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Difference between revisions of "v0.31:Water wheel"
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{{Machine_component|name=Water wheel|key=w | {{Machine_component|name=Water wheel|key=w | ||
|construction= | |construction= | ||
− | * 3 | + | * 3 {{L|Wood|Wood}} |
|construction_job= | |construction_job= | ||
− | # | + | # {{L|Architecture|Architecture}} |
− | # | + | # {{L|Carpenter|Carpenter}} |
|power=Needs 10 power. <br>Generates 100 power. <br>Net gain of 90 power. | |power=Needs 10 power. <br>Generates 100 power. <br>Net gain of 90 power. | ||
}} | }} | ||
− | A '''water wheel''' is a | + | A '''water wheel''' is a {{L|machine component}} that provides {{L|power}} via {{L|water flow}}. To build a water wheel, select {{key|b}}uild menu and choose {{key|M}}achine components. It requires 3 {{L|wood|wood}} and generates 90 net power, which can be used for operating a {{L|Screw pump|pump}} or {{L|mill}}. You can use {{L|axle|axles}} and {{L|Gear assembly|gears}} to access the power produced by a water wheel, or connect machinery like a {{L|Screw pump|pump}} or {{L|millstone|millstone}} directly. |
Waterwheels do ''not'' work with waterfalls, nor in magma - it takes water that is flowing according to the DF use of the term. | Waterwheels do ''not'' work with waterfalls, nor in magma - it takes water that is flowing according to the DF use of the term. | ||
− | ''For a basic overview of how the different machine parts work and work together, see | + | ''For a basic overview of how the different machine parts work and work together, see {{L|machinery}}.'' |
== Construction == | == Construction == | ||
− | The | + | The {{L|Building_designer|architecture}} and {{L|Carpenter|carpentry}} labors are needed for the construction. |
A water wheel occupies 3 adjacent tiles (N-S or E-W axis, no diagonals). | A water wheel occupies 3 adjacent tiles (N-S or E-W axis, no diagonals). | ||
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Although you can build a stable water wheel on solid ground, this isn't going to do you any good. For this reason, water wheels are almost exclusively built in a hanging state with gaps in the floor below. To do this the water wheel must be attached to a nearby machine component on either side of its center tile. Do not hang it from a gear assembly you wish to control with a switch, a disconnected gear assembly can't support anything and will cause the waterwheel to deconstruct. | Although you can build a stable water wheel on solid ground, this isn't going to do you any good. For this reason, water wheels are almost exclusively built in a hanging state with gaps in the floor below. To do this the water wheel must be attached to a nearby machine component on either side of its center tile. Do not hang it from a gear assembly you wish to control with a switch, a disconnected gear assembly can't support anything and will cause the waterwheel to deconstruct. | ||
− | + | {{L|Power}} is generated from a water wheel as long as it has {{L|water_flow|flowing}} water at a depth of 4/7 or greater under at least one of its tiles. The easiest way to achieve this is by placing the water wheel over a {{L|river|river}} or {{L|brook|brook}}. With a {{L|brook}} you must first channel through the surface since brooks have a floor of sorts over them. | |
You can transport the power wherever it is needed via horizontal and vertical axles and gear assemblies. It is possible to support a waterwheel by building its center next to a preexisting water wheel's center. | You can transport the power wherever it is needed via horizontal and vertical axles and gear assemblies. It is possible to support a waterwheel by building its center next to a preexisting water wheel's center. |
Revision as of 14:46, 12 April 2010
b-M-w | |||||||||
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Construction | |||||||||
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Materials | Jobs | ||||||||
Power | |||||||||
Needs 10 power. |
A water wheel is a Template:L that provides Template:L via Template:L. To build a water wheel, select build menu and choose Machine components. It requires 3 Template:L and generates 90 net power, which can be used for operating a Template:L or Template:L. You can use Template:L and Template:L to access the power produced by a water wheel, or connect machinery like a Template:L or Template:L directly.
Waterwheels do not work with waterfalls, nor in magma - it takes water that is flowing according to the DF use of the term.
For a basic overview of how the different machine parts work and work together, see Template:L.
Construction
The Template:L and Template:L labors are needed for the construction.
A water wheel occupies 3 adjacent tiles (N-S or E-W axis, no diagonals).
Although you can build a stable water wheel on solid ground, this isn't going to do you any good. For this reason, water wheels are almost exclusively built in a hanging state with gaps in the floor below. To do this the water wheel must be attached to a nearby machine component on either side of its center tile. Do not hang it from a gear assembly you wish to control with a switch, a disconnected gear assembly can't support anything and will cause the waterwheel to deconstruct.
Template:L is generated from a water wheel as long as it has Template:L water at a depth of 4/7 or greater under at least one of its tiles. The easiest way to achieve this is by placing the water wheel over a Template:L or Template:L. With a Template:L you must first channel through the surface since brooks have a floor of sorts over them.
You can transport the power wherever it is needed via horizontal and vertical axles and gear assemblies. It is possible to support a waterwheel by building its center next to a preexisting water wheel's center.
Designs
# | + | + | + | + | ~ | + |
# | + | + | + | + | ~ | + |
# | O | + | + | + | W | + |
# | * | ═ | ═ | ═ | W | + |
# | + | + | + | + | W | + |
# | + | + | + | + | ~ | + |
# | + | + | + | + | ~ | + |
# | + | + | + | + | ~ | ~ |
# | + | + | + | + | ~ | ~ |
# | O | + | + | + | W | W |
# | * | ═ | ═ | ═ | W | W |
# | + | + | + | + | W | W |
# | + | + | + | + | ~ | ~ |
# | + | + | + | + | ~ | ~ |
This is by no means the limit of water power from one location, depending on the width of your river/brook/channel you can stack many waterwheels side-by-side (really big assembles will need to be artificial as there's a limit to how wide the game created water flows get). Just remember to make sure there's a support structure in place before you place the next wheel.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |