]
 
* [[Metal crafter|Metalcrafting]]
 
* [[Metal crafter|Metalcrafting]]
* [[Crossbow-making]]
 
 
|use=
 
|use=
 
* [[metal|Metal bars]]
 
* [[metal|Metal bars]]
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}}
 
}}
  
The '''metalsmith's forge''' is a [[workshop]] used by [[dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment and [[crossbow]]s, [[traps|trap components]], and other [[Finished Goods|finished goods]]. To build a forge, you must have [[fire-safe materials]] and an [[anvil]], which you start with by default, using 1000 [[starting point]]s. Steel and iron anvils are both equally effective {{version|0.28.181.40d}}.
+
The '''metalsmith's forge''' is a [[workshop]] used by [[dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment and [[crossbow]]s, [[traps|trap components]], and other [[Finished Goods|finished goods]]. To build a forge, you must have [[fire-safe materials]] and an [[anvil]], which you start with by default, using 1000 [[starting builds|starting points]]. Steel and iron anvils are equally effective.{{version|0.28.181.40d}}
==Workshop Skills==
 
The metalsmith's forge supports multiple skills, so dwarves will need the correct skill for the item you want them to create. The skills available are:
 
*[[Weaponsmith|Weaponsmithing]] -- [[weapon]]s and [[bolt]]s
 
*[[Armorsmith|Armoring]] -- [[armor]]
 
*[[Metal crafter|Metalcrafting]] -- [[Craft|Crafts]], [[Coins]], and [[chain]]s
 
*[[Crossbow-making]] -- [[crossbow]]s (as of 38c, crossbows seem to require weaponsmithing to construct)
 
*[[Trapping]] -- [[animal trap]]s (possibly a bug)
 
*[[Metalsmith|Blacksmithing]] -- All [[furniture]] (except chains) and [[block]]s
 
  
== Weapons ==
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==Workshop labors and skills==
 +
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of [[labor]] enabled for each.  The labors used at a forge are:
  
[[Weapons]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]], for one [[metal]] [[bar]] each. The weapons that can be forged are:
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*[[Weaponsmith|Weaponsmithing]] -- [[weapon]]s, [[trap]] components, [[bolt]]s, and [[balllista arrowhead]]s
 +
*[[Armorsmith|Armoring]] (armorer) -- [[armor]]
 +
*[[Metal crafter|Metalcrafting]] -- everything in the "Other Objects" category except anvils ([[craft]]s, [[coins]], [[goblet]]s, [[stud]]ding, etc.) and [[chain]]s
 +
*[[Trapping]] -- [[animal trap]]s (this is a long-standing quirk)
 +
*[[Metalsmith|Blacksmithing]] -- All [[furniture]] except chains and animal traps; [[anvil]]s; [[block]]s
 +
 
 +
In versions prior to 38c, crossbows required [[crossbow-making]] to construct; they now require weaponsmithing.
 +
 
 +
== Weapons, trap components, and siege equipment ==
 +
 
 +
[[Weapon]]s, [[trap]] components, and [[siege equipment]] are all forged using the [[weaponsmithing]] labor.  They can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]], for one [[metal]] [[bar]] each using the [[weaponsmithing]] labor.
 +
 
 +
=== Weapons ===
 +
 
 +
All weapons require one bar of metal. The weapons that can be forged are:
  
 
* [[Battle axe]]
 
* [[Battle axe]]
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* [[Spear]]
 
* [[Spear]]
 
* [[Mace]]
 
* [[Mace]]
* [[Crossbow]]
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* [[Crossbow]]*
* [[Pick]]
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* [[Pick]]*
 
* [[Bolts]] (a stack of 25 will be produced)
 
* [[Bolts]] (a stack of 25 will be produced)
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<nowiki>*</nowiki> Crossbows and picks cannot be made out of [[silver]].
 +
 +
=== Trap components ===
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 +
The trap components that can be made are:
 +
 +
* [[Giant axe blade]]
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* [[Enormous corkscrew]]
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* [[Spiked ball]]
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* [[Large, serrated disc]]
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* [[Menacing spike]]
 +
 +
Corkscrews, menacing spikes and spiked balls can also be made from wood at a [[carpenter's workshop]], requiring one log each.  All trap weapons can also be made out of [[glass]].
  
However, note that crossbows and picks cannot be forged out of [[silver]].
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[[Mechanisms]] also can be made via the "Trap Components" menu of a forge, though only from adamantine wafers -- no other metals. (What labor/skill is used?)
 +
 
 +
=== Siege equipment ===
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 +
There is only one piece of siege equipment that can be created at a forge: the [[ballista arrowhead]], which requires three metal bars.  These arrowheads must then be mated with a wooden [[log]] at a [[siege workshop]] to form a complete [[ballista arrow]].  It is also possible to make pure wooden ballista arrows at the [[siege workshop]], which are assumed to do less damage. The [[siege engine]]s themselves are also built at the siege workshop, out of three siege engine parts made of [[wood]].
  
 
== Armor ==
 
== Armor ==
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== Furniture ==
 
== Furniture ==
  
[[Furniture]] can forged from any non brittle metal -- in short, all [[metal]]s except for [[pig iron]] and [[Bismuth]]. You can forge:
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[[Furniture]] can forged from any non-brittle metal -- in short, all [[metal]]s except for [[pig iron]] and [[bismuth]]. You can forge:
  
 
* [[Cage]]
 
* [[Cage]]
* [[Chain]] (1 metal bar)
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* [[Chain]] (1 metal bar) (requires the
 
* [[Animal trap]] (1 metal bar) (requires the [[trapping]] labor and not any of the metalsmith labors)
 
* [[Animal trap]] (1 metal bar) (requires the [[trapping]] labor and not any of the metalsmith labors)
 
* [[Bucket]] (1 metal bar)
 
* [[Bucket]] (1 metal bar)
 
* [[Barrel]]
 
* [[Barrel]]
 
* [[Armor stand]]
 
* [[Armor stand]]
* Metal [[block]]s (1 metal bar)
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* Metal [[block]] (1 metal bar)
 
* [[Door]]
 
* [[Door]]
 
* [[Floodgate]]
 
* [[Floodgate]]
* [[Hatch Cover]]
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* [[Hatch cover]]
 
* [[Grate]]
 
* [[Grate]]
 
* [[Statue]]
 
* [[Statue]]
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* [[Weapon rack]]
 
* [[Weapon rack]]
 
* [[Bin]]
 
* [[Bin]]
* [[Pipe Section]]
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* [[Pipe section]]
  
All metal furniture requires 3 [[bars]] to forge except for [[chain]]s, animal traps, buckets and blocks.
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All metal furniture requires three [[bars]] to forge except for chains, animal traps, buckets and blocks.  The [[blacksmithing]] labor (and its corresponding skill, metalsmith) is used to create everything except chains and animal traps.
  
== Siege Equipment ==
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In addition, three [[bars]] of [[iron]], [[steel]], or [[adamantine]] can be used to forge [[anvil]]s (via the "Other Objects" menu), which are used in the construction of additional forges.
  
[[Siege equipment]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]].  Only one piece of siege equipment can be forged: the [[Ballista arrowhead]], which requires 3 [[metal]] [[bars]].  These arrowheads must then be mated with a wooden [[log]] at a [[siege workshop]] to form a complete [[Ballista arrow]].  It is also possible to make pure wooden ballista arrows at the [[siege workshop]], which are assumed to do less damage. The [[siege engine]]s themselves are also built at the siege workshop, out of three siege engine parts made of [[wood]]. Smithing arrowheads seems to require both the [[Weaponsmith|Weapon smithing]] and [[Metal crafter|Metal Crafting]] skills turned on.
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== Finished goods ==
  
== Trap Components ==
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Other objects can be forged from all [[metal]]s except [[pig iron]] and [[bismuth]], using the [[metal crafting]] skill. They are:
 
 
[[Trap]] components can be forged from [[copper]], [[iron]], [[bronze]], and [[steel]]. These include:
 
 
 
* [[Giant axe blade]]
 
* [[Enormous corkscrew]]
 
* [[Spiked ball]]
 
* [[Large, serrated disc]]
 
* [[Menacing spike]]
 
 
 
Note that each requires 2 [[bars]] of [[metal]] to forge.
 
 
 
Corkscrews, menacing spikes and spiked balls can also be made from wood at a [[carpenter's workshop]], requiring 1 log each and from. All Trap weapons can also be made out of [[glass]].
 
 
 
== Finished Goods ==
 
 
 
Other objects can be forged from all [[metal]]s except [[pig iron]] and [[bismuth]]. They are:
 
  
 
* [[Chain]]
 
* [[Chain]]
* [[Anvil]] ([[iron]], [[steel]] or [[adamantine]])
 
 
* [[Crafts]]
 
* [[Crafts]]
 
* [[Goblet]]s
 
* [[Goblet]]s
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* [[Instrument]]
 
* [[Instrument]]
 
* [[Flask]]s
 
* [[Flask]]s
* Minted [[Coins]]
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* Minted [[coins]]
 
* [[Stud]] an item with metal
 
* [[Stud]] an item with metal
  
Each of the above objects requires one bar of metal to make, including studding.  Like other [[decoration]]s (such as [[Jeweler's workshop|encrusting with gems]], [[Craftsdwarf's workshop|decorating with bone]] or [[Craftsdwarf's workshop|decorating with shell]]), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require [[fuel]].
+
Each of the above objects requires one bar of metal to make, including studding.  Like other [[decoration]]s (such as [[jeweler's workshop|encrusting with gems]], [[craftsdwarf's workshop|decorating with bone]] or [[craftsdwarf's workshop|decorating with shell]]), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require [[fuel]].
 
 
In addition, 3 [[bars]] of either [[iron]] or [[steel]] can be used to forge [[anvil]]s, which are used in the construction of additional forges.
 
 
 
== Metal Clothing ==
 
 
 
[[Adamantine]] can be used to make anything, even lightweight [[clothing]].
 
All the clothing items that can be made at the [[clothier's shop]] can be forged from adamantine if you have it.
 
  
== Skills Used ==
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== Metal clothing ==
  
* [[Metalsmith]]: All [[furniture]] except [[chain]]s and [[animal trap]]s; [[anvil]]s
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[[Adamantine]] can be used to make anything, even lightweight [[clothing]]. All the clothing items that can be made at the [[clothier's shop]] can be forged from adamantine if you have it.
* [[Metal_crafter|Metal Crafter]]: Chains; everything in the "all other objects" category except anvils.
 
* [[Weaponsmith|Weaponsmith]]: All weapons and ammunition (including [[crossbow]]s); [[Trap|trap components]]; [[Siege equipment]]?
 
* [[Armorsmith|Armorsmith]]:  All [[armor]]
 
* [[Trapper|Trapper]]: [[Animal trap]]s
 
Note: This section is a work in progress; it needs further data and correction.
 
  
 
== Links ==
 
== Links ==

Revision as of 01:14, 27 November 2008

Metalsmith's forge

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Job Requirement
Construction
Materials Jobs
Materials Used
Goods Created

The metalsmith's forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, armor, furniture, coins, ammunition for siege equipment and crossbows, trap components, and other finished goods. To build a forge, you must have fire-safe materials and an anvil, which you start with by default, using 1000 starting points. Steel and iron anvils are equally effective.v0.28.181.40d

Workshop labors and skills

Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of labor enabled for each. The labors used at a forge are:

In versions prior to 38c, crossbows required crossbow-making to construct; they now require weaponsmithing.

Weapons, trap components, and siege equipment

Weapons, trap components, and siege equipment are all forged using the weaponsmithing labor. They can be forged from copper, iron, bronze, bismuth bronze, steel, silver and adamantine, for one metal bar each using the weaponsmithing labor.

Weapons

All weapons require one bar of metal. The weapons that can be forged are:

* Crossbows and picks cannot be made out of silver.

Trap components

The trap components that can be made are:

Corkscrews, menacing spikes and spiked balls can also be made from wood at a carpenter's workshop, requiring one log each. All trap weapons can also be made out of glass.

Mechanisms also can be made via the "Trap Components" menu of a forge, though only from adamantine wafers -- no other metals. (What labor/skill is used?)

Siege equipment

There is only one piece of siege equipment that can be created at a forge: the ballista arrowhead, which requires three metal bars. These arrowheads must then be mated with a wooden log at a siege workshop to form a complete ballista arrow. It is also possible to make pure wooden ballista arrows at the siege workshop, which are assumed to do less damage. The siege engines themselves are also built at the siege workshop, out of three siege engine parts made of wood.

Armor

Armor can be forged from copper, iron, bronze, bismuth bronze, steel and adamantine. Available armor types include:

Each piece of armor requires one metal bar to forge, except where noted.

Furniture

Furniture can forged from any non-brittle metal -- in short, all metals except for pig iron and bismuth. You can forge:

All metal furniture requires three bars to forge except for chains, animal traps, buckets and blocks. The blacksmithing labor (and its corresponding skill, metalsmith) is used to create everything except chains and animal traps.

In addition, three bars of iron, steel, or adamantine can be used to forge anvils (via the "Other Objects" menu), which are used in the construction of additional forges.

Finished goods

Other objects can be forged from all metals except pig iron and bismuth, using the metal crafting skill. They are:

Each of the above objects requires one bar of metal to make, including studding. Like other decorations (such as encrusting with gems, decorating with bone or decorating with shell), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require fuel.

Metal clothing

Adamantine can be used to make anything, even lightweight clothing. All the clothing items that can be made at the clothier's shop can be forged from adamantine if you have it.

Links

Workshops
Furnaces
Related articles