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Difference between revisions of "v0.31:Kennel"
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{{av}} | {{av}} | ||
{{elven}} | {{elven}} | ||
+ | |||
+ | {{Building|name=Kennel|key=k | ||
+ | |job= | ||
+ | 1 of | ||
+ | * {{L|Animal training}} | ||
+ | * {{L|Trapping}} | ||
+ | |construction= | ||
+ | 1 of | ||
+ | * {{L|Block}} | ||
+ | * {{L|Stone}} | ||
+ | * {{L|Wood}} | ||
+ | |construction_job= | ||
+ | 1 of | ||
+ | * {{L|Animal training}} | ||
+ | * {{L|Small animal dissection}} | ||
+ | * {{L|Trapping}} | ||
+ | |purpose= | ||
+ | * Train {{L|Hunting dog}}s | ||
+ | * Train {{L|War dog}}s | ||
+ | * Capture {{L|Vermin}} | ||
+ | * {{L|Tame}} {{L|Vermin}} | ||
+ | * {{L|Tame}} {{L|cage}}d wild {{L|creature}}s | ||
+ | }} | ||
+ | |||
+ | A '''Kennel''' is a large 5x5 {{L|workshop}} for an {{L|animal trainer}}. To build a kennel you need one building material ({{L|wood}}, {{L|stone}}, {{L|metal}} {{L|bar}}) and a dwarf who has the {{L|animal training}}, {{L|Animal dissector|small animal dissection}} and/or {{L|trapping}} {{L|skills}} enabled. | ||
+ | |||
+ | ''(Note that the '''{{L|labor}}''' associated with the {{L|skill}} "{{L|small animal dissection}}" (namely "Extract from a dead animal") is used solely at a {{L|butcher's shop}}. But that '''skill''' is one of the three that can build a kennel, and is listed as such. Just accept it.)'' | ||
+ | |||
+ | Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame. | ||
+ | |||
+ | ===Kennel Tasks=== | ||
+ | ====Train a Hunting Dog==== | ||
+ | Requires: {{L|Cage|Uncaged}} {{L|Dog|stray dog}} (or other [TRAINABLE] animal) and an {{L|Animal trainer}}. | ||
+ | |||
+ | Hunting animals can be assigned ({{K|v}}-select dwarf-{{K|p}}-{{K|e}}) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned. | ||
+ | |||
+ | ====Train a War Dog==== | ||
+ | Requires: {{L|Cage|Uncaged}} {{L|Dog|stray dog}} and an {{L|Animal trainer}}. | ||
+ | |||
+ | A war animal is a powerful fighter. {{L|War dog}}s make excellent companions when starting a fortress, when you can't spare many dwarves for fighting. | ||
+ | |||
+ | ====Capture a Live Land Animal==== | ||
+ | Requires: {{L|Animal Trap}} and a {{L|Trapper}}. | ||
+ | |||
+ | Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal {{L|stockpile}}. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now. | ||
+ | |||
+ | ====Tame a Small Animal==== | ||
+ | Requires: An {{L|Animal trainer}} and trapped vermin. | ||
+ | |||
+ | This is used to tame vermin for adoption as pets. | ||
+ | |||
+ | ====Tame a Large Animal==== | ||
+ | Requires: {{L|Traps#Cage_Trap|Caged wild animal}} and an {{L|Animal trainer}}. | ||
+ | |||
+ | The animal trainer uses it to tame wild {{L|creatures|animals}} not already domesticated, such as those caught in cage traps. | ||
{{buildings}} | {{buildings}} |
Revision as of 23:31, 14 April 2010
This article is about an older version of DF. |
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Construction | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Materials | Jobs | ||||||||||||||||||||||||||||||||||||||||||||||||||||
1 of |
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Purpose | |||||||||||||||||||||||||||||||||||||||||||||||||||||
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A Kennel is a large 5x5 Template:L for an Template:L. To build a kennel you need one building material (Template:L, Template:L, Template:L Template:L) and a dwarf who has the Template:L, Template:L and/or Template:L Template:L enabled.
(Note that the Template:L associated with the Template:L "Template:L" (namely "Extract from a dead animal") is used solely at a Template:L. But that skill is one of the three that can build a kennel, and is listed as such. Just accept it.)
Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame.
Kennel Tasks
Train a Hunting Dog
Requires: Template:L Template:L (or other [TRAINABLE] animal) and an Template:L.
Hunting animals can be assigned (v-select dwarf-p-e) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned.
Train a War Dog
Requires: Template:L Template:L and an Template:L.
A war animal is a powerful fighter. Template:Ls make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.
Capture a Live Land Animal
Requires: Template:L and a Template:L.
Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal Template:L. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.
Tame a Small Animal
Requires: An Template:L and trapped vermin.
This is used to tame vermin for adoption as pets.
Tame a Large Animal
Requires: Template:L and an Template:L.
The animal trainer uses it to tame wild Template:L not already domesticated, such as those caught in cage traps.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
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